SpetznasMCis right, it will be along time before any solution is found. there is a method that worked for me but does crash the game sometimes (make sure to save every 5 min) you could use steam work shop or mess around with CheatEngine, cheat engine worked for me but its a 50/50 chance the game will crash.
well i guess it would be nice to have unlimited cp. I stopped playing the game though and wont buy from that company ever again. If they hate people, who just wanna enjoy the single-player part so hard they target trainers specifically i dont want to support them.
From above, if you play gates of hell with wemod running on background no matter whether you launch through wemod or just have wemod running on background only, the game will detect wemod and crash. Even though you are not running the cheat.
From reading these forums, it seems like a common sentiment is that it doesn't matter if someone else is cheating, but that's part of why this subject is interesting -- why would someone cheat on a language learning app? What do they get out of it?
I'd love to hear your insights, and if you have experience with a cheater yourself, that would be useful as well (also, if you've used cheats/bots or something similar in the past and would be willing to talk about it, I'd be very interested in that perspective).
I didn't notice much outright cheating in leagues with bots mining XP. What I called cheating was nerfing -- Duolingo Story Readers, and those doing Unit One review lessons under the timer, etc. Most people doing that sort of stuff tend to justify it to themselves. "Well, you do need the practice," " stories are fun and useful," etc.
They did a great job with Duo for schools with leagues. You're now in a noncompetitive league with your classmates with no prizes, buckets, or demotion zones. You have access to the cooperative competition like daily quests, friends quests, and badges. You also have the social features too. It wouldn't be too hard to extend this to everyone -- have an option for a noncompetitive league which puts you in a league of thirty with no demotion zones or prizes. This would also give access to the cooperative challenges & social features.
Years ago Sean Columbo said that he understood that league competition doesn't work for a lot of people, but the only choice you had was make your profile private or not. He also said that it was difficult to divorce leagues and private profiles. Now they have technology built for noncompetitive leagues which would essentially do that. As of yet, they have not introduced them to the public, only schools. They ought to put this noncompetitive league thing into place. It wouldn't turn competitive--in the past, they had no awards and less onerous demotion zones & leagues weren't competitive in those cases.
When we had the tree, stories were far too easy for the amount of XP awarded for reading.
Since 'crowns' have de facto been abandoned, there are no more 'crown gates' unlocking 'new stories' ...
and finally many courses don't have stories. Among my six courses only two have them.
"We all cheat at least a little bit, some of us in family games of monopoly others on their taxes. Aleks asks if the digital era has made that easier; with less apparent consequence and therefore more tempting? If that's the case where does that lead us.
Why for example would people hack the language learning app Duolingo to achieve an entirely meaningless high score, just to beat those of their fellow learners?"
I just came in 3rd place in the Diamond league last Sunday and was also one of the winners of the diamond league tournament finals (I had a bit over 15,000 XP. The guy who came in first place was posting 8,000 XP in the early morning and then again in the afternoon every day but Sunday where he posted 4,000 XP for a total of 100,000 XP. I work on Duolingo throughout each day when I get a break. I saw those around me actively on the app at various times but never saw him active. Last Thursday afternoon I finished up a few lessons and he had 56,000 XP at that time and still was not active. However, when I rejoined the app an hour later he now had a total of 64,000 XP and still was not actively on line with the app. I am 100% sure that this is not physically possible in an hour. It seems to be impossible to contact Duolingo so I am not sure how to handle this.
But with some strange strategies it's possible to earn a lot in a short time. With early bird and night owl chest you can get a xp boost. If you do it on two devices, in my case on an IPad and an Android device it is possible to get 4 of them every day. If they are used for example in speaking exercises and you use both devices beside it is possible to earn approximately 1000-1500 in 15 minutes.
Here's a theory. One of the main motivations I can see for someone to create bots to overwhelmed the XP system with ridiculously high numbers that can't be matched by people actually playing on the app is to disrupt that system. Maybe they just do it for fun because they like to mess around with people. Maybe they do it because they want to undermine Duolingo. I'm sure Duolingo has instituted this system of gamification in order to try to motivate users and generate a bit more compulsive behavior. I can say that that generally works even on those of us who are not inclined in that direction. If you are close to the cut off for staying in a league or for winning a top three slot, you are more likely to spend that extra five minutes to get there than you would be, if there was no such incentive, even if it doesn't really matter if you win the Duolingo leaderboard or not. It follows them that those who create the bots may be motivated by disrupting this aspect of the game for Duolingo users. Just a thought. I would think this might give Duolingo a reason to look into ridiculously high numbers. I know that my motivation to follow the leader boards and go the extra few minutes has definitely decreased over the past year when I have seen that it is no longer possible to win any diamond league leaderboard with human effort, not just sometimes, but ever anymore.
This is obviously an oldish thread. However, I'm moved to comment. I'm a new, very keen DuoLingo user, I think that it's great. Inevitably, even as adults, we can get caught up in XP and they are, under normal circumstances, a significant motivator. That motivation suffers significantly when you suspect that someone is manipulating the system in some way. We are at the end of a league week. I've worked extremely hard to get around 13K XP in the first 6 days and was 6K ahead of someone who somehow could clock 2-3K in a couple of hours on three other occasions in the week when they logged in. Last night I recorded that they had done 3600 in a single hour and having been 6k in front, this morning after only two hours of them logging on I am 4000XP behind....they have averaged 2500 XP per hour. To put that into perspective, I worked continually, with double point bonuses etc and had 583XP in a similar one hour period. I've contacted DuoLingo asking for an explanation of how this is humanly (not AI) possible...For now I'm loving how Duolingo is stimulating my learning but am disappointed that I can no longer apparently enjoy the fun of rewards earned transparently by just good old fashioned hard work.
. I've worked extremely hard to get around 13K XP in the first 6 days and was 6K ahead of someone who somehow could clock 2-3K in a couple of hours on three other occasions in the week when they logged in.
Quite right John - I've got my head round it now but really good to hear from you. In fact I think that the Duo Buho works best with other resources so I've pointedly looked at vocab and grammar books this morning rather than focus on XP....I do await with interest though to see whether the wise Owl will come back to me with some thoughts on number boosting
So, the week is coming to an end. I've heard back from Duolingo (very efficient) and they are going to investigate what I've expereinced this week. It does appear that for some, winning the league/ acruing XP is a big focus. Doing the washing up this morning (!) an image came to mind...that of "winning in a Monopoly game" by introducing toy notes from another source e.g out of another game - yes, you won, but isn't it a little hollow? I'm going to try to attach an image of the scores. I've screened out the person's name. At the first arrow there was a 5000 XP difference between us (I was up)...I'd been chugging along steadiliy in the week. The other person in fact didn't add any on two days. Never mind though as at the point of the second arrow XP were added by the "winner" to neutralise the lead that I'd built. At the point of the third arrow more were added to create a 6000 lead......what was incomprehensible (to me) was that the XP were added at a rate of 3600 PER HOUR at one point and the slowest rate was around 2000 per hour....working flat out I put in 580 in an hour, using double XP bonuses etc. I'm at least intermediate in the language but given the time it takes to change screens..let's say 3600 XP in 55minutues you'd need to be gaining 65 XP every single minute, sustained for an hour.....some tasks give you 80XP on double points...may be bonuses were acrued but this rate happened not once but on three sustained occasions (for a couple of hours anyway) as the week closed, just saying!
They said a few years ago that 5% of Duolingo users were subscriptions. Even if they doubled that, that's ten percent. The thing is, every time we turn the leagues off in the classroom, I get in a league with at least 50% paying to cheat with their super accounts. This week it's 80%. Some might be paying with soft dollars (such as on a trial subscription) but even considering that the numbers are whacked out.
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