Soul Calibur 2 Gamecube Review

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Princesex Voskamp

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Aug 4, 2024, 8:59:43 PM8/4/24
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Thegame itself is a 2D/3D weapon-based fighting game, and the the roaster of characters is awesome! Many of my favourites from Soulcalibur were actually original members of game series including Seung Mina and Mitsurugi!

In terms of graphics, the game looks pretty plain by todays standards but still has a certain charm. The battle special effects looked good. A couple of the arenas were also recognizable from later entries in the series, which was fun to discover. The character designs were great although I feel the limitations of the console really effected how well the developers were able to execute their true vision for the characters. The music of the game was good but not great, but the sound effects and voices were fantastic. I loved the clanging of weapons as it really helped me feel like these characters were battling with steel! Each character is also voiced, which I felt further contributed to fleshing out these characters throughout the story mode.


In summary, this is a 2D/3D PSX fighting game that while still fun, is more of a game of historic importance than a must-play PSX game. This game made huge contributions to moving fighting games forward as a story-driven experience, but the gameplay has not aged well. This is not a must-play game, but for hardcore Soulcalibur fans, its great to see where the series originated from. I give this game a final score of 7/10, but with the historic video game tag!


I only ever played soul Calibur in Dreamcast but did it to death. I can at least say yes to the edge master mode. A similar mode was in soul Calibur and I loved it. Wish more fighting games did stuff like that.


Soulcalibur II[9] is a 2002 fighting game developed by Project Soul and published by Namco and the third installment in the Soulcalibur series of weapon-based fighting games. It is the sequel to Soulcalibur, which was released in July 1998. Originally intended to be released on Sega's NAOMI board,[10] the game was released on the Namco System 246 arcade board before being ported to the PlayStation 2, GameCube, and Xbox in 2003.


The game's plot revolves around the legendary weapon Soul Edge having been shattered into pieces, with different characters seeking to collect all the pieces to gain possession of the complete weapon or to destroy it once and for all. Compared to Soulcalibur, Soulcalibur II had improvements in graphics and the game system and introduced several new and guest characters.


The game was a critical and commercial success, with the introduction of guest characters to the series, particularly Link on the GameCube version, being acclaimed by critics and audiences alike. A high-definition port, titled SoulCalibur II HD Online, based on the PlayStation 2 version, was released for the PlayStation 3 and Xbox 360 in 2013.


Key game system improvements include an easier "step" and "avoid" systems, arena walls (rather than ring out ability on all sides) and wall-specific moves, a three-step Soul Charge system, a clash system that is used when two attacks hit each other simultaneously resulting in a white flash, Guard Break attacks which put a blocking player into a post guard-impact state, just frame moves awarding additional hits to players who can time their command inputs well and a revised Guard Impact system that removes height-based Impact moves and instead uses a more unified system (high and mid attacks are countered using Repels, mid and low attacks are countered using Parries).


A returning feature from Soul Edge that was absent from the first Soulcalibur is the inclusion of Extra Weapons. Instead of the many stats used in Soul Edge, this one uses only three stats: attack, defense and special abilities (such as draining energy, passing through defense, etc.). Each character has 12 different weapons, from the standard (basic) weapons for 1P and 2P to the powerful "Ultimate Weapon". Also, each character is granted a Soul Edge version of their weapon, as well as a "Joke Weapon" with bad stats and effects, and with unique and funny hit sounds. Each weapon is given a backstory in the "Weapon Gallery". Like before, some characters possess a third costume, which is purchased in Weapon Master Mode. Out of the 25 selectable characters, 13 are granted a third costume: Astaroth, Cassandra, Ivy Valentine, Mitsurugi, Nightmare, Raphael, Seung Mina, Sophitia, Taki, Talim, Voldo, and Xianghua. The GameCube version's guest character Link has four costumes (green, red, blue and lavender) and Assassin, Berserker and Lizardman each have six different costumes (three color edits of their two standard costumes).


The Arcade version has a unique mode called "Conquest Mode" that allows the player to pick an army, fight enemies and gain experience points, increasing the level of the selected player. "Weapon Master Mode", made in a similar fashion to Soul Edge's "Edge Master Mode" and Soulcalibur's "Mission Mode", takes the core system from "Conquest Mode" and expands upon it. It introduces a story set in an alternate world, in which the player moves in a map divided into "regions" (named after stars) and fights enemies to gain experience points (which raise the "rank" of the character) and money (which can be used to buy weapons, art, costumes and videos). The mode has 10 normal chapters, four sub-chapters and two extra-chapters as well as Extra-Missions (alternate versions of normal missions). The player endorses the role of a swordsman searching for Soul Edge, who is confronted by a powerful, mad knight named Veral, seeking Soul Edge for his own desires.


A new unlockable character, Charade, switches its style to match existing characters' move lists with each individual round of fighting, similarly to its predecessors Edge Master and Inferno. The console versions of the game feature Necrid, a new character created by Todd McFarlane, and one of three platform-exclusive characters: Heihachi Mishima from Tekken on the PlayStation 2, Link from The Legend of Zelda on the GameCube, and Spawn from the comic book series of the same name by McFarlane on the Xbox. Cloud Strife from Final Fantasy VII was originally intended to fill Heihachi's spot on the PlayStation 2 version, but the licensing deal fell through at the last moment.[11] The HD version includes both Heihachi and Spawn.[12]


Fully returning as playable characters are Astaroth, Cervantes (unlockable), Ivy, Kilik, Maxi, Mitsurugi, Nightmare, Taki, Voldo, Xianghua and Yoshimitsu (unlockable), as well as Seung Mina (unlockable) and Sophitia (unlockable) who are exclusive to the console versions. Inferno is the game's main boss, but is no longer a playable character. Nightmare's third costume is Siegfried (although he is still referred to as Nightmare), while Assassin and Berserker play extremely similarly to Hwang and Rock, who do not return from the previous game. Although the original Lizardman from Soulcalibur does not return, the game does feature a generic Lizardman with the same move list. Since Assassin, Berserker and Lizardman are considered bonus characters, they do not have any Extra Weapons. In the North American and PAL console versions, they can only be selected in Versus Battle Mode, Team Battle Mode, Versus Team Battle Mode, Practice Mode, along with the "Extra" versions of these modes, as well as in Battle Theater. In the Japanese console versions, they cannot be selected by the player in any mode. They are, however, playable during certain portions of Weapon Master Mode in all versions of the game.


The game is set in the year 1590 AD, four years after the events of Soulcalibur. The wave of slaughters that terrorized Europe reached a sudden end. The knight in azure armor, Nightmare, and his followers were successful in collecting enough souls and were about to start the restoration ceremony on the ruins of the once-proud Ostrheinsburg Castle. But just as the ceremony was about to start, three young warriors assaulted the castle. In a matter of time, the cult was defeated, and Nightmare stood in front of the young warriors while wielding Soul Edge. After an intense battle, Nightmare fell, but then the evil soul inside Soul Edge sent the young warriors into a vortex of hellfire and stood to confront them. As a result of Soul Edge's evil aura, Krita-Yuga revealed its true form: that of the Holy Sword, Soul Calibur. The intense battle ended with the victory of the holy sword, but when the vortex of Inferno collapsed, both swords along with the Azure Knight Nightmare were sucked into the void and expelled to another place. Siegfried Schtauffen, who was until a moment before the Azure Knight, reclaimed his own mind. Recognizing his sins, he set on a journey of atonement. Still, the blade held a strong bond, and every night, it took control of his body and absorbed souls of those nearby. The efforts made by the young knight were fruitless, and four years later the Azure Knight returned. Around those times, various warriors came into contact with the blade's remaining fragments, revealing Soul Edge's ultimate survival. After its defeat, the fragments began causing chaos and evil to grow in the world. Driven by the need to either possess or destroy the evil sword, each warrior embarks on a new journey, while Nightmare starts his rampage anew, seeking souls to gain the power to restore Soul Edge once again...


A high-definition version of the game, titled Soulcalibur II HD Online, based on the PlayStation 2 version of the game, was released digitally for PlayStation 3 through PlayStation Network and Xbox 360 through Xbox Live in North America and Europe on November 19 and 20, 2013, respectively, and in Japan on February 20, 2014.[5][14][15] It includes all game modes from the original releases, as well as support for online-only gameplay via PlayStation Network and Xbox Live. For reasons unknown, the English version of the HD re-release lacks the dual-language option available in the original game and only features English voice acting. Both versions of the game also include two guest characters, Heihachi Mishima and Spawn, who were previously exclusive to specific platforms (PlayStation 2 and Xbox, respectively), and the PS2 version's opening version is used.[16] In addition, in Japan, having the game data allows for two virtual items and a costume to be available for free in Soulcalibur: Lost Swords.[5]

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