It's unusual in that the app you build is delivered to you in source code,
which you then compile and place on your device (iOS, Android).
Haven't had time to try it out myself but it does look interesting.
Regards,
Scott Rossi
Creative Director
Tactile Media, UX Design
It works and it looks like fun. When you build an app for iOS, you really need to know what you're doing and how to configure XCode to make it work. Since BuzzTouch expects to find iOS SDK 4.1, you need to change the Base SDK to 4.2 and you might want to change the target to the Simulator before installing the app on your device. Also, you still need to go through the entire registration process with Apple and set up code signing. The available features are rather limited. It might be fun to play with for someone who knows what s/he's doing, but if you have the knowledge already, you probably will want to use GameSalad or, ...let me take a second to think of a random example... LiveCode for iOS.
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Best regards,
Mark Schonewille
Economy-x-Talk Consulting and Software Engineering
Homepage: http://economy-x-talk.com
Twitter: http://twitter.com/xtalkprogrammer
KvK: 50277553
New: Download the Installer Maker Plugin 1.6 for LiveCode here http://qery.us/ce
I have another important remark regarding BuzzTouch. BuzzTouch registers the location of your iPhone, every time when you start an application that was built with BuzzTouch. If you don't allow the app to connect with BuzzTouch, it simply won't work. I'm pretty sure that end-users of the apps won't like this.