Download Torrent Archicad 16 Ita Kickass

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Latrina Cobbett

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Jul 10, 2024, 8:38:02 AM7/10/24
to reslesoden

I was always frustrated with the overide rules because of the lack of folders. I was using Codes to create categories but at the end there were so many that I had to scroll up and down to find the proper one. The folders will make me use them more often...nice addition.

The design options looks like an introduction to the phasing feature, it's interesting how archicad manages elements visibility, now we have layers, renovation filter, design options, and sometimes G.O.

download torrent archicad 16 ita kickass


Download File https://tinourl.com/2yMygt



I would like to be able to come out of the GDL Editor in archicad 28.
This is because most visual studios work on horizontal monitors, and it is much better to check them on another screen in Editor. Still, the ArchiCAD developers who worked hard to provide the dark mode worked hard.

And I want to be able to create a single composite object using commands such as Wall and Slab within GDL.
The desire is for a medium that can control the things that are often created.
I hope once again that it is controlled by parameter values such as A and B, and then becomes each object during Explode.
I hope that GDL will also be decomposed into various final GDLs such as toilets during Explode.
This is my small opinion. ^^

I believe there will be away to be able to change this "same chair" that moves around, in the different scenarios, with another type of chair in "one click"...... and not going around the design options to repeat the same step....

If the designs options can be controlled as an option on the view map, i think it can work. Even changing it on the layouts could work (although that is not a best practice, but you maintain a single view).

Question: do these design options feature allows for "options within options"? Like some sort of architectural inception and desicion tree with many branches, after which you might select the best option and convert it into your new starting point from which even more branches can emerge, as described by @thesleepofreason in another thread?

They need to make section markers that scale too. I set them at a size for 1/4" plans then if I have a bigger say 1/2" scale plan and want to show the section markers the size of them is bonkers (technical term).

That and for the love of everything why exterior elevation markers and section markers have a fade distance line and interior elevations don't. Seems like an easy fix, but this is the stuff I'd actually like to see in new versions. New stuff is great, but making the old stuff actually work right is better.

I am very grateful and excited for archicad team making these upgrades, they did amazing job and it seem like they listened to their own users (finally), unlike last year. But that being said time is moving forward AI, for even smoother straightforward work and I need to know that Archicad is going that direction too (?), saving us even more time.

We are deliberately searching for a kickass design architect with relevant Belgian and/or international experience. You will be part of a core team working on commissions and competitions ranging from collective housing, sport, cultural, offices, care, utility,...

one my favorite books is GRAPHIC ANATOMY by atelier bow-wow. His drawings are probably my favorite because of his unique perspectives and I want to know how he draws them.

whats a tip/technique/secret to pull off a perspective section?

I think it's all 2d cadwork aligning section with elevation and connecting the lines and finish with some people, plants and other props. But what is important is to decide where the vanishing point is to get the right dynamic effect.

If you made your 3D model with enough detail - at least showing beam and stud sizes and offsets - instead of the usual 6" wide structureless polygon, you could get a drawing like this from Rhino simply by changing the camera settings and making 2D out of the perspective view instead of the elevation views. It would take longer to model but the payoff would be not having to match section to elevation drawings as previously suggested.

After that, you would just need to spend some time in Illustrator cleaning up the line-weights, adding hatch patterns and entourage. All in all, it would be a time consuming process no matter which way you roll the dice, so you probably need to consider if this particular drawing convention is going to add anything to your project.

I wish CD drawings were this artistic.

SketchUp Pro method:

draw 3D model in sketchup - select your view and cut section - export 2D image as dwg - open in CAD - change line-weights and add detail/entourage. It also helps if you've already drawn some wall sections in CAD beforehand...

it looks like they've used 3D CAD blocks...

2d section line work + 1 point perspective + outline of ppl gardening and taking showers + interns = awesome

I read an interview where they said that it took a whole group of interns and a huge amount of work. All done on cad I think. The drawings were mainly done for the book as opposed to the actual projects.

^ yeah, I can imagine a contractor not being super impressed with sectional perspective drawings with entourage. Unless maybe you only used playmates-in-the-shower entourage.

For once the interns would likely beg to draw those bathroom elevations.

A framer on a job I once worked on built a crucial piece of framing wrong because we had left a scale figure in the drawing, and it masked what he actually needed to see.

Bonehead move on our part, but then it was my first job out of school. The project manager should have known better.

the drawings were most likely extracted from the real working dwgs. No contractor would look at these seriously.

however, we have ourselves used the book as a handy translation tool in our own office. our knowledge of construction jargon in english has become quite bad so it is great that tsukamoto's gang have done the work for us ;-)

I agree that these drawings won't be appropriate for real applications, but since I am still in school, it's just for show. more so for shits and giggles.

thanks for all the suggestions guys. I think the hardest part is finding the vanishing point to make all these drawings work.

^ just make sure everything else in your project is solid before taking the time to do a drawing convention that is more show than information. I've shot myself in the foot more than once spending too much time on the graphic and probably not enough time on the actually meat of the project. Or just be willing to chalk up a bad review to a technical/graphic learning experience.

Although I have also been guilty of spending time on the graphic simply to piss of my studio instructor who insisted on Architectural Record-esque presentations, i.e. white boards, black lines and no extras. We instead choose to make our boards look like a graphic novel, complete with one-liners, dark, moody renderings and lots of colors. Needless to say, he was not impressed but it was the most fun I had in that studio all year.


i wouldnt discount different drawing conventions though, sometimes different relationships need to be expressed in "non-conventional" ways. sometimes, a drawing can tell you more than just a simple section. some materiality on those sections would kick ass though

Kinda cool, but not really anything innovative or new. 3D and a little line work after the fact should be able to achieve this without a ton of effort (obviously the level of construction detail is up to you).

Personally I think they are 'ok', but not that interesting.

that is interesting perspective trace.

the details of tsukamoto and his wife are not so innovative, but are pretty well conceived in order to achieve bigger goals, so i appreciate their work on that level. it is more common that architects treat details as a fetish exercise, where construction is a separate problem from the planning. here the details are not made for the sake of being clever, nor are they ever particularly workman-like (just done because they are being paid to get the work done). and that is an achievement.

which is the reason the perspectives make sense. the buildings bow-wow make are invariably intended to be inhabited. without people they make no sense at all and that is what is being shown here. the technique is not an end in itself but a tool for expressing something that is otherwise harder to see.

something that is different from say mies, where people are frankly irrelevant. different in fact from most architects these days. in that sense the superficial trick of making perspectives from detailed sections is more significant than the (dead easy) technique. which is why i like this book immensely, even though the projects themselves are not my favourites by a long shot.

my guess is that anyone who copies this technique without also understanding the purpose it was used for will not get the same kind of results.

tsukamoto teaches at ucla, but im not sure if he still does.

hasselhoff- is this true that very few people use 3d software in japan? I guess I can see that. I have seen other drawings that wasn't by Tsukamoto, but were also japanse and they happen to make regular cad drawings pop out /.


for those who don't find these drawings to be "spectacular", do you guys have any examples of your favorites?

3d or 2d, it doesn't matter. sharing is knowledge.

jump - I am not dismissing them entirely, I do think that there is a nice hierarchy not found in many drawings. But we were making similar drawings in school, 10+ years ago, ink on mylar, etc. Typically not with as many construction details, but still with 'space' being the emphasized area.


My favorite drawings, that I can recall, are the usual suspects - FLW, Hadid, Libeskind's ink on mylar are quite nice, Miralles and Pinos, early Morphosis, etc.

Go look at their ealier El Croquis for good examples, long before 3D images became the norm.

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