When you export an image with layers and/or a large canvas size from Sketchbook Pro on desktop to a device, if the device cannot support the file, a warning appears. The warning will let you know what the issue is.
With older devices and older versions of Sketchbook, there may be more limitations. For example, when you export an image with 8 layers from Sketchbook Pro to an older device running an older version of Sketchbook, layers may be missing.
TIFF is the native Sketchbook file format. Export to Files provides the ability to directly save a copy of your current sketch to folders on your local device, iCloud or to other available cloud storage services. When exporting, Sketchbook prepares your file and opens the iOS Files browser.
I've been trying to figure this out for a while. When you turn off your background and see the white and gray checkers, that means its background is transparent. But when i export the image with the background layer off, the saved image's background is either a dark gray or black. I also noticed I can't put it into any other programs (even Microsoft word or Google Docs which usually does fine with images with no background) is there a way to save my image with the transparent background and that could be put into other programs? This is very important to me and I am confused.
The PNG file type should work. If you want to test it before putting the PNG in a doc, re-import the PNG into your sketchbook file, turn the background layer back on then change the background color to something other than white to see if it worked. I've also attached some example steps (on this post and the next) of making an image transparent then importing it into a document.
Recently when I've been trying to save/export any sketches, the colours seem to become dull and change to the point where the image no longer looks to be the right colour. At first the images appear to be fine (when viewed as a thumbnail), however when opened the colours are no longer as vibrant. If anyone has any idea as to what I can do to fix this it would be brilliant, thanks
Some versions of SketchBook save your files on the device or machine in a separate folder for the app. This means if the app is ever deleted, your sketches still exist elsewhere. If you are using SketchBook Pro Mobile on iOS, the files are saved within the Gallery, which is part of the app. If the app is ever deleted, your files are deleted, as well. Since this isn't the ideal solution, we've added the iCloud storage option. If you're on an iOS device, we highly recommend checking out the section on saving to the cloud to protect your work.
No matter where your drawings are stored, we highly recommend you back them up. The mobile versions have options for exporting to Dropbox, etc. If it would just kill you to lose your work, back it up!
When saving your work, you can save out an alpha channel and choose the file format. SketchBook supports TIFF, BMP, GIF, JPEG, png, and PSD. The format you select determines whether the image is saved with all its layers or if it is flattened.
Only the TIFF and PSD image formats preserve layers. Saving them as any other image format flattens them. Only use Autodesk SketchBook to read TIFF files containing layers. We do not advise you to open these images in other programs because we cannot guarantee layer preservation.
For Mac App Store users, use SketchBook IOS Options to fit the file to a specific device. The format resizes the image and changes its orientation to fit the device. A maximum of 6 layers is preserved. Additional top layers will be merged.
Save a project to the computer you are using. In the Save or Save As dialog, browse to a location on your machine and tap Save. Files can be saved as any format.
For Mac App Store users*, save a project to iCloud to access it from anywhere and any device or platform. ICloud file management is only supported through the SketchBook iCloud Gallery.
When saving your work, you can save out an alpha channel and choose the file format. SketchBook supports TIFF, BMP, GIF, JPEG, png, and PSD. The format you select determines whether the image is saved with all its layers or is flattened. Saving as a TIFF or PSD preserves your layers.
Hi I'm new here and to the whole game developing scene. My question is I'm very interested in using Spine To animate in Unity but the thing is I use Sketchbook pro to do my art and characters instead of Photoshop. Would I be able to export my work from sketchbook pro to Spine the way Photoshop does or is there no way around it?
You can bring any images into Spine. If you don't use the script for Photoshop (or Gimp, Inkspace, Affinity, etc) then you'll have to position the images in Spine yourself. That just takes a few minutes, unless you have a huge number of images. The alternate is to write an export script for Sketchbook Pro, though I'm not familiar with it so I can't say how hard that would be (but likely harder than positioning the images).
Hi, I use Autodesk Sketchbook for my drawings/character creations for games. From Sketchbook, I can export .tiff or photoshop .psd (but I don't use photoshop). My question is, can the Photoshop script be edited to work for exporting from Autodesk Sketchbook to Spine so that I don't have to manually scale and save each layer as it's own .png?
Indeed, SketchBook doesn't support plugin development. We are thinking about creating an out-of-process exporter of sorts that should work with all kinds of software, provided the software allows exporting layers as individual images. That's still in the planning phase though.
However, I notice that when I export my CV as a PDF, the file size is very large (2MB). This is because there are so many layers being exported (even the hidden ones for some reason).
Exporting creates a PDF that is essentially a master digital copy, ready to be opened in Illustrator or another PDF-savvy app for further editing. All the layers and metadata and other information is intact.
Back in the stone age computers often used a device called a Teletype Model 33 or ASR 33 Teletype machine for console I/O. This was often abbreviated to TTY, and we still use "tty" today but not to refer to ASR 33's. Anyhow, the ASR 33 was very much like a typewriter in operation; it pressed an inked ribbon against paper to produce printout. There was a moveable typebox that moved from left to right printing characters as it arrived. When it reached the rightmost limit, it would stay there overtyping whatever was typed in the last character position until it received a special character called a "carriage return". This would cause the print mechanism to move back to the left hand side of the paper.
It would then be in a position to overtype the line it had just printed, so another control character would be sent to the TTY called a "line feed". This would cause the platen to advance the paper one line.
The upshot of this is that after printing a line, you had to send a carriage return and a line feed, which came to be known as the "line ending characters". The ASCII codes for these special characters were 015 and 012 respectively in octal. We don't use octal any more so today we'd print them as 0x0D and 0x0A.
The ASR33's and similar devices such as the IBM 2741 (which used EBCDIC, not ASCII usually) were slow and noisy and eventually were phased out and replaced by devices with a CRT display instead of paper. These devices were commonly known as "glass TTYs". I'll leave it to the reader to figure out how "glass TTY" was often pronounced.
Around this time we had the introduction of the microprocessor and a number of operating systems developed to run on these systems. It was also realized that the carriage return and linefeed didn't cause physical movement on anything and merely designated the end of a printed line, so it wasn't strictly necessary to have both. The TRS-80 and Apple][e and, later, pre-Intel-based Macintoshes used carriage return (0x0D) only to signify the end of a line. Commodores (Amigas) used linefeeds (0x0A) only, as did Unix, Multics, and many other "big iron" OSes. MS-DOS and its derivative/successor continued to use the CR/LF 0D0A sequence.
The Create web IDE uses 0x0D as a line ending character. Linux uses 0A as a line ending character. It will recognize 0x0D as a carriage return, and that's exactly what it does -- returns the cursor to the beginning of the line without advancing to the next line. So when I export a sketch and attempt to display it on my terminal with a command such as "cat mysketch.ino", all I see is the last line and fragments of previous lines on the right if they were longer than the last line. If I load the sketch into an editor such as vim or nano or joe, it renders the carriage return characters as Ctrl-M or ^M characters and not as newlines.
HI Guys, I would like to use the drawings (with multiple layers) that I make in sketchbook in DB.
However when I try and import the .psd file, I get an error that says, "Parsing error, please check the PSD:.
Does anyone know how to solve this problem
I exported files from Sketchbook and Krita, all supported formats I could, none seems to be working correctly.
tiff files seem almost correct though, but the colour of it almost completely missing.
If you have some time maybe you can confirm this, here what happens here :
1 pic, 1 layer partly transparent with colors, white background not visible.
Exporting from sketchbook to png tiff and psd produces 3 very different results in my XnView pics browser.