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Solution: remove AdMob ;)
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Is it just using an Android API? Seriously search for fadeout in the code
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I did make some progress last night though: it looks the Thesourcecomponent class is calling a method in the HudSystemdSystem class that starts to fade the on screen bitmap items. Then once fading is done, it changes the game event and eventually stops the game.
I'm hoping with this info, I'll be able to get that fade method to somehow apply to the ad as well. Will circle around once I have a solution (hopefully tonight, lol)
Thanks!