Installing help

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VanWyk

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Nov 15, 2010, 12:10:49 PM11/15/10
to retroremakes-framework
Hi guys. At the risk of appearing very nooblike, what's the correct
process to get the framework up and running?

I've followed the instructions in the INSTALL file: I copied the
contents of the zip file's mods folder into my BlitzMax mods folder.
They're happily sitting next to the BlitzMax core mods.

In the retroremakes mod folder, I opened the "RetroRemakes Framework"
Blide layout file. I hit build.
I get this compile error: "Build Error: failed to compile C:/Utilities/
BlitzMax/mod/retroremakes.mod/rrfw.mod/rrfw.bmx"

My Chipmunk physics lib is located where the zip file places it:
C:\Utilities\BlitzMax\mod\bah.mod\chipmunk.mod

What do I need to do?

Paul Maskelyne

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Nov 16, 2010, 10:43:31 AM11/16/10
to retroremake...@googlegroups.com
Hi,

On Mon, Nov 15, 2010 at 5:10 PM, VanWyk <vanwy...@gmail.com> wrote:
Hi guys. At the risk of appearing very nooblike, what's the correct
process to get the framework up and running?

<snip>
 
What do I need to do?

You need to build the modules to get started.  I'm assuming here that you've already set up MinGW so you can actually build BlitzMax modules here.  If not there are some instructions on how to get that working on the BlitzMax forums here: http://www.blitzbasic.com/Community/posts.php?topic=90964

Judging from the path you specify in your message, you need to do the following:

1, Open a command prompt
2. Type: cd C:\Utilities\BlitzMax\bin <return>
3. Type: bmk makemods -a bah <return>
4. Type: bmk makemods -a gman <return>
5. Type: bmk makemods -a koriolis <return>
6. Type: bmk makemods -a muttley <return>
7. Type: bmk makemods -a retroremakes <return>

This builds all the framework modules and their dependencies,  Once that's completed with no errors you should be able to open and compile the examples.

If you have any problems, let us know.

Have fun

Muttley
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