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Return Policy
Step 1. If you have a product to return or exchange, please contact our customer service first via email within 30 days of receiving the product. Contact us at sup...@geeksoutfit.com
-DO NOT REMOVE TAGS AND RETURN ALL ORIGINAL PACKAGING AND RECEIPT. KEEP CLEAN AND UNSTAINED. Items should be neatly folded and carefully packed. Items in disheveled condition, or with stains, visible wear or with tags cut/removed will not be accepted for return and will be shipped back to the customer at the customer's expense without refund.
-We strictly cannot accept any return, exchange or replacement requests after 30 days from delivery. Return packages must be dropped off with the return shipping carrier within 7 days after a return label has been provided, otherwise the return will not be accepted and no refund will be issued.
-Returns cannot be processed without prior return authorization through our Returns Portal or by email at sup...@geeksoutfit.com. Returns shipped to us without prior authorization are not eligible for refund, exchange or store credit, not eligible for dispute or charge back, and may not be shipped back to the customer except in special circumstances at the customer's expense.
-Please note we cannot provide any returns or exchanges for accidental damage caused during laundering or dry-cleaning, such as stains, burns, shrinkage, discoloration, wrinkling, tears, rips, bleaching, iron damage, heat damage, seam or button hardware damage.
-Please note orders that are returned back to us due to the wrong shipping address being entered for the order, attempted deliveries, or for deliveries not re-scheduled by the customer within 30 days of the first delivery attempt, any shipping charges will not be refunded. We cannot accept responsibility for packages not received due the wrong shipping address being entered for the order.
Fast refund: We will issue a refund to your original payment method within a week.
Kind reminder: Return packages should be authorized. Any return request not authorized by the customer service will not be honored. The mailing address will be provided by mail after submitting the application.
Exchange policy:
All exchange requests will be processed as refunds. Exchange is not available at this time. If you wish to exchange a product, you will need to return your purchase for refund and place a new order.
Order Cancellation
Your order will be fully refunded if it is cancelled within 24 hours of purchase. Please submit a help ticket from Contact Us if you decide to cancel the order. We will NOT accept an order cancellation request if the order has already been shipped.
Contact us
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Geeksoutfit's T-shirts are 100% cotton, so take good care of your 100% cotton clothes to make sure that they last longer. It saves you money in the long run and protects the environment.
To avoid making mistakes when doing your laundry, here is the ultimate guide to washing 100% cotton clothes.
You can wash 100% cotton garments and textiles by hand or by machine. Cool water, gentle laundry detergent, and air drying are the best ways to prevent shrinking, wrinkling, and fading.
You can wash 100% cotton items in the washing machine, but be mindful of the settings you use. Cotton is susceptible to shrinking if you expose it to too much heat. Use a cool water cycle and a gentle laundry detergent.
100% cotton can shrink in the wash, but it is more likely to shrink in the dryer. Heat is the primary reason for cotton shrinkage. Drying 100% cotton at high heat sets the fibers in their new, shrunken size and makes it harder to restore them.
The water temperature and the cycle are more important than the soap type, however. Use cold water for bright colors and delicate items and lukewarm or tap-water cool water for everything else. A regular wash cycle is fine for most 100% cotton clothing. Very delicate or thin fabrics may need a gentle cycle.
I will usually split my screen with a small, tiled video chat window on one side and the board game on the other. This lets me see everyone and the game at the same time. I do this by going fullscreen in my game then dragging the Zoom window on top of the fullscreen window.
The site is really well done, if a tad clunky to use. I was able to create an account, open a room, and invite three friends in less than 10 minutes. All four of us picked up the controls very quickly as almost everything is done via drag-and-drop movements. This is definitely the easiest way to get up and running quickly.
These types of games are definitely the prettiest to look at but they come at a price. They are usually $5.99 to $19.99 each and sometimes require each player to own a copy. Also, they feel the least like playing a board game in real life and more like a video game.
Playing board games on Tabletop Simulator has a bit of a learning curve. Even moving your pieces around the board can take a little getting used to. Also very few rules, if any, are enforced by the game. You are in charge of making sure everyone is playing correctly.
Tabletop Simulator costs $19.99 but is often on sale for $9.99. Every person in your group must own a copy of the game to play online. If you are buying for a group make sure to get the four-pack to save $20 and gift the three extra copies to your friends.
Once you have TTS installed you need to add downloadable content (DLC) to actually play games. Each DLC game costs $4.99 to $14.99 but only one person in the group needs to own a copy. These downloads are usually highly polished and some will even set up the game for you. Wingspan, for example, is really well done and saves a ton of setup time.
Carcassonne (/ˌkɑːrkəˈsɒn/) is a tile-based German-style board game for two to five players, designed by Klaus-Jrgen Wrede and published in 2000 by Hans im Glck in German and by Rio Grande Games (until 2012) and Z-Man Games (currently)[2] in English.[3] It received the Spiel des Jahres[4] and the Deutscher Spiele Preis awards in 2001.
It is named after the medieval fortified town of Carcassonne in southern France, famed for its city walls. The game has spawned many expansions and spin-offs, and several PC, console, and mobile versions. A new edition, with updated artwork on the tiles and the box, was released in 2014.
The game board is a medieval landscape built by the players as the game progresses. The game starts with a single specific terrain tile face up and 71 others shuffled face down for the players to draw from. Each player's turn consists of three distinct phases:
If any feature (except a field) is completed during a player's turn, the score for the completed feature is counted for the player that controls that feature; after scoring, the controlling "meeple" is removed from the board and returned to the player's stock. Each player has eight followers; since one is used to keep track of the player's score, only seven can be in play at any moment.[6]
The game ends when the last tile has been placed. At that time, all incomplete features (including fields) score points for the players with the most followers on them. The player with the most points wins the game.[6]
There are two older editions of Carcassonne, differing in scoring of cities and fields. The current scoring rules were introduced in the German version in 2004, but until 2008, the first edition scoring rules were still included with the English releases of Carcassonne, third edition rules[9][10] are now included with all editions (including the Xbox 360 and travel versions), and are assumed by all expansions in all languages.
Consider sample game #2 on the 610 board. In this example, followers are stationed on the board according to the capital first letter of the color name: "R"ed, "Y"ellow, "G"reen, "B"lue, and "P"urple, where purple is substituted for "B"lack to avoid confusion with blue.
There are three completed cities at [C2]*[D2]*[C3]*[D3], [F1]*[E2]*[F2]*[F3] and [H2]*[I2]. It is not possible to complete the city at [G4]*[G5]*[G6]; by examination of the available tiles, there is no tile that will fit in [H5] to continue all four edges, which also means the city in [H6] cannot be completed.
Similarly, because any piece that can be placed in [E1] must continue the three bordering edges, that piece in [E1] will connect the two fields that are currently claimed by the green farmer in [G1] and the red farmers in [C2] and [D2] alongside the yellow farmers in [H4], [H1], and [J3]. If no one else adds a farmer, yellow would claim the field by having the most followers in that merged field. The other shared-field situation is the red farmer in [D4] sharing a field with one blue farmer in [G5]. However, if a tile is played at [F6], it will connect to the field to the southeast; even though blue would have two farmers in the merged field, including the farmer in [G6], and would control the merged field, that field still does not touch any completed cities and would score no points unless the city at [C6]*[D6]*[E6] is completed.
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