thanks guys, as I am going CPLD-way (fingers Xed), I am only scratching what all is/was used, asking the machine for history of 16x 4kB, she mislead me also to Zeal8bit, where I stayed shocked almost, whats going on there ... well, new OS, new video, interesting; but reading the docs, its 4x 16kB also ... so I in fact didnt found yet any example of usage of that 16x 4kB (and this considering for 8bit 64kB addresable); for 16bit systems having usually at least A19 so 1MB or A23 so 16MB (for me, almost maximum for any kind of retro) ... as there are SDRAM chips larger, there still can be some banking for fast ramdisks (say, poor mans SSD in retro)
so are there any bankings for these larger systems? there can be also 16x 64kB (fast thinking) with 256 banks so 16M total, or say 64x 256kB so 256M (total max) even for largest 32bit system, still considerin 24bit addres as total practical limit, anyway ... if interested, start separate thread about banking or point me to existing one, if it exists ... to continue .... now I found for example this interesting slides (... and nobody here of course want to swap wirtual memory to disk, I am pretty sure ))
https://pages.cs.wisc.edu/~shivaram/cs537-sp23-notes/vm-tlbs/cs537-vm-tlbs.pdf(as side of Zeal8bit reading, I was already before that specifying simple continuation of Bill Shen VGARC to allow 256 colors and 8 tilesets of 128 chars (with own ink/paper palletes) for 64x48 8x8bit concept, having color/tileset attributes, so 16kB dual-port sram (chars, attrs, tilesets+palettes) - something simple enough to allow as fast as possible syntax coloring editing similar to Sinclair QL / SMSQ/E "ED" - for me the squared(!) fonts are VERY nice - amd I also ramdomly found SAA7105H video encoder which has "parallel byte per pixel" strem input (chip handles 256 colors LUT of true-colo 24bit RGB, but I am not sure if it can pass-through also VGA output - I will post my spec below to 7xsys - you know, I am not targeting games, but mostly that as fast as possible syntax coloring editing and also windowing/glyphs, some virtual LEDs, may be even blinking, in sparse cases ... fascinated here by 256color Aurora QL SMSQ/E, still ))