Persona 4 Artbook Pdf Free

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Xavier Rockiescavseagles

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Dec 23, 2023, 7:49:11 AM12/23/23
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Persona 5 Official Design Works is one big heavy artbook... Probably the biggest I've seen at 512 A4 pages, 1.6kg. It reminds me of the the free telephone directories that are distributed to homes in the UK but, the paper and print quality's much better of course. Shows how much thought went into the game and why it's oozing with quality, enough to play through a second time to platinum it.

persona 4 artbook pdf free


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Ryuuji was probably the only character design that didn't change much, going straight for a typical mischievous school kid personality with a broken fashion sense. He had the least number of sketches.

Soejima was pretty passionate at first coming up with 100 pages to go in the book but, obviously that would have been too much. Morgana was designed with the idea of a "cat partner" in mind and goes with Soejima's personal rule of designing mascots - using "toy colours" set of red, yellow and blue. Even with Persona 3's Aegis and Persona 4's Kuma (Teddy) the same colour palette was used. If you're wondering where the colour red can be found on Morgana, have look at the inside of his mouth.

Perman (created by Fujio who is well-known for his Doraemon show) is a favourite show of Soejima's so Morgana was designed with the same mask. Great care was taken in drawing him so that he wasn't overly cute so that he has more personality such as giving him slightly angled, slanted eyes.

Morgana maybe small but he has a big personality and not only that, if you've played the game you know he is actually a very important entity. Soejima wanted to show this by making Morgana's Persona Zoro big in contrast. Zoro is made to look like a balloon as if that personality is coming out of Morgana but because Morgana constantly wonders who he is in the game, the team decided to make Zoro incomplete by not giving him proper arms.

Makoto wears the school "uniform" but she's wearing a waistcoat a tartan skirt so not really what you'd call a uniform. Various sketches were done to try out different kind of personalities for her but as soon as it was settled, not many more were done for her final design so this is all there is in the book.

Haru went through many phases in life and there was even a time when she was quite tomboy-ish which is why she was the last person to join the party. Soejima wasn't quite sure what kind of person the last party member should have been like so that the personalities balanced out but, the word "gentleness" came to mind.

In the end it was decided it was was best to make him a well-behaved young man but also not to make him look more serious or hard to approach than neccessary. The team went ahead with a cheerful personality, leaving his shirt collar is unbuttoned, tie isn't completely tightened and his hair is a bit on the bushy side. If you looked at someone like Adachi from Persona 4, he didn't seem suspicious because he was approachable and looked like the person that would mess up.

As one of the supporting characters care was taken so that he didn't have too much of a personality and looked more like your general character. Part of his role is to make the player feel satisfying playing the role of a Phantom Thief. To do this, his character should be equally excited about the gang's activities and share the excitement when they're praised. He kind of represents the general public offering support and cheer which is all the more reason why he wasn't allowed some personality. Otherwise it would have felt like he's just a weirdo supporting of the Phantom Thieves.

The word "aesthetics" gives off a fairly strong passionate image. I think the words aesthetics and character is interchangeable. So when I say aesthetics what I mean is someone who you think has a unique personality or, someone who influences others in a good way or, someone who inspires people to think "I can't do what he/she does but I'd like to try". In P5, various unique characteristics flow so naturally together that it makes you realise something is wrong and that by breaking that flow, you can change the world. That's why I mention aesthetics a lot when it comes to P5.

I wrote about this in the design notes but I go for something that really highlights their personalities such as the colour of Anne's tights or the colour of Futaba's hair. They aren't doing it because it's trendy, they do it because they themselves want to. I think it's great when that becomes something iconic for that particular character and shows their different personality. It's very difficult to achieve something like that so not only do we have to pay attention to appearance but also how they act too. Especially when these characters form this mysterious group in the game.

This book is filled with the sketches and designs I had after P5 was finished. They include illustrations that I was hesitant about showing to the public too. However, I myself enjoyed seeing this kind of behind the scenes work long ago in magazines and artbooks too which was how this book was created. I hope our readers will have gotten a feeling of how fun it was making the game. I hope you enjoyed this book and thank you for purchasing it!

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What happened to the English artbook? The Japanese artbook goes for like $45 on Amazon, but the Prima English version goes for freaking $125, $110 used. Did Prima just do a tiny print run? Is there somewhere I can get the English book for some not absurd price?

The PDF file for the Persona 4 Golden Digital Artbook has 18 pages, making it just less than one-quarter the size of the 100-page physical artbook that accompanied the original Persona 4. The first page of the PDF serves as the cover, having identical cover art to Persona 4 for Steam itself with a warning in the corner that the artbook contains potential spoilers.

In my review of the Shin Megami Tensei Persona 4 Visual Data, I included a limited set of images from the book to give readers an idea of what it had to offer. That artbook, of course, was a promotional tie-in with the original Persona 4, and while there are still used copies available for re-sale, it was never officially sold separate from Persona 4.

As the front cover suggests, the Persona 4 Golden Digital Artbook does contain some spoilers regarding certain characters. For that reason, I would include the front cover in advising players new to Persona 4 and Persona 4 Golden to complete the game before going through the artbook. With that being said, the digital artbook contains fewer spoilers than the original Persona 4 artbook.

Because the all-out attack portraits were only added in Persona 4 Golden, they are new to the Digital Artbook. These portraits are more attractive than the 3D character models used in the original artbook, so this counts as an improvement. The Persona models themselves are unchanged from the original artbook, although in that instance, they were featured in a different section than the main character pages.

While the original Persona 4 artbook had more early character sketches, a few of the sketches included in the Digital Artbook did not appear in the original. Pages 2, 3, 5, 8, and 9 feature at least one sketch that was not included in the Persona 4 Visual Data. The strongest new entrants are found on pages 2 and 3. Page 2 features an intense sketch of the protagonist, ready to fight, while wearing a headband. Page 3 features a very striking profile sketch of one of the main characters, Chie Satonaka, which is, in my view, the best and most aesthetic character stretch in either Persona 4 artbook.

The top left of page 10 features their names in the same style as the names for the protagonist and party members on pages 2-9. The left side of the page features the same character portraits for Nanako and Dojima that were used in the original Persona 4 artbook, pictured below.

The top right of the page features early design sketches of Dojima and Nanako respectively. These sketches appeared in the original Persona 4 Visual Data. The middle-right side of the page shows in-game dialogue portraits of both Dojima and Nanako, highlighting different expressions and outfits. These too are identical to those found in the original Persona 4 artbook.

The bottom-right of the page 10 includes two pieces new to the Persona 4 Golden Digital Art Book. The first is an austere sketch of Dojima smoking, and the second is a sketch of Nanako with a soft smile, each reflecting their final designs. Both of these sketches are quite good and the best depictions of the characters in either Persona 4 artbook.

To my surprise, my ordinary, $20-ish copy of Persona 4, which I had ordered about a-year-and-a-half after its American release, came with the artbook I am reviewing today. I greatly enjoyed Persona 4, and later its re-mastered version, Persona 4: Golden, and I may enjoy its PC re-release sometime in the future. I enjoyed it so much that I have even written about it here at The New Leaf Journal. But this is not a review of Persona 4 the game, but the artbook that mysteriously arrived with my non-special order in the spring of 2010. Without further ado, let us review the Shin Megami Tensei Persona 4 Visual Data artbook.

Pages 74 (bottom)-84 deal mostly, although not exclusively, with shadows from boss fights. Again, these sections consist entirely of sketches that reflect both the final designs and some earlier designs of the enemies. For spoiler reasons, I cannot go into more detail on the boss shadows, but this is one of the more interesting sections of the artbook.

The artbook was a nice bonus as a tie-in to Persona 4. While much of the art in the book are portraits used in the game, it has a nice selection of early design sketches, concept art, and promotional pictures.

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