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hello!
i'm trying to understand the components of this game.
but i can't get where the order of drawing is set,
like, the background first then the player and objects and then the hud
Helhp
Matty Moriates
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Nov 23, 2013, 4:48:22 PM11/23/13
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My understanding is that the RenderSystem takes a priority parameter for what to render. These priority values are defined in SortConstants.
The LevelSystem uses these constants in its loadLevel method which passes them to the LevelBuilder class. I know that isn't a very clear picture, but this should give you somewhere to start looking to further understand how it works.