- limited animation capabilities
- no sub-pixel object positioning
- bogs down when multiple messages are being sent
- poor screen refresh during movement/animation
How much of LiveCode is in the iOS version? I believe there's only some
text and image support, yes?
Thanks for sharing any experience/comments.
Regards,
Scott Rossi
Creative Director
Tactile Media, UX Design
George
> I'm still working with web technologies, and have an app ALMOST ready for
> submission. What's holding me up is that Apple now requires that iPhone/iPod
> apps run without modification on the iPad. Something is different about Mobile
> Safari on the iPad, at least in regard to finding image sizes. There may also
> be a fundamental difference in using the SQLite local database. Anyway, it's
> worth noting that these woods are deep, and it may take quite a while before a
> comprehensive LiveCode solution for iPhone/iPod/iPad is available.
Thanks George, but was your app built in RevMobile? It sounds like you've
built a web based app. I thought RevMobile built standalone mobile apps --
am I mistaken?
George