Resident Evil[a] is a survival horror video game developed and published by Capcom. Released for the GameCube video game console in 2002, it is a remake of the 1996 PlayStation game Resident Evil, the first installment in the Resident Evil video game series. The story takes place in 1998 near the fictional Midwestern town of Raccoon City where a series of bizarre murders have taken place. The player takes on the role of either Chris Redfield or Jill Valentine, S.T.A.R.S. officers sent in by the city and the R.P.D. to investigate the murders.
Resident Evil was developed over the course of one year and two months as part of an exclusivity deal between Capcom and Nintendo. It was directed by Shinji Mikami, who also designed and directed the original Resident Evil. Mikami decided to produce a remake because he felt that the original had not aged well enough and that the GameCube's capabilities could bring it closer to his original vision. The game retains the same graphical presentation, with 3D models superimposed over pre-rendered backgrounds. However, the quality of the graphics was vastly improved. The remake also features new gameplay mechanics, revised puzzles, additional explorable areas, a revised script, and new story details including an entire subplot cut from the original game.
Upon release, Resident Evil received acclaim from video game journalists, who praised its graphics and improved gameplay over the original game. It is often described as one of the best, scariest, and most visually impressive entries in the Resident Evil series. However, the game sold worse than expected, leading Capcom to change the direction of the series to a more action-oriented approach. In 2008, the game was ported to the Wii, featuring a new control system. In 2015, a high-definition remaster was released to critical and commercial success for PlayStation 3, PlayStation 4, Windows, Xbox 360, and Xbox One, then later for Nintendo Switch in 2019.
Resident Evil is a survival horror game where the player controls the on-screen character from a third-person perspective to interact with the environment. To advance, the player must explore a mansion and its surrounding areas while avoiding, outsmarting and defeating monsters including zombies and giant spiders.[1] The player can open doors, push certain objects, climb obstacles, and pick up items. When an item is collected, it is stored in an inventory that the player can access at any time. Items in the inventory can be used, examined, and combined to solve puzzles and gain access to areas that were previously inaccessible.[2] The inventory is limited to a certain number of slots, and the player must often move items from the inventory to storage boxes located in certain areas to manage space.[2]
The player can control either Chris Redfield or Jill Valentine, each with advantages and disadvantages.[5] For example, Chris can take and deal more damage than Jill, but Jill can carry more items and unlock certain doors with a lock pick. Both characters can equip defensive weapons that can save them from taking damage when seized by an enemy. These defensive weapons include a dagger and a unique special weapon: Jill can use a taser, while Chris can shove stun grenades into zombies' mouths and detonate them with a pistol shot.[6] Defensive weapons are limited and can only be used when the player is grabbed by a monster.[6]
The game features an automap to help players navigate the different areas of the game. Additionally, the player can pick up maps of certain sections to reveal unexplored areas.[2] To save their progress, players need to find ink ribbons and use them with a typewriter; the game features a limited supply of ink ribbons, so players cannot save their progress as many times as they want.[2] The story is slightly altered by the character the player chooses to play as,[5] and certain choices the player makes in the game can impact the direction of the game and its ending.[7] Upon completing the game under a certain difficulty setting and time limit, the player may unlock secret costumes for the main characters, bonus weapons, and special difficulty modes.[8]
On July 24, 1998, a series of bizarre murders occur on the outskirts of the Midwestern town of Raccoon City. The Raccoon City Police Department's Special Tactics And Rescue Service (S.T.A.R.S.) are assigned to investigate. After contact with Bravo Team is lost, Alpha Team is sent to locate their whereabouts. Finding Bravo Team's crashed helicopter in a forest, they descend to investigate, but are attacked by a pack of monstrous dogs, killing one of them. After Alpha Team's helicopter pilot, Brad Vickers, panics and flies off alone, remaining members Chris Redfield, Jill Valentine, Albert Wesker, and Barry Burton retreat inside a nearby abandoned mansion, where they decide to split up.
While exploring the mansion, the player-controlled character (either Chris or Jill) finds several members of Bravo Team, including Kenneth J. Sullivan, who is devoured alive by a zombie; Richard Aiken, who is either killed by a giant snake or eaten by a large shark; Forest Speyer, who is found dead and reanimates as a zombie; and Bravo Team leader Enrico Marini, who reveals there is a traitor among Alpha Team before being killed by an unseen shooter. Rebecca Chambers, a survivor from Bravo Team, joins Chris. The player character then learns about a series of illegal experiments conducted by a clandestine research team under the authority of biomedical company Umbrella Corporation. The mansion teems with monstrous creatures resulting from these experiments, which have exposed both personnel and wildlife to a highly infectious and mutagenic biological agent known as the T-virus.
The player character discovers a secret underground laboratory housing Umbrella's experiments. Inside, they find Jill or Chris (depending on the player's character choice) in a cell and witness Wesker programming a Tyrant, a humanoid bioweapon. Wesker reveals that he is a double agent working for Umbrella, and plans to use the Tyrant to kill the S.T.A.R.S. members. In the ensuing confrontation, Wesker is seemingly killed and the player character defeats the Tyrant. After activating the lab's self-destruct mechanism, the player character reaches the heliport and contacts Brad for extraction. The game's ending varies depending on the player's actions at key points: in the best ending, Chris, Jill, Barry, and Rebecca all escape via helicopter after defeating the Tyrant once more; in the worst ending, the mansion remains intact and the player character emerges as the sole survivor.
Upon its release on the GameCube, Resident Evil received critical acclaim.[28] IGN reviewer Matt Casamassina felt that the game is "a triumph as a stand-alone adventure and a major accomplishment as a remake", calling it "the prettiest, most atmospheric and all-around scariest game we've ever played."[5] Similarly, GameSpot reviewer Shane Satterfield described the remake as "one amazing game that clearly stands as the best the series has to offer",[3] while Edge magazine remarked that the game's unforgiving gameplay and technical artistry improve the tension and anxiety that the original offered.[29]
The game was widely praised for its graphics.[3][32][33][35] GameSpot credited the attention to detail, realistic gore, volumetric fog, and integration of real-time lighting and shadows with pre-rendered backgrounds, commenting that Capcom had "finally perfected the art of mixing prerendered scenery with ambient animations and polygonal objects, and the result is the most visually impressive video game ever released."[3] IGN highlighted the complex geometry of the character models, stating that "close shots of Chris or Jill look almost photo-realistic."[5] Writing for NGC Magazine, Jes Bickham remarked that, unlike in the original Resident Evil, the contrast between character models and backgrounds is seamless.[35] He also noted that the game is "so visually rich that simply seeing the next area is an experience to be treasured."[35]
The game's suspenseful and cinematic atmosphere received praise, with GameRevolution going so far as to say that the game makes the original Resident Evil look like Pong.[33] Resident Evil was also praised for its realistic sound. AllGame reviewer Scott Alan Marriott felt that the game "[creates] a constant sense of dread without relying too much on obvious shock values",[30] while GameSpot highlighted the quality and variety of sound effects, noting that "there seem to be dozens of sound effects for footsteps alone."[3] However, some publications considered the voice acting to be weak due to its exaggerated delivery.[3][5]
Although the game's limiting controls and inventory management were criticized,[35] changes to many aspects of the gameplay were positively viewed. Mike Weigand of GamePro wrote, "It's like playing Resident Evil for the first time."[32] GameSpot remarked that the defensive weapons add a new layer of strategy to the game.[3] However, the controls were criticized for their lack of analog precision, a feature that was previously available in the Nintendo 64 version of Resident Evil 2.[35] Hector Guzman of GameSpy criticized the fact that the original game's "laborious" tank controls, whereby the analog stick moves the player character in the direction they are facing, was not changed, stating that it can cause unnecessary difficulties when players try to evade monsters.[34] IGN's criticism was similar but considered the game's alternative control schemes a welcome addition.[5]
GameSpot editors named Resident Evil the best video game of April 2002.[36] At the GameSpot's Best and Worst of 2002 awards, Resident Evil was nominated for Best Story on GameCube,[37] Best Graphics (Technical) on GameCube,[38] and Best Action Adventure Game on GameCube.[39][40] As of January 2004, 445,176 copies of the game had been sold in the United States.[41] In May 2008, Capcom revealed that a total of 1.35 million copies of the game were sold.[42]
c80f0f1006