I run Studio One 5.x with 100+ plugins on Windows 10. Mainly use Waves, SoundToys, Plugin Alliance, and Fab Filter EQ. Everything was working great and then one day it all stops. Loading projects that normally took seconds to load started taking 20+ minutes always getting stuck at loading the plugins. Each plugin took minutes. Waves plugins seemed to be the worst but Plugin Alliance was also slow.
Simplified explanation: Waves and other plugin manufactures use your hardware configuration to build a unique key for your computer to keep track of the license. Every time you use the plugin they take a hardware inventory to makes sure the license is on the right computer. My guess is this SD card reader issue was causing that hardware inventory process to fail. This is not an issue with the DAW so this issue/solution is not unique to Studio One and should work on other DAWs.
I should also note that if you are having the slow loading plugins issue, because of the hardware inventory process, it could be another piece of USB or other hardware and if it is not the SD reader you should systematically remove/add other hardware to see if that is the issue.
I am having the same problems with Waves plugins and multiple DAWs. I am not using an SD card. I have the latest version of Studio One and Reason and Pro Tools. FOr example RVERB took over 21 seconds to load. Waves please help us with this.
Thats a good tip that tends to help with some issues that are related to upgraded plugins trying to read older data. Additionally, a cache delete & rebuild is sometimes handy in the case of AudioUnit issues.
After delete the Waves server and restart my PC, i have the same problem. The plugins from waves load for so much time. Some times it will be good and sometimes it load and load and load.
I work with Sequoia 15 and Cubase 11 - the same problem.
Same with CLA EchoSphere V12 and Abbey Road Studio 3 in Ardour 6.5 on Mac OS X High Sierra.
The problem resides either in the way the PNGs in PNG_.zip in the .bundle are stored, or how they are read by the plugin (wrong graphics lib?).
V12 plugins are programmed for, tested, qualified and supported on recent the more recent versions of DAW listed here:
-specs/supported-hosts
Older DAW versions are missing certain necessary components and updates to support the current graphics and other aspects of the plugins.
Do to this we cannot fix issues with older DAW versions or add compatibility for DAW versions that are no longer in development.
UPDATE: I contacted PreSonus who were great, but said the responsibility is with Waves, and Waves only officially support v12 of their plugins for Studio One 5+. The only solution seems to be upgrade to Waves v12. Unfortunately I'm not prepared to pay the cost of the update, so have moved over to Slate Digital and couldn't be happier with them! Shame as I've spent many hundreds of pounds on the Waves plugins over the years.
I should also add that the plugins themselves will be in the Window x86 folder. This is just the way it is, even of they are 64 bit. They are pretty obvious and hard to miss. And if you delete them, they will just be reloaded when you reinstall the V9 installer, not a problem, but make sure you put your licenses up in the Cloud!
Waves has created Waves Central in late November or early December. This is a completely different installer that creates different storage folders so this post and the answers posted here are no longer valid. My advice is to upload your plugins to the cloud, completely remove all Wave folders, install Waves Central and then download your plugins from scratch. I use a flash drive to store my keys but these can be stored on your computer, as well. Cubase and Wavelab recognize Waves without a hitch.
I have a lot of Logic sessions that use Waves plugins with specific settings to create certain sounds. I built up these sounds over the years and I often need to return to these sessions and use these sounds again. If the settings I used in these sessions were to be lost, I would lose years worth of sound design work.
Secondly, if you are worried that third-party dependencies might one day not work, you'll need to assess what that will do to important projects, and archive out versions where you render processing to audiofiles so they will still sound as intended with that processing (keeping the raw recordings too, of course). This means you will always be able to go back and remix or rework that work without the loss of third-party plugins changing anything too much.
The only time you really need to worry is when someone brings out a new plugin that doesn't actually assume the place of the old plugin. You MAY be able to copy and paste the settings in that case, but its unlikely that would work out.
Problems with the plugin GUI size are an often mentioned problem and could be a bug in Juce and/or the plugin itself. (These problems have started appearing especially now with the Retina/HighDPI stuff.)
I have just installed Logic on a new 2020 MacBook Pro (with the M1 chip) and in transferring Waves plugins from my previous MacBook (Air) they are listed in the plug manager as validated (they all have up to date licenses) but do not load in Logic. I have tried everything I can without success. Help Please!!
The waves plugins (like a lot of other manufacturers) are having trouble with Rosetta 2 on the M1 Macs so the M1 based Macs are not translating the Intel based plugs properly which is why they don't work. Waves are working on M1 native code which makes sense. If a piece of code is not working on Rosetta 2 I suppose it makes more sense to spend the time writing native code than it does to try and tweak existing code. It might take a few months though.
Thank you for providing the link to the Waves product page. If you go to the Tech Specs tab on that page and under Operating System click on the V13 Supported Hosts link, you'll find that Vegas Pro is not a supported host for that plugin.
Installed: Vegas Pro 16, 17, 18, 19, 20 & 21, HitFilm Pro 2021.3, DaVinci Resolve Studio 18.5, BCC 2023.5, Mocha Pro 2023, Ignite Pro, NBFX TotalFX 7, Neat NR, DVD Architect 6.0, MAGIX Travel Maps, Sound Forge Pro 16, SpectraLayers Pro 11, iZotope RX10 Advanced and many other iZ plugins, Vegasaur 4.0
Hi, Thanks for the response. I do not have any version 8 vst's from Waves. The lowest I have is version 10 and they seem to be working fine. It could be a version 13 problem as this is my first waves version 13 plugin. Whatever the matter I would really like to be able to use the "Clarity VX" from waves in vegas. For documentary work, it really is one of the best tools in my opinion to reduce background noise and salvage footage quickly. If someone from Magix could communicate with Waves and resolve the matter this would be great.
Quick question, Vegas has the ability to open audio files in an audio editor but when I try to use audacity, it ask me to install FFmpeg, which i did but still gives the error. Additionally, Audacity can't see the waves plugin. What software are you guys using to edit audio embedded in MPEG containers on the "open in audio editor " menu?
Waves does not list Audacity as a supported host for your Waves plugin, and nor does Waves support Sound Forge Pro. To find out which audio editors, DAWs etc are supported, go to the Tech Specs / Supported Hosts tab on your Waves plugin's webpage - -vx#tab-tech-specstab-supported-hosts
If Reaper works with your Waves plugin, you'll also need to change the preferred audio editor in Vegas Pro (Options/Preferences/Audio [tab]) by linking Vegas Pro to Reaper's .exe file in its Program Files folder in order to make sure that Reaper can be used in Vegas Pro as the preferred audio editor.
izotope rx element, does not support the Waves plugins, I don't know if the pro version does but I doubt it. I have an old "sound forge studio 10" but it won't open the MPEG, something about QuickTime but I have QuickTime installed(idk) additionally it wont see the new version 13 waves plugin. I am currently testing cake walk
Izotope RX has its own noise reduction functionality so you might not need the Waves plugin at all. I started with the cheap elements version (frequently on sale) and then upgraded to Standard last year. I don't have Waves so can't test if this plugin works with it.
Both Voice De-Noise and Spectral De-Noise come with RX as audio plugins that do work in Vegas Pro, but I have almost always used RX Advanced as a standalone, export as a .wav file and then import the .wav into Vegas Pro. That's not everybody's ideal workflow of course, but it works for me.
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