Ihave done quite a bit of basic framing in the past, and I have years of residential building design under my belt, so I knew I could handle the design and build myself. With a general idea of what I wanted to build, I hopped into SketchUp to figure exactly what I needed to do to make this idea a reality.
With that in mind, I started modeling. To start, I threw a basic deck size/shape on the back of an existing model I had of my house (I am going to go out on a limb and say that I believe that MOST SketchUp users have some kind of a model of wherever they live... if not... that should probably be your next project). This created some very basic dimensions and rough location of the deck.
From the model, it looked like about 16 feet wide and 10 feet deep would work. With that in mind, I started looking into materials. First I needed to know how deep my deck material would be. With the help of an online span calculator, I found that 2x8s should work fine for my joists. Next step was to see what I could actually get my hands on, so I searched online to see what could be delivered that was at least 2x8' and pressure treated (a requirement for exterior framing).
I was able to find 2x8s in both 10' and 16' lengths at my local store! If I did this right, I could build the entire frame of my deck with little to no cutting! Better make sure, though... time to head back into SketchUp and model up a few joist components!
Nice! With this, I was able to confirm that I could order a single 6x6" wide, 10' long beam for all four posts! Armed with this information, I could now figure out where the caissons would need to be placed! Based on local building requirements, I knew the caissons would need to be 30" deep and extend 6" above grade. How much concrete would I need? How do I even calculate the volume of a cylinder? I have no idea... but with SketchUp, I modeled a 10" circle, used Push/Pull to make it 36" long, then grouped it, and selected it to determine the amount of concrete needed!
So, thanks to SketchUp, I knew I would need four caissons at 1.62 cubic feet each. Now I could order just the right amount of concrete! Speaking of ordering materials, one of the expenses that always surprises me on a project like this, is the hardware. I decided that I did not want to be running back and forth to the store while working on this project - better get it right from the start! I set out to model not only the hangers, lag bolts, and bolts I would need, but would also model - and count - all the nails and screws!
Next, I added bolt components. I didn't bother modeling the threads, or even the shafts of the lag bolts that were going into the ledger. All I needed was to add an extruded hexagon so I could figure location and count components (no need to add a bunch of detail, then bury it in another component). I did the same for the nuts and bolts that connected the beam to the posts.
This was going great! At this point I could get an exact count of bolts, nuts, washers, joist hangers, and post bases just by selecting them and looking at Entity Info, or running a quick Generate Report.
Fortunately, at this point I had not placed a hanger, or ordered materials, or even submitted for my building permit! The solution was simple enough though, I could either move the columns a few inches, or I could move the joists. In the end, I ended up moving the joists. By moving the whole array 8" over, I did have to add another joist, but that seemed better than having oddly spaced posts... after all, you see the posts, but not the joists.
To finalize my hardware list, I made a quick component that consisted of four 1.5" nails, and two 3" nails, and placed one on the end of each joist. This would give me the number of nails needed to connect the joists to their hangers.
The final step of the deck was to add the actual decking. Initially, I planned to order 8' decking and to stagger cuts over the joists. In the end, though, my design to cut as little as possible won over the general goal of ordering the cheapest materials, and I ended up placing 16' composite decking boards onto the whole thing. No cutting needed!
This was really coming together! I added two more components to the model before I finished: one was a set of nails at the bottom of the posts to connect it to the base, and another that allowed me to count the clips to attach the decking to the joists!
Now, I just had to to knock out the final material count and generate plans to submit to the city - not hard at all. I knew that I wanted an overhead view of the framing with dimensions, a side view of a caisson showing the depth above and below grade, an image detailing the ledger connections and joist hangers, and another above view with the decking.
With these scenes created, I hopped into LayOut and put each on it's own page (with a pretty isometric vide for the cover). All that was left was to add some text and a few dimensions, and I had a simple but informative set of plans, ready to be submitted to the city. All I needed to do now was export the model to a PDF and email them!
Over all, this was a great design project and turned out to be a straightforward build. Could I have hand drawn some plans and calculated the materials I thought I would need? Probably. I do know, however, that if I had done that I would have been short on lumber and connectors, and would probably have had too much concrete and decking.
I'm working on an enormous building which is a combination of office space, storage and assembly lines. It's merely a hobby project and I don't need to do any photographic renders since the style I want to use in the end is more illustration like.
The thing is that if the sun is shining outside there are all kinds of places lit up while light never would reach those places so far into the building. At night or late in the afternoon I don't have the problem, so I think the sun is the issue here.
What I tried:
It's not that I expect a real time render to be as thorough as something like V-Ray but I've the feeling the sun 'pushes' a bit hard to get into the picture. Maybe there are some tricks or a certain way the sun works I can adjust my workflow on.
This is the one with sun:
For this project it doesn't really matter but I would like to learn something about how the sun works and how it can be controlled a bit. Doesn't have to be perfect but the light above the vertical beams is a bit crazy in this example.
Hope someone has some nice tips I can use while finishing this 30.000m2 ? building.
I've sent you a private message if you want to take a look. It's not by far finished as you will notice. I tried several things like for example making the top of the vertical beams an inversed T-shape so there was an extra obstruction between the main roof and the vertical bars sticking through the metal ceiling plates.
No need to put a lot of time in it, it's not a major thing for me but maybe you like to play around a bit to see if you've some nice ideas.
That sounds cool! I've also sent you my SKP in a PM, maybe a nice test case for the upcoming version Like I wrote Adam, it's not a major issue for me. Basically this started as a small question of someone who wanted illustrations of the building so they could show where members of the works council (not sure if that's the right word) worked. I just got carried away a bit and love to test and learn things.
Join Eric as he walks you through the process of how to model an existing building using nothing more than reference image. This process is an important given how many older buildings are in need of renovation or adaptive re-use.
This course focuses on the unique modeling, material and lighting strategies for interior spaces and rendering. We expand on the basics of V-Ray, so if you are new to rendering, start with our course on V-Ray for SketchUp.
Join us in creating a fully furnished co-working space. This Interior Design-focused course covers tips for drafting and space planning in 2D, model organization, 3D Warehouse best practices, export setup for presentation, and more.
Follow along with Eric, for a behind-the-scenes look at how we created the graphics for the SketchUp 2020 release. We'll talk about the creative process and inspiration, creating the mountain and terrain, the cabin and how it all comes together.
Scan Essentials is an extension for SketchUp that imports and provides tools to work with point clouds. You can import several formats and create a highly accurate reference for modeling with Scan Essentials.
I'm trying to create a house in SketchUp. Whenever I upload it to the second life it seems to have an invisible prim that causes the avatar to be above it, I activated Phantom in it and then my avatar was below it, I thought to put a prim, but whenever I put the prim with the house the Phantom is active in both and my avatar re-enters the same, how to solve this?
The reason is that your model is set to Physics Shape Type : Convex Hull. Think of Convex Hull as if your model has been wrapped in cling film. You need to set the Physics shape type to Prim. (You will find this option in the Features tab of the SL build floater)
To have access to this Prim option you need to have chosen a collision model in the Physics tab of the mesh uploader at the time you uploaded the original visual model.
To have accurate physics/collisions surfaces for your avatar to interact with (and low physics costs) its almost always best to create your own Physics model. Its important to keep this physics model as simple as possible. Only add collision surfaces where you really need them. Avoid small or long thing faces in your physics model because these can increase the physics cost (final LI cost) dramatically !!!
When you have your building rezzed in world, edit it and in the Build Floater open the Features tab. Its here that you will find the Physics Shape type menu. By default it is set to Convex Hull (cling film wrap). Choose the Prim option. Now you should be able to walk around inside your building and have accurate collision surfaces.
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