Desert Commandos Imran Series

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The first game in the series to be set in modern times, Call of Duty 4 taking during a turbulent 2011, when Russia is in a civil war between its government and Ultranationalist rebels led by Imran Zakhaev, while Middle Eastern warlord Khaled Al-Asad, supported by the Ultranationalists, stages a coup in an unnamed Middle Eastern country (his forces only given the name "OpFor"), leading to an American invasion that attempts to depose Al-Asad. The player takes control of of Sergeant "Soap" MacTavish, a British SAS marksman and demolition expert, and Sergeant Paul Jackson, a US Marine of the 1st Reconnaissance Battalion.


Call of Duty 4 reuses the standard two slot inventory system from Infinity Ward's previous Call of Duty installment, Call of Duty 2. In most missions and in multiplayer, the player starts with a longarm primary weapon and a sidearm, but through the use of the "Overkill" perk in multiplayer, it allows the player to carry both longarm primary weapons, though in all cases, it does not stop the player from picking another weapon from the game world to switch their sidearm. New to the series (that would be later added in all installments afterwards) is a basic attachment system, allowing players to attach various modifications that enhance the weapon through various ways, and some attachments (such as the grip and the UBGL) take up the perk 1 slot. Only one attachment can be fit to a gun in multiplayer; singleplayer ignores the limit, as some weapons (especially the "M4 SOPMOD") have more than one accessory to them. All weapons are unlocked through an experience point system, while attachments are unlocked through reaching a certain milestone of killing enemy players.


Instead of the weapons being restricted to a loadout in multiplayer as in previous games, CoD4 gives the player freedom into choosing on how would their loadout be through the "Create-a-Class" system. The primary weapons are divided into five categories, assault rifles, submachine guns, sniper rifles, shotguns, and light machine guns (the latter of which is a misnomer that would later apply in other titles of the series). Secondary weapons are restricted to pistols only and other tactical explosive equipment (such as the RPG-7 or the C4 charge) are restricted to the perk 1 slot. The singleplayer campaign forgoes this system, giving the player a set loadout (sometimes even retaining weapons from the prior level) and other weapons are found in fixed locations in levels or through dead NPCs.


In addition to functional accessories, primary weapons can be customized through cosmetic camouflages which are unlocked by killing enemies with headshots while some are unlocked by default. Secondary weapons cannot accept camouflages, except the Desert Eagle. Performing melee attacks are done through the use of a combat knife, instead of bludgeoning with the current weapon, with the "Brick Blaster" being the sole exception.


Modern Warfare Remastered features the same arsenal and weapon gameplay mechanics as its predecessor, barring higher quality (and sometimes altered) models and slightly modified animations. However, starting with the February 2017 depot update, the remastered version of the game features new multiplayer-exclusive weaponry, which are unlocked by completing its required collection. New items specifically made for the game (such as calling cards, emblems, character customization and more; all of these are cosmetics) are either unlocked through the randomized lootbox supply drop system or buying them through "parts" from duplicate items. Obtaining all of the items in a collection earns a "bounty", which unlocks the weapon (or otherwise) in question.


Once the weapon from a particular bounty is unlocked, the weapon is permanently available in multiplayer without any level restrictions and will still be available even if the player goes to Prestige Mode. As with Black Ops III, a selection of melee weapons are available barring the standard knife, and these can be selected as a standalone weapon. Along with weapon camouflages, "Weapon Kits" were introduced, which alters the weapon's base appearance with a new base texture, with some greatly altering the model entirely. New melee weapons and most weapon kits are also unlocked through bounties.


For the first time in the series, firearms can be inspected through a dedicated keybind which allows a greater look of the weapon along with its customizations (this was previously limited to melee weapons and/or higher rarity weapons in previous entries). This can only be done in multiplayer.


All handguns in Call of Duty 4 are animated with the hammer either uncocked or half-cocked, effectively animating all the handguns as DAO. While this is possible for the USP since some variations of the USP do have a DAO setup in reality, the hammer animation is incorrect for all of the other handguns. Modern Warfare Remastered fixes most of the hammer animation problems.


The "M9" is the main sidearm of Sergeant Paul Jackson and many other Marines and enemies, though an MEU(SOC) pistol would be more accurate to see in use by the Marines as they are part of the 1st Reconnaissance Battalion; this is somewhat fixed in the "Shock and Awe" level, where Jackson's secondary weapon and most marines is an M1911 variant.


In-game, the 92SB has the same damage figures as the USP and the 1911, but has the least effective range. This is offset with the highest magazine capacity (fifteen rounds of 9mm) and the lowest recoil, allowing quick follow up shots. It can be suppressed.


The H&K USP45 is the sidearm of "Soap" MacTavish and other SAS soldiers in the game, but it would be more accurate to see them using SIG-Sauer P226, SIG-Sauer P228 or Browning Hi-Power. It uses .45 ACP rounds in a 12-round magazine. Its recoil, capacity, and stopping power make this gun the most balanced in its class.


It appears that at some stage in design this weapon was going to be a Heckler & Koch Mark 23 rather than a USP; it mounts the prototype Mark 23 LAM, and has a visible projecting barrel in both first and third person modes which would not be present on a standard USP45. Interestingly, the Modern Warfare 2 USP45 model also has the rear sights of a Mark 23 even though this version does not, most likely due to recycling parts of the scrapped Mark 23 model.


The USP45 model is used for the unused "Brick Blaster" weapon when using the developer console or through modding the game, it essentially shares the same animations (with slight differences), but meleeing the weapon is done through pistol whipping with it instead of using the knife.


The "Competition" weapon kit gives the weapon a bright and glossy red slide and a slightly brighter frame, and the "Spec Ops" kit gives it a barrel weight similar to that of the USP Match, this also changes the suppressor model.


The Desert Eagle is the most powerful pistol in COD4, dealing high damage but having only seven rounds in its magazine and having the worst recoil. The main villain Imran Zakhaev carries this pistol as his weapon of choice. In the opening credit sequence ("The Coup"), Zakhaev gives it to Khaled Al-Asad to execute President Yasir Al-Fulani. The only opportunity to use a Desert Eagle in singleplayer is in the level "Crew Expendable", where an Ultranationalist attacks with two of them. A two-tone Desert Eagle with a black slide and barrel can be seen in the SAS armory.


The ammo name for the Desert Eagle in the game files is .357 Magnum, contradicting the in-game .50 AE model (the .357 versions of the Mark XIX almost always have have a unique "fluted" barrel, which the in-game model lacks) and magazine capacity.


The original game's Gold Desert Eagle has been replaced in the Remaster with the "Commander Desert Eagle", still featuring a gold frame and slide, but now with a silver hammer, safety, and barrel, along with a shiny gray grip. Unlike the default Desert Eagle, it cannot have any custom camouflages or kits applied. In addition, the Desert Eagle replaces the Glock pistol on the icons of the Overkill and Last Stand perks.


A version of the M1911 makes an appearance in-game as the "M1911 .45". It consists of a Springfield Armory PX9109L, more commonly known as the "Loaded" model, frame combined with a Springfield Custom Professional slide. It has four aftermarket parts: a stainless barrel bushing, black guide rod, black guide rod plug, and brown Simonich Gunner grips. It also uses Novak LoMount three dot night sights, Kimber cocking hammer and Wilson Combat 47D eight-round magazines, but they only hold seven in singleplayer for some reason.


It is the sidearm of choice for Captain Price and Viktor Zakhaev. Price lends his M1911 to Soap after their helicopter is shot down in an early level, uses it to execute a high value target around the middle of the game, and slides it to Soap on the bridge at the end of the game. Staff Sergeant Griggs carries a stainless version with black grips, and uses it while pulling Soap to cover on the bridge. The stainless version can also be seen in the SAS armory. It can be suppressed. It can be acquired by console commands on the PC version; the slide bears Colt text markings with some liberties.


It is a rarely seen weapon in singleplayer, only occasionally used by some enemies, typically without any attachments. Its sole "special" appearance in singleplayer is in the 1996 mission "All Ghillied Up" with suppressor and red dot sight, and in this case it is anachronistic; while the original P90 was available during that time, the TR variant was introduced three years later.

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