more player skins

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Sean

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May 23, 2011, 5:27:39 AM5/23/11
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Hi all,
After reading articles about skinning video players,I have a question:
How can I make a player skin my self?
There are 4 demo skins in reops project, can anybody share more skins
or share the way to make a new skin?

turbidity

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May 23, 2011, 12:57:38 PM5/23/11
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Hi Sean,

The main process for making a skin is this:

1. Take an existing skin and save it under a different name
2. Alter the symbols in the library to have the appearance you want
3. export the SWF and specify its path in the config XML where the
skin path is specified

There's a set of buttons/controls allowable in the ControlBar. You can
add and remove them generally at will as long as you give them the
right instance names. To see what controls/instance names are
available, look at the ControlBar class.

That workflow is reliant on keeping the _code_ object in the library
the same. If you want to modify the code behind the components to add
or alter functionality, you'll need to remove the _code_ object and
then in File > ActionScript Settings go in and add a source directory
pointing at the src folder in the REOPS project. Then your FLA will be
able to find the classes it needs for the components.

There's also an article here on skinning:
http://code.google.com/p/reops/downloads/detail?name=03_REOPS_Skinning_And_Control_Bar_System.pdf

Nils

Sean

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May 24, 2011, 3:21:11 AM5/24/11
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Hi Turbldty,
Thanks for you help, it's really helpful;)
And what about skin color? can I config color without modify fla skin
source files?




On May 24, 12:57 am, turbidity <nils.thingv...@gmail.com> wrote:
> Hi Sean,
>
> The main process for making a skin is this:
>
> 1. Take an existing skin and save it under a different name
> 2. Alter the symbols in the library to have the appearance you want
> 3. export the SWF and specify its path in the config XML where the
> skin path is specified
>
> There's a set of buttons/controls allowable in the ControlBar. You can
> add and remove them generally at will as long as you give them the
> right instance names. To see what controls/instance names are
> available, look at the ControlBar class.
>
> That workflow is reliant on keeping the _code_ object in the library
> the same. If you want to modify the code behind the components to add
> or alter functionality, you'll need to remove the _code_ object and
> then in File > ActionScript Settings go in and add a source directory
> pointing at the src folder in the REOPS project. Then your FLA will be
> able to find the classes it needs for the components.
>
> There's also an article here on skinning:http://code.google.com/p/reops/downloads/detail?name=03_REOPS_Skinnin...

turbidity

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May 24, 2011, 11:14:17 AM5/24/11
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Sorry, but there's no CSS support or color settings. Everything about
the skin's appearance is controlled through the skin file.

Nils

Sean

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May 25, 2011, 4:07:07 AM5/25/11
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thanks turbidity;)
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