HeyGiuseppe, thanks for stopping in
I am NOT recieving logs from the host, which is the entire problem right? The host however can be both the syslog server(which i am recieving plenty of logs from, just not this particular input), and the FW-XXX-FG in from the inputs.conf, which isnt working
Splunk forwarder is running as root, so should have access to read all
On the deploymentserver i can even see the folder and sourcetype under settings -> data inputs -> file and directories
I am recieving internal logs from the syslog server.
I am recieving other logs( for example the cisco logs) from the syslog server
I am NOT recieving logs from the fortigate input from the syslog server (Deployed with the same app as the cisco input)
The user running splunk is root on the syslog server
I have run a input directory tool which is bringing in 6 files. Each file contain 5 worksheets/tabs all with the same naming i.e. "Tab 1" in file 1 has the same format as "Tab 1" in file 2 etc. In essence, my aim is to find an efficient way to Union the data for each tab across all 5 files i.e. All of "Tab1" is in one dataset across all 5 files e.t.c.
I have then used a filter tool to separate the directory per sheet i.e. The first filter filters all "Tab 1" across the files, the second filter filters all "tab 2" etc. Then, I have attempted to use a dynamic input tool as a way to union this data. I have selected a file at random with the correct tab as a sample. Then, I have selected the field which contains the full path including the sheet name. I have then changed the action to "Change entire file path". However, when running, it only outputs the data from one file rather than across all 5.
Please check whether are you getting schema warning issues this would be dropping the sheets and not reading. Follow the below guide if first 2 methods doesn't work the 3rd method should definitely work.
Input function is not working in Jupyter Notebook.As soon as I am running input function, it gets crash and if I am entering any other code after that, it will not run.
Please suggest as I tried to uninstall and then again install but still faces the same issue.
I tried Jupyter Notebook, not Lit. It does not work. Adding await could eliminate that error message. But for input in a loop like the following guess my number game, it asks for one number and stopped the loop.
Experimental several of the environments below use the JupyterLite project to provide a self-contained Jupyter environment that runs in your browser. This is experimental technology and may have some bugs, so please be patient and report any unexpected behavior in the JupyterLite repository."
And keep in mind those are temporary sessions. If you make anything useful, download it to your local system immediately. You can upload notebooks you have to a fresh temporary Jupyter session.
In theory there is complex way to do it with a service worker; however, at this time it remains a challenge to make it something closer to what is expected. More about what is going on and options in JupyterLite / Pyodide here.
Importantly, besides working in JupyterLite / pyodide that can be customized extensively and is more functionally polished, modern, & interactive from the get-go than the legacy console-based input() method. Perhaps even more important for developing code in the Jupyter ecosystem is that same code will be useable in both a typical, full Python kernel (ipykernel) and pyodide, where ipywidgets as been installed. Below I provide more details about that and a place to run it in JupyterLite right now. (Currently ipywidgets was having an issue in the stable branch of JupyterLite, yet a fixed version is available.)
I have EventSystem as part of my scene, with Input System UI Input Module (Script) that has DefaultInputActions Action Asset selected. This was added automatically when I upgraded from old input system.
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This issue that I am having is making it very inconvenient to test stuff, since I always need to run things in maximized mode (takes longer to run) or have to build and run entire scene.
The only solution I have managed to find for time being is reverting UI scenes back to old system and using new system on other scenes, thus having both Input systems selected as Active Input Handling.
The Screen.width and Screen.height wrapper returns the correct value assuming if you only have a single display, which is applicable for the actual build. But if one is developing in a multiple display environment, it returns weird values depending on which display the Editor is on and if the GameView is in a separate display.
It has been an annoying issue for developers for a long time and has confused even more developers with the introduction of Screen.resolution. It still confuses the hell out of developers as to which is the actual screen size to be used for calculation. especially if you are doing your own raycasting for UI in 3D space.
So after few days of trying to solve this issue, I basically created new project and went step by step, replacing files one by one. I wanted to see what is the difference between working project (from Unity tutorials) and mine.
I guess the bug has some relation with Window > Analysis > Input Debugger > options > Simulate Touch input from mouse or pen
The input issue started when i tried this option. And weird thing is the touch input getting registered on non game/simulator Tabs with returning NAN values in touch position.
Are you working out of a Blank project or are you using one of the Template projects? If you are using one of the Templates, the Character blueprint in use may have Block Input enabled by default (you can check by opening the Character blueprint, going to Defaults and looking for the Input section > Block Input).
I was experiencing the exact same problem also with the Top-down project. None of the above solutions will work since the input handler at the top of the stack is the MyController Blueprint, which has its Defaults->Input->Block Input property set to TRUE. Flip that bit to FALSE and then user input gets sent down the stack to MyPlayer blueprint or any other object that is registered to listen.
We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.
There were a set of extra steps I needed to take with Ubuntu 14.04 that got Japanese text input working, but the same steps seem to not apply to 16.04. The system toggles between "En" and "Ja", but all it's doing (functionally) is switching from an English keyboard layout to a Japanese keyboard layout. I installed in English with my location in Japan, which triggered Japanese language support (which isn't working). I also tried a clean install in Japanese that installed all menus, etc. in Japanese, but also had non-functional Japanese input, so I did a third install in English again - with Japan as the local - which is where I stand now with it. Any help with this issue greatly appreciated, as I need to be able to input Japanese text.
But, when I set BUTTON_PIN to any other digital pin (signal cable of button is connected to corresponding pin of course) the led doesn't even turn on!
That means that pin 12 (Led Pin) is at 0V even when the button is not pressed, which is surprising.
I can also see that LED turns ON intermittently may be due to interference?
I got the answer.
I assume it is a mistake of the manufacturer: 5V and Ground pin of the button are inverted. Pressed or not, signal pin of the button was 0 if the button was connected as shown in the datasheet.
I connected
"-" pin of the button to arduino's 5V
5V of the button to arduino's ground
diego_arduino:
There is just 1 thing that I remarked and I don't know if it is normal: when pin 13 is set as input, digitalread of the pin returns 1 even if the input signal is 0. But that is another problem...
NOTE: Digital pin 13 is harder to use as a digital input than the other digital pins because it has an LED and resistor attached to it that's soldered to the board on most boards. If you enable its internal 20k pull-up resistor, it will hang at around 1.7V instead of the expected 5V because the onboard LED and series resistor pull the voltage level down, meaning it always returns LOW. If you must use pin 13 as a digital input, set its pinMode() to INPUT and use an external pull down resistor.
I am facing the following issue. I have a big project on Overleaf that I split into many separate files. All those files are included into the main.tex file using the \input command. After some time I realised how slowly the project is compiling. I read something about the benefits of using \include for including the contents from different files. Mainly it will increase the speed because if the included file is not changed it does not need to be recompiled. Sadly the \input command is working but when I change to the \include the content is not showing up, but I am also not getting any error message. Maybe someone can help me with this.
I had the opposite of the reported issue (\input was not displaying). Sharing this still since it is related. Hope this helps someone. My project setup is main.tex calls \inputfile1.tex then \inputfile2.tex. The issue I faced is, the contents upto file1.tex was displayed, but the content from file2.tex was not displaying.
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