Ray reported success!
------- Forwarded message follows -------
From: Raymond Manley <
rayma...@gmail.com>
Date sent: Sat, 19 Nov 2016 15:07:22 -0600
Subject: Re: Editing Sound Files
To: Mark DiVecchio <
ma...@silogic.com>
I've replaced a whole host of sounds etc and it all works perfectly. Have
added all kinds of clips from PS3 file to original PS2 file. Thank you
greatly for your work on this.
I know the application was setup the way it is for a reason but I was
thinking as I was doing the process that after clicking "Do it", it would
save a number of clicks and speed the process it it automatically
re-analyzed (with no other popups). Only mentioning this in case the
application is modified at some point in how it functions as it works great
now. Have a good weekend.
On Sat, Nov 19, 2016 at 1:13 PM, Raymond Manley <
rayma...@gmail.com>
wrote:
> You were correct, PS2 board cannot play newer PS3 sound clips. Plays back
> incorrect as static.
>
> On Sat, Nov 19, 2016 at 12:38 PM, Raymond Manley <
rayma...@gmail.com>
> wrote:
>
>> Hi there, yes I did and am doing analysis now of files and have now put
>> new PS3 chuffs in PS2 file and will test out. Loading to PS3 board. Will
>> also try out loading to PS2 board just to see what happens. will keep you
>> posted.
>>
>> On Sat, Nov 19, 2016 at 11:21 AM, Mark DiVecchio <
ma...@silogic.com>
>> wrote:
>>
>>> Great. Did you copy all 5 whistle files?
>>>
>>> On November 19, 2016 8:37:43 AM PST, Raymond Manley <
>>>
rayma...@gmail.com> wrote:
>>>>
>>>> Hi Mark,
>>>>
>>>> The file works. Loaded PS2 whistle to a PS3 file. Running it right
>>>> now. Will reply more later if i encounter any issues but so far it looks
>>>> like it works good.
>>>>
>>>> On Sat, Nov 19, 2016 at 9:23 AM, Mark DiVecchio <
ma...@silogic.com>
>>>> wrote:
>>>>
>>>>> Ray,
>>>>>
>>>>> Thanks for the input. I will check the filename length in the program.
>>>>>
>>>>> I'm going to make sure that error messages are more clearly shown.
>>>>>
>>>>> Mark
>>>>>
>>>>> From: Raymond Manley <
rayma...@gmail.com>
>>>>> Date sent: Sat, 19 Nov 2016 09:06:30 -0600
>>>>> Subject: Re: Editing Sound Files
>>>>> To: Mark DiVecchio <
ma...@silogic.com>
>>>>>
>>>>> > Hi Mark, I tried again this morning and got it working. I think my
>>>>> > filenames may have been too long. Im doing a test load now of a PS3
>>>>> file
>>>>> > with a PS2 whistle. Thank you so very much. Will keep you posted.
>>>>> >
>>>>> > On Sat, Nov 19, 2016 at 8:21 AM, Mark DiVecchio <
ma...@silogic.com>
>>>>> wrote:
>>>>> >
>>>>> > > Ray,
>>>>> > >
>>>>> > > Could you also email me the contents of the "Messages" window after
>>>>> > > you try an edit?
>>>>> > >
>>>>> > > You can right click on it and copy it to the clipboard then paste
>>>>> it in an
>>>>> > > email.
>>>>> > >
>>>>> > > Mark
>>>>> > >
>>>>> > > Date sent: Fri, 18 Nov 2016 19:54:42 -0800 (PST)
>>>>> > > From: Raymond Manley <
rayma...@gmail.com>
>>>>> > > To: Remote Train Control <remote-train-control@googlegr
>>>>>
oups.com>
>>>>> > > Copies to:
ma...@silogic.com
>>>>> > > Subject: Re: Editing Sound Files
>>>>> > >
>>>>> > > > I just tried to update Clip#152 in a PS3 steam file with a clip
>>>>> from a
>>>>> > > PS2
>>>>> > > > steam file and after clicking Do it, nothing seems to update.
>>>>> Tried
>>>>> > > > clicking analyze but the sound clip is still the same. Not sure
>>>>> if the
>>>>> > > > problem is because it's coming from a PS2 file. Let me know if
>>>>> you need
>>>>> > > > more information or copies of the files I'm using.
>>>>> > > >
>>>>> > > > Thank you for your work on this.
>>>>> > > >
>>>>> > > > Raymond
>>>>> > > >
>>>>> > > > On Friday, November 18, 2016 at 4:31:24 PM UTC-6, Mark DiVecchio
>>>>> wrote:
>>>>> > > > >
>>>>> > > > > Version 1.1.1 of ADPCM is a beta test version which allows
>>>>> certain
>>>>> > > changes
>>>>> > > > > to be made to the sound file. I am looking for a few people
>>>>> > > > > who are willing to try the procedure and report results. If
>>>>> you would
>>>>> > > like
>>>>> > > > > to try it, you can get it at:
>>>>> > > > >
>>>>> > > > >
http://www.silogic.com/trains/RTC/ADPCM_1.1.1.zip
>>>>> > > > >
>>>>> > > > > ADPCM will allow you to replace a clip in a sound file with a
>>>>> clip from
>>>>> > > > > another sound file.
>>>>> > > > >
>>>>> > > > > Instructions:
>>>>> > > > >
>>>>> > > > > 1 Start with a sound file downloaded from the engine's web
>>>>> page as
>>>>> > > I
>>>>> > > > > describe in "Getting Sound Files" on the web page. Make a copy
>>>>> of it
>>>>> > > and
>>>>> > > > > work with the copy.
>>>>> > > > > 2 Run ADPCM and [Browse] or Drag & Drop the sound file
>>>>> into the
>>>>> > > > > Filename entry box.
>>>>> > > > > 3 Press the [Analyze] button. Note the value for "End of
>>>>> Sounds"
>>>>> > > which
>>>>> > > > > displays in the "Messages" box. More about this later.
>>>>> > > > > 4 Scroll down the index table to the clip that you want to
>>>>> change.
>>>>> > > > > Click on that row in the index.
>>>>> > > > > 5 Then right click on the row and select "Edit Clip".
>>>>> > > > > 6 Click on "Replace clip with a clip from another sound
>>>>> file" but
>>>>> > > it
>>>>> > > > > will probably already be selected. Note that option just below
>>>>> it does
>>>>> > > not
>>>>> > > > > work yet.
>>>>> > > > > 7 Press [Browse] or Drag & Drop the sound file that you
>>>>> will be
>>>>> > > taking
>>>>> > > > > the clip from.
>>>>> > > > > 8 Type the Clip Number of the clip in that sound file.
>>>>> > > > > 9 Press [Do It].
>>>>> > > > > 10 When the transfer is complete, you can press [Analyze]
>>>>> to look
>>>>> > > at
>>>>> > > > > and test the result of the clip change.
>>>>> > > > > 11 The file selected in step 2 has been updated (which is
>>>>> why you
>>>>> > > > > should work with a copy) and can be transfered to the engine
>>>>> using the
>>>>> > > DCS
>>>>> > > > > Loader.
>>>>> > > > > 12 You can go back to step 4 and change another clip.
>>>>> > > > >
>>>>> > > > >
>>>>> > > > > Notes:
>>>>> > > > >
>>>>> > > > > 1. If you replace a short clip with a longer clip (look at the
>>>>> Length
>>>>> > > > > field of the clips), the sound file will grow. Right now, it
>>>>> is up to
>>>>> > > you
>>>>> > > > > to do the math using the "End of Sounds' value along with how
>>>>> much
>>>>> > > > > additional space is needed by the new clip.
>>>>> > > > > If you exceed the file size (PS2: 1MB or 2MB, PS3: 4MB), I
>>>>> don't know
>>>>> > > what
>>>>> > > > > will happen. If you replace a clip with a shorter clip, the
>>>>> unused
>>>>> > > space is
>>>>> > > > > available for other clips.
>>>>> > > > >
>>>>> > > > > 2. With a few exceptions, clips seem to be randomly located in
>>>>> the
>>>>> > > index
>>>>> > > > > depending on the engine. ADPCM will not let you put a clip
>>>>> into a
>>>>> > > > > previously empty clip number. The engine would not know what
>>>>> to do
>>>>> > > with it.
>>>>> > > > >
>>>>> > > > > 3. Here are a few of what seem to be fixed clip # locations:
>>>>> > > > > 152 Engine whistle
>>>>> > > > > 153 Ending #1 for the whistle
>>>>> > > > > 154 Ending #2 for the whistle
>>>>> > > > > 155 Ending #3 for the whistle
>>>>> > > > > 156 Ending #4 for the whistle
>>>>> > > > > ----- you should always change all 5
>>>>> of these
>>>>> > > clip
>>>>> > > > > at the same time
>>>>> > > > > 157 Bell
>>>>> > > > >
>>>>> > > > > 4. Do not put a 24 bit PCM clip into a PS2 sound file. As far
>>>>> as I
>>>>> > > know,
>>>>> > > > > PS2 engines cannot play 24 bit PCM sound clips. PS3 engines
>>>>> can play
>>>>> > > both
>>>>> > > > > types of sound clips.
>>>>> > > > >
>>>>> > > > > 5. I've tried this with a few engines and it seems to work. If
>>>>> any
>>>>> > > changed
>>>>> > > > > clips don't play correctly, you can always just reload the
>>>>> original
>>>>> > > sound
>>>>> > > > > file back into the engine. That said, I am not responsible for
>>>>> anything
>>>>> > > > > that happens to your engines as a
>>>>> > > > > result of using ADPCM. I use version 5.0 of the DCS Loader.
>>>>> > > > >
>>>>> > > > > I'd appreciate hearing any insights you have about other clips
>>>>> and how
>>>>> > > > > they are used.
>>>>> > > > >
>>>>> > > > > --
>>>>> > > > > Mark DiVecchio K3FWT
http://www.silogic.com Rainbow, CA 92028
>>>>> > > > > My Genealogy Web Site :
http://www.silogic.com/
>>>>> > > genealogy/genealogy.html
>>>>> > > > > My Model Trains Web Site :
http://www.silogic.com/trains/
>>>>> layout.html
>>>>> > > > >
>>>>> > > > >
>>>>> > >
>>>>> > >
>>>>> > >
>>>>> > > --
>>>>> > > Mark DiVecchio K3FWT
http://www.silogic.com Rainbow, CA 92028
>>>>> > > My Genealogy Web Site :
http://www.silogic.com/genealo
>>>>> gy/genealogy.html
>>>>> > > My Model Trains Web Site :
http://www.silogic.com/trains/
>>>>> layout.html
>>>>> > >
>>>>> > >
>>>>> >
>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> Mark DiVecchio K3FWT
http://www.silogic.com Rainbow, CA 92028
>>>>> My Genealogy Web Site :
http://www.silogic.com/genealo
>>>>> gy/genealogy.html
>>>>> My Model Trains Web Site :
http://www.silogic.com/trains/layout.html
>>>>>
>>>>>
>>>>
>>> --
>>> Sent from my Android device with K-9 Mail. Please excuse my brevity.
>>>
>>
>>
>
------- End of forwarded message -------
--
Mark DiVecchio K3FWT
http://www.silogic.com Rainbow, CA 92028
My Genealogy Web Site :
http://www.silogic.com/genealogy/genealogy.html
My Model Trains Web Site :
http://www.silogic.com/trains/layout.html