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Please go back and try something else.
You can check your installation configuration.
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Tom Gleason
Vice President, Engineering
Colorhythm LLC
http://www.colorhythm.com
Main Office: +1 415-399-9921
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tgle...@colorhythm.com3137 resolved my error thanks. I activated the plugin and uploaded a new mp4. When I view the resource I see the player and preview looks good with the play button. However when I click play the player goes blank and the status reads 'seeking' but nothing happens. I may need to recompile like you said.
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it's in http://svn.montala.net/websvn/listing.php?repname=ResourceSpace+Plugins
you can check it out by doing:
cd to your plugins directory
svn co http://svn.montala.net/svn/resourcespace-plugins/videojs
There is a wiki page about how to set it up:
http://wiki.resourcespace.org/index.php/Videojs
Tom
Most video-centric sites still prefer flash and fall forward to html5
only when necessary, because HTML5 video is still problematic. These
player libraries are very forward thinking, knowing that Flash support
is ending and that they will have to really get HTML5 support right.
but I'm starting to think that we need to continue looking for a good
open source fall-forward solution for now.
Yes, Webm encoding with ffmpeg is especially slow in my experience too.
Also, the whole point of ffmpeg alternative preview files was to use
webm when mp4 doesnt work, but for some reason the mp4 is playing in
all my tests (even in Chrome where it's not supposed to be supported,
but apparently still is). Kaltura player did force webm in chrome, I
believe, but there were all kinds of fullscreening issues. And some
fullscreening issues still exist with VideoJS because of our frame
setup. Flash, of course, doesn't have the fullscreening issues of
HTML5.
Another note:
$ffmpeg_preview_force=true; is a better option if any of your source
movies are mp4.
None of the transcoding is done if the source is the
$ffmpeg_preview_extension type.
But, if the source is mp4, you can end up with two mp4 transcodes, and
the original. Since IOS only accepts a certain spec (i think), I think
we do have to transcode mp4s, but the base code still needs to check
that it's not building a second one in this case.
I just added a config to allow you to switch whether to test with the
CDN or with the included library. Using the CDN is problematic for me
since it's not SSL, so browsers complain about insecure content.
But anyway, the point is there are about 20 curveballs here, and flash
is still very hard to beat. I wonder if we got back to basics, avoided
a heavy library and just tried to fall forward for IOS, maybe there
would be more efficient progress.
How about using Flowplayer like the Collective Access project does? It works on iOS devices and can be upgraded to a pro version if the user (admin) wants more functionality than the open source version offers.
Best,
Andy
Sendt fra min iPad