Thegame was advertised in the United States as a sequel to Commando, going as far to refer to the game's main character as Super Joe (the protagonist of Commando) in the promotional brochure,[8] who was originally an unnamed member of a "special commando unit" in the Japanese and international versions.[9][10]
The protagonist is a commando equipped with a bionic arm featuring a grappling gun, allowing him to pull himself forward or swing from the ceiling. Despite being a platform game, the player cannot jump. To cross gaps or climb ledges, the hero must use the bionic arm.
It was later released for several home systems (ported by Software Creations and published by Go!). Capcom later produced a home version for the Nintendo Entertainment System, also titled Bionic Commando, that was drastically different from the arcade game.
The story takes place ten years after an unspecified World War between two warring factions.[11] The game follows a commando who must infiltrate an enemy base and foil the enemy's plot to launch missiles. The hero must stop a missile from launching and then fight the final boss, the leader of the enemy forces, guarded by an armed bodyguard.
The game is presented in a side-scrolling format, with eight-way scrolling.[12] Unlike most platform games, the player is unable to jump, instead navigating the level via the use of a mechanical arm that can pull him up ledges. The arm may also be used to collect pickups.
Prizes like points and power-ups can only be obtained from crates that come on the screen in a parachute, which can be revealed by shooting them. Unlike most of the later games, the player cannot use the arm and shoot at the same time, the arm cannot be used in the air and the only power-ups are weapon enhancements.
There are home ports for MS-DOS, Amstrad CPC, Commodore 64, ZX Spectrum, Amiga, and Atari ST. For the Commodore 64, there are two distinct versions: a US version by Capcom, and a UK version by Software Creations. In some versions, there is an additional level between levels 3 and 4, featuring enemy helicopters.[citation needed] The UK home computer versions were published by U.S. Gold.[12]
In Japan, Game Machine listed Bionic Commando on their April 15, 1987 issue as being the fifth most-successful table arcade unit of the month.[20] U.S. Gold's release for home computers sold 70,000 copies in the United Kingdom by 1989, becoming their best-selling Capcom release up until then.[12]
Home versions generally received average or decent reviews, apart from the ZX Spectrum version which was greeted by some critical praise, receiving ratings of 9/10 and 92% from Your Sinclair[16] and CRASH.[21]
So I just completed the game, like already said, and I would just like to say what I didn't like about this game... Just because there were a number of things that just annoyed me throughout the game, mostly because of stupid design choices by the developers and butchered a game that would have been great without them.
I don't know where to start. Okay first of all, what the fuck were they thinking to make it impossible to get the achievements for collecting all the collectibles and doing all the challenges? If you missed a few collectibles or challenges when you beat the game, EVEN if you were ONE DAMN collectible away from getting all of them, you're fucked because the game doesn't let you get achievements by replaying past levels......WHO'S IDEA WAS THAT?!!!!!.........
Radiation is just stupid. I'm pretty sure 99% of the people who have played the game will agree. It's just ridiculous how it restrics exploration, not to mention you can't even see it most of the time, and when you're flung into it you're dead instantly, even if it was in inconspicuous-looking rooftop or lower part of a building. It's ironic how the game stresses you to explore to find all of the collectibles (in one playthough, no going back AHHHHEMMMM..) while at the same time can potentially kill you for exploring. On top of that, oftentimes you'll go into it and have to time to turn around and avoid dying.
Why the hell are the checkpoints so poorly placed? Sometimes they'll be placed after relatively little work, and other times you'll have to trek for what felt like miles and having to meticulously pluck off all of the enemies and collect all the collectibles. What's worse is you might randomly die from accidently hitting radiation or drowning and have to do everything ALL over again. The game seems to go by this logic of putting checkpoints after clearing "areas" instead of going by a basic of how much work you actually do.
Why are you forced to listen to dialogue every time you repeat a section? I mean WE GET IT... Should I have to hear the same few paragraphs or junk (until you memorize it word for word) every time I get killed? At least give an option to skip it.
When there aren't any objects to throw with the claw in range, mechs are just a nuissance. I mean you're just expected to latch onto that jewel on their backs when it's difficult to get it back to ever face. It can take forever to take them down just because of this and it's no fun at all when you have to repeat it when you're killed thanks to the poorly placed checkpoints.
And last of this list of flaws...Let's not forget how fun (sarcasm) it it is to have several sniper lasers beaming at you and franticly trying to find cover or swing away. (Did someone in the development team just go "OH I have a great idea here! Let's put it in the final game!"?)
In the end I would just like to know if anyone was annoyed by this games problems, if not to the extent that I was. It would be a great game if it wasn't for these blatant flaws that just plagued the game. It really had some fresh ideas but it's too bad it had to include these issues.
I really enjoyed the game but can agree with the limitations of exploration. However my game never froze whilst I was playing it. The challenges weren't too much of an issue (I completed them all in my first playthrough without need for a guide)
dude, I dunno where to start but it sounds like you've traped yourself in chaos. take a break and calm down, don't raise your temper up again cuz all games are created to be enjoyed and for your health's sake. unlocking achievement is indeed a big fun to everyone here, but if you get it reversely works on you like stress up or something, that's your problem.
I agree on most of your points of view here. yes, missing any of the collectables fails the achievement, this is the most challenging thing you've never done, but if you concentrate, read a walkthrough or watch some youtube videos before you start it turns much more easier. and there're alternative option that helps you out once you miss any, simply transit your data to a memory unit and get it back some times. for me, I hate collectables too, and i have a bad temper, i even broke my TV last year by throwing my controller towards it. you can search around in this 360a forum about my angry posts. but I think I did something really good, I "conquered" or I should say i completed collectable hunting on Assassin's Creed, Bioshock, Crackdown, GTA4, Lost Odyssey, Lost Planet, 3 Tomb Raider series. all of above collectable huntings are very time-consuming and requires both patience and concentration. I was so pleased when I noticed "only no missing" does unlocks the achievement, cuz it didn't ask me to get the collectable first and then beat all boss on commando difficulty. so I didn't complain anything, after a long time dedicated work I successfully got it.
why i mention above is to say that " if you want the achievement just shut up and go back to work or simply take a break so it helps you to change your mood." forgive me if you think this is too rude, that's what i always tell myself once I got pissed by some incredible difficulties. there's no other way you can do for the achievement though. you should think like " once I am done with this I will be very proud of myself and happy cuz I got it!", it's definitely a good trial for you to practise your patience.
checkpoints are badly placed for sure, once you die all your done challenges and collectables are reset so you gotta do them again, this really SUCKS! but there's no other way, PATIENCE & CONCENTRATION bro. some radiation won't give you a hard time, mechs can also be defeated without throwing stuffs, simply run behind them then grab & kick them. or use weapons. you don't always get killed by snipers, just remember where they are, hit them hard from behind and say "yeah! fuck you!", that was very fun for me. you can get all collectable in easy mode too, don't get it too greedy bro.
dialogues are all funny, especially for the boss fight, Spencer yells "Will you shut up?!" and the 2nd time " Would you shut the fuck up?!" in commando difficulty but he won't yell the 2nd words in normal. I would like to hear some characters talking street English, that makes me feel better. even dialogues gave you a hard time, then just don't play it.
I am working on some real pain in the ass games like Ninja Gaiden 2 and Mirror's edge and etc, they are much more difficult than this Bionic Commando. Consider this is an easy one or you will never complete other hard games as well, trust me bro. I hope you will overcome this obstacle.
But I have to say, yeah the dialogue was funny. I liked the grittyness and mindlessness of it and I laughed a lot of times. The problem is repeating parts over and over again and being forced to listen to an entire conversation over and over again. "Will you shut up?!" towards the end made me laugh.
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