Divinity 2 Best Ending

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Denisha Marciniak

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Dec 8, 2023, 10:57:58 AM12/8/23
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In video games with multiple endings, it's conventional to make at least one of them a "good" conclusion to the story. While video games with only bad, downbeat, or tragic endings exist, players often appreciate their efforts being rewarded with at least the possibility of happiness for the game's characters.

Divinity 2 Best Ending


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Some good endings can come across as contrived, cliche, or overly saccharine. However, in games that make players work for their happy resolution, there are endings beloved by fans. Whether they're particularly fitting, poignant despite their upbeat nature, or just so well-written gamers can't help but love them, some good endings truly hit the mark.

The Witcher 3: Wild Hunt concludes Geralt of Rivia's three-game saga, the follow-up to the The Witcher book series. It gives players their last journey through the grim and dark Continent, doing their best to make it a better place one final time. Depending on their choices throughout the game, the player can actually succeed in making a difference.

Any of the endings where Ciri survives can be considered a good ending, but most players prefer the ending where she joins Geralt as a Witcher, rather than becoming Empress of Nilfgaard. This ending gives the characters just enough of what they want, ensures a happy life for them afterwards, and retains the realistic and negative consequences to serve as a fitting, bittersweet conclusion to an epic tale.

There's only happy endings to The Legend of Zelda: The Breath of the Wild. However the player completes the game, Calamity Ganon is defeated, Zelda is freed, and what remains of Hyrule is freed. The ending can be expanded on, however, by finding all thirteen memories during the game's story.

Even Red Dead Redemption 2's best ending is wholly bittersweet. Arthur Morgan's tuberculosis makes him a dead man walking, and no ending can change that. However, the game proves the value in a well-done bittersweet ending with Arthur's final moments.

If the player goes through the game with high Honor, Arthur avoids his brutal death at Micah's hands, and gets to peacefully slip away as he watches the sun. Although he dies, he does so in the best way possible, making amends for his worst acts and allowing John Marston to find his own redemption. After a game as dark and unhappy as Red Dead Redemption 2, Arthur dying content is all players can hope for.

The game contains twenty endings depending on the player's choices. One often described as the best comes about from aiding resistance organization EZIC, allowing their members through to carry out anti-government acts. If the player does, the government begins to fall, rewarding the player's agency in a game that often makes them feel powerless.

Ultimately, Mass Effect 2's ending has relatively little impact on the galaxy. Shepard and the Normandy crew defeat the Collectors, but they are a minor threat in comparison to the approaching Reapers. However, it gives the player significant control over who lives and who dies on the so-called "Suicide Mission" that forms the game's climax.

Getting all of the necessary upgrades and loyal companions to keep everybody alive requires specific actions and a significant time investment from the player, as well as tasking them with several rapid-fire choices. Doing so ensures the player can keep all of their beloved crew alive, a happy ending far less controversial than the infamous endings to Mass Effect 3.

Heavily choice-driven games, prior installments in the Life is Strange series have been controversial because their endings often feel arbitrarily and unfairly unhappy, forcing the player to watch well-liked characters suffer or be forced into poor choices through no fault of their own.

Despite its unusual and zany elements, NieR: Automata is an undeniably tragic game. Throughout three playthroughs, the player must watch as its three likable, sympathetic protagonists suffer, face betrayal, and become forced to kill each other one by one. The game's first four endings are bleak, ending with all three dying, having achieved very little.

Upon seeing all of those, the player is given a chance to try for the brutally-difficult Ending E. Surviving the intense minigame that follows creates an open-ended but optimistic ending. 9S, 2B and A2 are given another chance at life on another world to change things for the better. It's considered the perfect cap to a very moving story.

The game's ending gives the player a number of choices as to how to resolve the conflict, including allying with Lucian. However, the ending many players prefer is the "One for All" ending where they bestow Source upon the entire world. While it's not a perfect ending for the world, it makes everyone strong enough to protect themselves from threats and spites the hateful Lucian.

The Dishonored game's endings change based on the player's "Chaos," affected by how they play the game. A "Low Chaos" playthrough, where the player finds non-lethal ways past the game's obstacles, brings about a gentler, happier world and a better ending for the characters.

Dishonored's Low Chaos ending is happy enough, but overridden by the existence of Dishonored 2. Instead, that game's Low Chaos ending puts both Emily and Corvo in a happy place. Corvo works towards improving lives instead of ending them, and Emily becomes a mature and wise ruler through her experiences.

Undertale has a number of permutations to its endings, but they are generally categorized in three ways. The "Genocide' ending is the bleakest and darkest, the player forced to face the consequences for their butchery. The "Neutral" endings range from bittersweet to downright tragic, depending on the player's actions.

If players spare every monster they face on their second playthrough, however, the player can access the "Pacifist" ending. Rather than simply avoiding any negative consequences, this ending lets the monsters escape the Underworld and end their grudge with humanity. Almost every character gets some form of happy ending, thoroughly rewarding the player for their hard work.

Endings in Sekiro: Shadows Die Twice refers to the conclusions to the game that depend on player actions / choices throughout the game. When the game finishes, a New Game Plus cycle is started, and players can experience the game again. This Sekiro Endings Guide gives players the best path to achieve all endings in the game.

It is possible to progress all endings simultaneously, except the Shura ending. This will allow for all content specific to those Endings to be available in a single playthrough. At the very end, the player will have the option to choose which of the three non-Shura endings to proceed with, and will be awarded with the respective trophy or achievement associated with it. To obtain the associated trophies and achievements for other endings, players must either beat the game multiple times (either NG or NG+) or make a backup of their save before the choice must be made, and load it after each ending is achieved.

If you want to understand all steps to unlock all endings in Sekiro, you can read our guide or watch the video below, that explains the many steps to progress and complete the requirements for the secret "Dragon's Homecoming" ending.

There are a total of four endings that can be unlocked in Sekiro, and this guide will teach you how to unlock all of them in order to obtain all trophies and achievements. Players may be looking for the "best ending" and "true ending" of Sekiro, and they are explained on this page.

"Shura" is considered the "bad" ending of the game, as it will cut your playthrough short and produce a bad outcome for the characters. It's still necessary for 100% completion, and it's the easiest ending to unlock.

In this ending, Sekiro decides to follow the Iron Code and obey Owl's wishes to obtain the power of the Divine Heir. First Emma, then Ashina Isshin will oppose Sekiro but both will be defeated. Owl will return and lay an unidentified object on the ground (datamining suggests it is the head of Ashina Genichiro) then congratulate Sekiro on defeating Ashina Isshin. Owl will announce his triumph before being stabbed in the back by Sekiro. Kuro will see Sekiro surrounded by the bodies of Owl, Emma, and Ashina Isshin and realize Sekiro has become a Shura. The Ashina province is soon engulfed by flames and bloodshed.

This ending locks the player out of all other endings on their current playthrough and ends the events of the game early, resulting in many missed items (most notably, the highest tier of upgrade materials) and leading into an early NG+ - that said, the player also unlocks the combat skill One Mind, which is exclusive to this ending, and so may be worth choosing on a subsequent playthrough. This is in contrast to the Dragon Flash combat skill, which is awarded for the remaining three endings. Furthermore, this ending has a unique boss fight that is required for the All Bosses trophy.

Immortal Severance is the most common ending for a full playthrough, and most players will unlock this naturally as it does not require extra steps. This is considered a mildly bad ending as it brings a tragedy.

In this ending, Sekiro helps Kuro carry out the Immortal Severance to end the Dragon's Heritage. This requires giving Kuro the Divine Dragon's Tears then using the Mortal Blade to kill Kuro. Sekiro, in turn, will take the Sculptor's place at the Dilapidated Temple and pass the time carving Buddhas. It may be surmised that the Dragon's Heritage may now pass to another heir as Immortal Severance was carried out once before by Takero which led to Kuro being chosen as the next Divine Heir.

This is the default ending available if the player stays loyal to Kuro and the game is progressed normally.

Purification is a more complex ending that will require the player to do some extra steps, and thus it is a rare ending that most players will unlock on NG+. It is considered a good ending as it provides a good outcome for the characters.

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