Something you should investigate carefully before going the vector route is the host of elevation problems people report using it. I considered it when I went with FTX Global some years ago, but ended up using Ultimate Terrain for my vector scenery instead, because Orbx FTX Vector is widely reported to really mess with elevations of airports the world over. It has an airport elevation tool that allows some control, but it looks to still have issues, especially if you fly to less-travelled airports or use 3rd party terrain mesh. I have (and really like) a large number of Orbx regional and airport sceneries, but still have my reservations about Vector.
Sorry to hijack this thread but which settings would you recommend I disable for FPS gain? I only started using vector with V4 and haven't noticed too much of a hit but I haven't been looking much. In certain heavy hitting areas such as London or Socal I'm a few FPS short of being able to lock to my monitor refresh rate so I'm trying to disable a bit in vector to get that smoothness back. Everything is enabled for me currently except frozen surface. It looks like tertiary roads are a start.
Just my brief thoughts about this since it is becoming an elevation issue thread, not a performance thread. When discussing airport elevation issues, it's important to note which mesh your using and what mesh resolution and tessellation settings in sim. I'm running P3Dv4.2 with orbx vector, toposim mesh and a mesh resolution setting of 1m and tessellation at ultra. It's entirely possible (likely) that these issues are not vector related, but a combination of things.
Substance 3D Designer supports 3 modes of bringing in or creating new resources for use in your graph. These resources can be of many different types, including but not limited to bitmaps, vector graphics, 3D scenes and fonts. This page explains the different methods and when each one is best used.
A special case is when you create a new bitmap or SVG: these files will show up in your Explorer and behave like an imported resource, but without requiring an external file. They can be modified in Designer. New bitmaps and SVG's created in this way are good if you don't need to rely on an external editor: for example when you just want a quick and simple vector shape, or a simple painted 2D-bitmap mask.
An imported resource can then be edited in Designer using the bitmap painting tools or vector editing tools in the 2D view, once placed in the graph. Imported resources are no longer linked to their original source files: meaning if you change, remove or update the file originally imported, this has no effect on the resource in Designer.
Das steht in der oben schon erwähnten, deutschen Anleitung der Version 1.51 drin, dass da eine bgl von ADE generiert wird, weil die Daten der Scenery in P3D nicht angerührt werden und man durch das Löschen dieser bgl die Änderung der Airport altitude rückgängig machen kann.
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