If everyone is connected, the names have been entered and a selfie has been made, the quiz can start. The quiz itself consists of a number of rounds with, of course, very diverse questions. The way of answering questions is, however, a bit more faithful to TV shows, than with Knowledge is Power. This way you get multiplechoice questions, but also questions where you have to operate a slider and the person closest to the correct answer wins. Other ways of quizzes are putting certain things in order, choosing the right answers from a field and so on. During a quiz all these ways of quizzes can pass and that keeps the variety going.
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The pace in It's Quiz Time is reasonably high and that is very nice. A known point from previous quiz games is that at a given moment you get a bit bored with the show around it. The presenter has to have a chat, the candidates are shown, there is an animation and that keeps repeating itself. That is important for the decoration, but if you play a game for the fiftieth time, then you have seen all that fuss at a given time and then it can become a bit irritating.
The makers of this game have obviously thought about that. Between the questions, the presenter will make all kinds of remarks, explain and more. However, you can skip this, so that if you want you can go directly from question to question and from round to round. This makes playing It's Quiz Time a lot easier in the short and certainly long term, because it allows you to play the pots quite quickly. No matter how nice it may be dressed, in the end it's all about the questions and you're always curious about what you get on your plate again. If every quiz game had such a skip option, it would be very nice.
Now these kind of questions are fun for the American public, but in the Benelux you have very little to do with that. Then estimating the number of inhabitants of Amsterdam, Brussels and Klazienaveen is a lot more fun. For example, the game has more of that kind of questions, which automatically puts a young audience out of the game. A solid English knowledge is also important, because you do not immediately know what it means. The result is that you just sit gambling and if you have multiple gamblers in a round, then the actual quizzes falls a bit to the background.
It is understandable that a game can not be localized to any language, but in a game like this it is actually quite crucial. Is your English knowledge very good and you play with some older players who have a bit of worldly knowledge, then of course it is not a problem. Nevertheless, it is a party game for young and old, so keep this in mind when considering a purchase. Apart from that, we have to emphasize once again that the questions themselves are fun, varied and creative, so that the game remains playable for a long time. Moreover, in addition to a traditional quiz mode, you can also compose your own quiz by choosing different types of rounds. There will also be more content for the game in the long term, so people are planning to keep the game alive for a long time.
This isn't the first time I've played a quiz game in this manner, but it is one of the most responsive. There was zero lag to speak of and the app interface allowed for twitchy responses and quick strikes. Questions are mainly multiple choice, but there are certain other round types, like Describe It. This has one player attempt to describe a certain subject out loud to everyone in the room, while the other players cross off any of the keywords mentioned. There's also Guesstimation, which asks for the closest numerical answer and utilizes a slider that can be adjusted with the smartphone's touch screen.
The questions have a healthy variety to them, ranging from urbane pop culture to focused corners of academia. The only issue I noticed is that there's an occasional tendency for questions to repeat themselves. By that, I mean that there have been instances where I'd get a question like "Sephiroth was featured in which role-playing game?" and then see "Final Fantasy VII featured which character?" in the exact same round. That wasn't a frequent issue, but it's one that I feel is worth mentioning, because it can come across as cheesy to anyone in the room who's playing for the first time.
Games start with players creating their profiles on their smartphones. They can take selfies to use as in-game icons and also enter their names. What's eye-opening about this aspect of the game is that Salli will pronounce the name entered to the best of her ability. And even if she can't necessarily pronounce a player's name, the player will have an opportunity to correct her pronunciation through the app. It's a degree of personalization that I haven't seen in this type of game before and it's a welcome addition. It does falter a bit in the solo mode when playing with a DualShock, because she'll insist on spelling out your handle, one letter at a time... every time.
time.time() (in Windows and Linux) and time.clock() (in Linux) are not precise enough for fast functions (you get total = 0). In this case or if you want to average the time elapsed by several runs, you have to manually call the function multiple times (As I think you already do in you example code and timeit does automatically when you set its number argument)
First, make your code correct, without worrying about timing yet: i.e. a function that makes or receives a connection and performs 100 or 500 or whatever number of updates on that connection, then closes the connection. Once you have your code working correctly is the correct point at which to think about using timeit on it!
You should move setup code out of the repeated function; for example, you should connect to the database first, then time only the queries. Use the setup argument to either import or create those dependencies, and pass them into your function:
The testing suite doesn't make an attempt at using the imported timeit so it's hard to tell what the intent was. Nonetheless, this is a canonical answer so a complete example of timeit seems in order, elaborating on Martijn's answer.
Note that the quiz is open by default. In other words, if no opening and closing date is specified, i.e. if the Enable check boxes are not checked, the quiz is accessible at all times. If only an opening date is specified, the quiz is available at all times after this date. If only a closing date is specified, the quiz is available at all times until that date.
If you select "There is a grace period..." then you can check the box to enable the "Submission grace period" and specify a period of time during which learners may still submit the quiz after the time is up.
If you're getting confusing error messages about a boundary being out of sequence (when it's obviously *in* sequence), or "boundaries must be between 0% and 100%" (and they are) -- check that the Maximum Grade for this quiz is set to something greater than zero.
Dates, timing and number of allowed attempts may be changed for individual users or groups by following the links Group Overrides or User Overrides in Quiz administration. In situations where two group overrides may apply to a single user, the most lenient date is used. For "Open the quiz" dates, this means the earliest possible date is used, for "Close the quiz" dates, this means that the latest possible date is used. Note also that if there exists a user override for a student, it will always take precedence over any group overrides.
This is very useful for schools where many students in many different groups wil have to answer the same quiz at different times and students have a tendency to share quiz passwords. You can set a different password and a different time frame for the quiz for each group and thus lower (a little) the risk of students cheating.
This message warns you that although you have extended the "Cloze the quiz" time to 15:15 for the student, the quiz will in fact be inaccessible for him after 15:00 due to the Restrictions in the quiz settings. The only way for the student to access the quiz after 15:00 is to remove the "until" date restriction in the quiz settings or change it to "until" 15:15. (Note that there seems to be a bug that if a "from" date restriction in the quiz settings is not specified, the warning message in the override is not displayed.)
The time period settings for a quiz (such as time limit, submission grace period, autosave period and so on) can be set here with a duration of seconds, minutes, hours, days or weeks. These defaults will then be used when new quizzes are created.
Whether an employer is an ALE and is therefore subject to the employer shared responsibility provisions depends on the size of its workforce. In general, employers employing at least a certain threshold number of employees (generally 50 full-time employees including full-time equivalent employees, which means a combination of part-time employees that count as one or more full-time employees) are ALEs. The vast majority of employers fall below the ALE size threshold and therefore are not subject to the employer shared responsibility provisions.
To be an ALE for a calendar year, an employer must have employed an average of at least 50 full-time employees (including full-time equivalent employees) during the preceding calendar year. To determine its workforce size for a calendar year, an employer adds its total number of full-time employees for each month of the prior calendar year to the total number of full-time equivalent employees for each month of the prior calendar year and divides by 12.
In general, for this purpose, an employer determines its number of full-time employees for a month by counting individuals employed on average for at least 30 hours of service per week during the month or at least 130 hours of service during the month. An employer determines its number of full-time equivalent employees for a month by combining the number of hours of service of all non-full-time employees for the month (but not including more than 120 hours of service per employee), and dividing the total by 120. For example, an employer that employs 40 full-time employees and 20 employees each with 60 hours of service in a month has the equivalent of 50 full-time employees in the month (40 full-time employees plus 10 full-time equivalent employees (20 X 60 = 1200, and 1200/120 =10)).
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