BeforeCrisis tells the story of the Investigation Sector of The General Affairs Department, also simply known as Turks, a organization working for the Shinra Electric Power Company, a famous name in the world of Final Fantasy 7. 
Before Crisis starts seven years before the events of FF7, and you get to see the daily life of the turks, making missions for the company, fighting against the first group of mercenaries known as AVALANCHE, who are trying to protect the planet from ShinRA, who is little by little destroying it, taking the mako energy from the earth (That in this case, is the planet Gaia). 
You basically play as the villain, seeing their perspectives of what they do, even though it may look wrong for everyone else. 
Famous characters of the FF7 universe are present, as Reno, Rude, and Tseng. But you play as Shotgun, a rookie starting your first day working for the turks, and you see her journey in those seven years, meeting all the new turks, looking for a reason to keep fighting, and witnessing events that will lead to the beginning of FF7. 
*This is a remake of the game Before Crisis released only in Japan.
That being said, I wanted to offer my services; I've noticed that even after the proofreading, there are quite a few typos left (Like the shop menu saying "itens" instead of "items," for example, or the inconsistent way Shinra/Shin-Ra/Shin-RA is spelled).
If you want to go forward and do it, i think the best i could help would be input on how some of the stuff was made, or specifics parts where you may want an explanation of why something was worded a certain way. Nonetheless, i appreciate your interest.
Text is stored within events (that are either a sprite or pink squares on the map), and these can be edited easily. The thing is: This is legit a massive amount of text, That would take quite a while to be finished. And there is a catch: Some events are repeated in certain maps. Like, sometimes the player can walk up, left or right, so the same event to trigger dialogue may be repeated 3 times. Probably just editing one event and copy-pasting it in place where the other two are could work.
Hey man i'm playing on windows 10 and does this work with a xbox one controller? It's like the game just doesn't respond to it being on at all. Also had a curious question how much story does the remake cover including the reno episode and tseng episode.
I'm trying to play this game on Windows (11), and i got to the part where Sephiroth is being called by Reno in chapter 2, and the game just... Stops. The music still plays but nothing happens, i just have a (cool looking) picture of Sephiroth in front of a dead behemoth (?) and nothing i tried does anything. i tried both the exe in the rar and using easyRPG, it happens with both
I don't know if anyone will see this, but I can't launch the game, I've tried the website version and 
itch.io embedded version. All that happens is it launches, the goes to desktop not allowing me to open the game. I've tried image scaling disabled and enabled and still can't get it to work. Am I just missing something or what?
For some reason my directional keyboard keys don't work when I boot up the game. Shotgun immediately runs upward at the beginning and on the title screen, it just cycles between the three options. Any way to fix this? I even tried using my Xbox One controller to see if that would do anything.
Hello there, I've started playing the game and I'm now stuck at Episode 7's fortress. There are two boms that are blocking the corridor that takes me to the next area. When I fight them, they don't disappear and they are not moving. Is there a way to solve this or am I in a dead end?
I tried that, walking to the farther part of the map and the enemies were still blocking the way when I came back to check if they moved. I also stayed still away from them just to see if they move, but it's no use either. It seems all enemies on that level stay still once you fight them 2-3 times
they're set to escape from the hero direction after defeated. I guess if two of them got to the end of the corridor and the map doesn't have an area for you to manipulate their movement backwards, so you really may be stuck.
Thank you for making this. It was the only part the compilation that I was never able to play before. I actually expected to hate Before Crisis, but contrary to my expectation, I really love it. I love how it ties together some of the subplots in the FF7 compilation and simultaneously gives us a better impression of the Turks.
Hi, i'm loving the game so far, but during the mission where you do recon on Reno I appear to have gotten stuck before the going down the manhole in sector 8. It keeps saying 'unknown event with id 5'. It seemed to be scripted up until this point so not sure how I would've gotten around it otherwise. Any help is appreciated, keep up the good work!
maybe you're skipping the dialogue boxes a bit too fast. Try going a little slower. I've made this game some time ago, so there is some visible inexperience by my part in the way it was coded, like some bugs that could be avoided, but i let pass.
Hello, I'm french, and I like to know if there's a way to access text files in order to translate them ? I would be ok to give you back all the translate work if you want to take and distribute by yourself. Let me know please.
if you have rpgmaker2003 or rpgtsukuru 2003 on your pc, you can access the text files on the game and edit them. If you feel like translating it, feel free to do it. You can post it too, no problem. It would be alot of work, though.
Also, you know we're probably getting an official before crisis remake some time in the future with Ever Crisis, right? Just saying that in case you want to rethink all the work you would have to put on this translation.
I've played a major portion of the game already, I've been wondering if the whole game is Shotgun by herself or if you gain party members. I just got up to seeing Zack for the first time. Feels like i'm playing breath of fire with no party members lol.
Hey Richter! I'm a big fan of this remake. The archival reasons, alone, make this one of the best fan projects on the web!
I do have a couple of questions, though. Are there any plans for the remaining pieces of story content (Episode Legend and Jade WEAPON) to be completed? Also, are there any plans to let you switch to one of the other player Turks besides Shotgun? Just curious! Thanks again for all of your hard work on this!
Dang, that's unfortunate. I understand life getting busy, though. If you ever change your mind, know you'll have at least one fan out there who'd play them! If not, thank you again for your dedication to recreating all of this!
Hi, I'm a huge fan from Japan. I really would love to play this game but I'm not good at English. I know this maybe asking too much from you but would there any way that you could upload a japanese version? Thank you very much.
It depends, the enemies got you stuck into a corner? Well, i guess you either have to fight them or try to find your way around. keeping multiple saves is also a good idea, in case something like this happen.
Are all 3 dls here? How to run an episode of Tseng, please tell me, because I can not. I have already passed the game. And the last question is whether it is possible to leave the episode to the headquarters.
tho play the episode Tseng, you probably need to download the latest version of the game, as it is something i implemented recently. You just need to talk to Tseng at the beginning of the game to play the extra mission.
Sadly, there's no visual archive of how Weapon functions in the game, at least as far as i know. I usually work by recreating scenarios and sprites through screenshots, video footage and a description of how it plays, to make it as close to the original as possible.
Itch.io forbids me from downloading the game if I have too many network errors. My connection is bad and I know it's standard practice to forbid downloads after too many errors, is there an alternative way to download?
As the crisis deepens, we can also expect to see cigarette holders jammed between teeth and stout declarations that we have little to fear but fear itself as world leaders reach for the mantle of the original Keynesian statesman, the late President Roosevelt. But just as quoting a little dog Latin and waving a crucifix around is unlikely to make a non-believer into an effective exorcist, so affecting a jaunty air and tootling around in a wheelchair is unlikely to transform any of the current crop of premiers and presidents into a Rooseveltian giant.
But out where, exactly? Such corporations have no independent existence beyond that conferred on them by the law governing incorporation, contract and so forth. With no courts, no police, no bailiffs, no legal framework, they would crumple like a puppet whose strings have been cut. On the European continent there is at least some understanding of this. But the much trumpeted new era of social democracy in Europe is unlikely to be giving the financial interest many sleepless nights. Social democrats in France and Germany declare that the social model is not up for negotiation, that workers have rights, that laissez faire capitalism may be all very well for the Americans but not for Mother Europe and that, in short, mighty deeds are about to be done in defence of ordinary working people, deeds that have yet to be specified. In all the excitement it is easy to forget that all the tools with which Lionel Jospin, Oskar Lafontaine and the rest of the gang could have tackled big capital were surrendered by their predecessors. Europe as a bloc has forsworn exchange controls, signed the GATT free trade deal and pledged allegiance to the new economic system.
Financial globalisation is nothing new: 100 years ago economists hailed the telegraph as having ushered in a single interest rate and a single world stock market, which it had, given the free market structure of that time. What changed the Victorian world market was not the tearing down of all telegraph poles but the political will to challenge the free market. The European left is very keen on political will as well, but sees it in crude quantitative terms: because corporations are big, political units have to be big to match them. This is the sort of economic and political illiteracy that, many years ago, reacted with outrage to the news that the pop singer Adam Faith earned more than the prime minister. It is the sort of size is important thinking that holds up the euro as a great hope for the left, on the grounds that it is (a) large and (b) susceptible, at some indeterminate future point, to manipulation by left of centre European governments in the interests of jobs and growth.
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