The Grudge 2009

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Mandy Geise

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Aug 5, 2024, 7:56:12 AM8/5/24
to ricomadin
Soit turns out that The Grudge, an extremely narrow building standing on a mere 120-square-meter piece of land, is actually the physical embodiment of a grudge between two brothers. Ironically, two slightly more loyal brothers, architects Salah and Fawzi Itani, built the thin house. While the facade, with its proportional windows and balconies, seems to be hiding a normal building, a look at one of the flanks reveals a different story: the building was constructed to serve as a wall, blocking what would have been a million-dollar view.

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A friend of mine, Chris Williams, lost his wife and three children when their car was hit by an erratic teen driver. During such a tragedy, no one would have faulted him for carrying a grudge against the driver.


Instead of allowing us to move forward, grudges keep us stuck in the past, always keeping negative feelings fresh. Research has shown constantly thinking about a negative emotional experience can make us feel as if the experience happened "just yesterday"(1).


Ask, "What job have I hired this grudge to do" - to fulfill an emotional need, to make us feel in control, to bring us attention, to protect ourselves? Ask yourself how the grudge is performing - what is holding the grudge costing you? Stress, strained relationships, unhappiness? Identify how to begin to relieve this grudge of its duty - what is the next step you can take to relieve this grudge of its duty?


Did you miss this week's episode of the What's Essential podcast? Tune in to hear Joseph Grenny, one of the authors of the best-selling book Crucial Conversations, discuss how you can make it safe to talk to almost anyone about almost anything. Listen here.


As the title say; As long as you can't control the grudge system, your basically playing race for the vortex or the realms of chaos campaign, where you don't really have control of your game. The point of a sand box is being able to do your own thing and make your own stories'. Not being controlled around like a puppet by a system that's not even fun to begin with.


As the the grudge system stands now, it's a waste. You can be in a hard campaign or just generally on the back foot of things, where doing grudges is just stupid and game killing. But no matter what, the grudge clock count down keeps going, even if it not the best best time in your game to bother with it. Increasing the timer for it from 10 to 15 was never going to solve this obvious problem.


(P.S, give Thorgim Grudgebearer something like Karl France has for his game mechanics, he's the High King of the all the Dwarfs for bloody sake, he has the right to tell the other dwarfs what to do, even if they grumble about it in private.)


I want the game your playing (is it heavily modded?). Can't remember the last time when an AI empire scared me or when I wasn't conquering something on most turns certainly never pausing for more than 3-4 turns to move forces.




I think the system can be fixed by simply adding a button to claim your age of reckoning awards as soon as you hit 100%. That way you do not waste grudges for several turns waiting for the 15 turns to end.


Way to misinterpret what he proposed a button to start the next age whenever you hit 100% grudges (I`d go foward and ask for a button to start at any time with a cooldown or malus if used in sucession).


People don't seem to get what the problem is.

I have as little of a problem filling the AoR meter as I had filling the fightiness bar or the Imperial Authority score.

That doesn't make it a good mechanic. Its just annoying and adds nothing valuable to the game.

CA had plenty of options to simply copy paste what Dwarf players have been suggestings for years.

Every single one of them would have been more interesting than a worse Waaagh mechanic on a timer.

What a waste of a "rework".




I have as little of a problem filling the AoR meter as I had filling the fightiness bar or the Imperial Authority score.

That doesn't make it a good mechanic. Its just annoying and adds nothing valuable to the game.

CA had plenty of options to simply copy paste what Dwarf players have been suggestings for years.

Every single one of them would have been more interesting than a worse Waaagh mechanic on a timer.

What a waste of a "rework".




The Grudge system is there to run in the background while you're playing, like the Dark Elf slave mechanic. It isn't dictating your campaigns unless you're getting annoyed you aren't capping it every round (that's a you problem if so). You have to literally be ending turns doing nothing several times in a row to be penalized by the current iteration.


People don't seem to get what the problem is.

I have as little of a problem filling the AoR meter as I had filling the fightiness bar or the Imperial Authority score.

That doesn't make it a good mechanic. Its just annoying and adds nothing valuable to the game.

CA had plenty of options to simply copy paste what Dwarf players have been suggestings for years.

Every single one of them would have been more interesting than a worse Waaagh mechanic on a timer.

What a waste of a "rework".


OP's suggestion would make it a Waaagh mechanic on a button instead of a timer.. how is that any better? If you're about to start laying into an AI you'd press your Waaagh button, sorry I mean AoR button, and then get a freebie army, rinse and repeat.


The Dark Elves slave mechanic has an impact every turn though (on your income for instance) and you can interact with it in numerous ways (province wide sacrifices, economic boosts, DE rituals, even your stance and your post battle decisions -incl. for colonies- have an impact).


The Age of Reckoning is just there though. Either you play as usual (because playing agressive is the regular way to play Total War) and sometimes get a bonus every 15 turn (and for 15 turns) or you just ignore it to play however you want and it has no impact on your game.


Again, the fightiness of the early Greenskins wasn't "detrimental" either.

For it to become a problem you basically had to lose control over your entire campaign in the first place.

Doesn't make it fun though. I think many people already understood that something being "strong" and something being "fun" isn't the same. The opposite doesn't behave any differently. A mechanic can be annoying, useless and a complete joke of a rework, without it making the campaign weaker. Its "detriment" is the very fact that its not fun.



OPs suggestion surely doesn't solve the problem.

But what else are we supposed to ask for?

It being scrapped, with an entirely new, different, rework instead?

Surely the only thing that could possible save this mess and I will never become to tired to express this.

But that doesn't mean that I am delusional enough to believe its actually going to happen.




Its largely fine now, you want more control, but you already have it, just let the ai blowup some minor settlement then the army that did it will be worth many grudges. This is a very gameable system that lets you play tall. Its fine.


It needs to be more like the Ork WAAAGH mechanic. Something you build towards and unleash towards a goal, and if you accomplish that goal you get rewards. Being constantly pressured to fight battle after battle with no reprieve isn't really what I envision for dwarves, a typically defensive faction. They can certainly tune breakpoints and numbers for grudges, it's still a bit egregious at higher difficulties and after confederations to the point where it's barely feasible to get to the second tier while I was fighting battles with two armies every turn before turn 30.


I think it's fairly ironic that Chaos Dwarves are a more defensive faction that focuses on building up their territory and stockpiling resources, and regular Dwarves are the ones that are encouraged to go about marauding and attacking their neighbors.


I think the mechanic would have better served if, instead of forcing the player into Ages of Reckoning, you got two options every 15-20 turns; Age of Reckoning, or Rebuild the Realms. Age of Reckoning works similarly to now, but instead of being timed you have a grudge target and it ends when you reach the tally, whether it's in 5 or 50 turns. Reach it and you get bonuses that enable you to build wider to stabilize your new conquests; public order, corruption reduction, the grudge settler mercenaries. Just no free army tho.

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