Butit's not enough. The musics playing time are scripted in the SkirmishScript.scp. EA has set up the playing time for every tracks. You will need to modify the srcipt too if you want to change the ZH musics.
First, extract the SkirmishScript.scp from the .big file and extract it to the "Script" folder located in your zero hour directore + data/. Then Open the world builder and open any map. Open the SkirmishScript as soon as the map was loaded via the "script" button. And then, go to the Neutral folder and edit the music tracks for every factions (GLA, China, America). You should remember which tracks you have replaced with your own music. Remember the file name and open the script with the same name. Go to music lenght script and edit it. Change the value with your new music's play length (convert it to seconds first and add 10-30 seconds to it's value because EA gave every original music tracks a delay of 10-30 seconds for the tracks)
C'mon guys, don't tell me you don't know how to do this. It's very simple. If you have (at least) 512 MB ram or more, then just run a mp3 player in the background and turn off the music or lower it's volume to zero. It's that easy, & it works for any game.
anyone got a generals big Decompiler? Generals moding is more confusing than anyother gave iv moded. There Realy arn't good Program for editing generals. Tibed 2 Lacks Power and its not to effective. Fire front Has no editing tools for Generals and i could go on. The modes way is the was to go, now if only the moders was was a bit more simple. Masked Shah is insane i will go and hide in one of my many Insta charge Tunnel network/Sneek attack.
Your creativity, dedication, and intelligence is being tested when you're modding games. You will need to make new things with limited power. Don't count on applications too much. Manual editing, even though looks simple is the best. You will find new things more than using modding applications. If all you do when modding is using templates, then you won't progress much. Even TibEd users still use notepad to mod things, like Thierry.
And gunner the gunner, don't blame TIbEd 2 for the lack of power, it's quite powerfull. It's just you don't know how to use it. Thierry, my ex-boss can use it to create new things. My guess is, no offense man, but you aren't good enough to mod ZH. You must be patience in modding, and you must have great dedication, then you can become a great modder if you have those.
I like games where I can play my music list - I played the blitzkrieg mod before with Pink floyd playing on my media player in the background - it was very mellow and very relaxing...despite the fascist hordes trying to break my defenses.
How long would it you take to learn music production and produce your first music album? What are some of the stages and steps in such a journey? And what are some practical lessons and tips I uncovered as a noice music producer going from zero to album?_
The short answer to the first question is that it took me roughly 500 hours of dedicated focused attention to learn, create and produce my first music album, Take Life Chill. To the second, I believe there were roughly 4 phases or levels spanning about 2 and half years.
I highly recommend getting a starter Midi keyboard and integrating it into your default setup and workflow. Having a single device ready to go removes many of the creative barriers to showing up and starting.
Two additional purchases are pretty essential for most beginning music producers, namely a decent set of headphones and an audio interface. An audio interface allows you to record audio in, namely via a microphone, guitar or synthesizer. Audio interface enables you to send audio out to your studio monitors or speakers as well as listen using your headphones. There are numerous choices, but I ended up with Focusrite Scarlett 2i2 as my starter audio interface and Sony MDR7506 as my starter producer headphones.
With a decent set of headphones I started to look the part as a DJ or music producer too. Headphones made my creation experience more immersive and saved my loved ones around me from suffering during my sound discovery phase.
Over the next 6 to 9 months and the heart of a pretty scary period of the COVID-19 pandemic lockdown in Los Angeles, I continued to play and explore music and music production. I started to watch a lot of videos about music production and read various articles on approaches and gear.
One benefit of watching hours of free videos on music production is that gave me a lot of examples of others who had built up skills to make music and gave me a sense of the music production landscape.
Besides Garageband, I stumbled into a couple different tools and approaches during my early discovery phase. As a software developer and designer I tend to spend a good deal of time on my computer. So, hoping to spend less time on my computer, I was initially quite drawn to iOS or app-based music tools. My two initial favorites were:
Generative music refers an algorithmic approach to music creation that was popularized by Brian Eno to describe music that is ever-different and ever-changing. Essentially you program evolving patterns such that the sounds are always changing and overlapping to create new sonic experiences. Often the time lengths differ too meaning the patterns intersect in unique ways over time.
Much of my early interest in modular likely stemmed from my general interest in electronics, hardware and computers, but frankly modular synths came with a pretty heavy price tag to just get started, likely a few thousand dollars to just get started.
TLDR: Choosing a professional DAW (Ableton Live) triggered a new phase of skill-building for me around several key music production tools and essential techniques. Though it takes hard work, mastering your DAW is fundamental for any (new) music producer. New gear, play and continual trial and error on my DAW led me into making new songs and eventually to releasing my first tracks to share on Soundcloud and YouTube.
Besides composition and instruments, DAWs give you access to audio effects, like EQ and reverb, to further sculpt sounds. In the end, a DAW enables a music producer to bring together different notes, sounds and effects into a final song you can export to share and release. In my own case, after multiple months noodling on different music making methods, I was looking for a tool to give me more capabilities as a music producer. I was looking for a professional DAW. But which DAW?
Since I knew that getting good at Ableton Live would be key to leveling up and making better songs, following a few trial days, I decided to dedicate about 6 or 7 weeks to actively learning Ableton. I bought a book and online course and worked through the basics, fundamentals and a selection of the advanced topics. I probably could have achieved the same results with free YouTube videos and blog posts, but I personally find the small investment and $$$ in a class or book forces me to utilize a paid resource and actually learn.
Along with up-ing my music production skills, I elected to complement my composition and song writing skills through learning an instrument. In my case, I surpressed my childhood demons around learning piano and started some regular piano practice using a piano learning app (Simply Piano). Simply Piano and similar apps provide adaptive feedback as you play to help you immediately recognize your mistakes. They also provide a progressive path to piano skills towards playing simplified pop songs. It was fun too.
Unless you intuitively know your type of music, unfortunately finding a genre to produce can be a challenge. In my case, I benefited from exploring a range of genres and producing a wide-range of initial (terrible) songs. I just tried making stuff. I listened to a lot of different songs and genres and those that resonated with, I tried to make something similar or in the same vibe. One of the benefits of music production compared with say foreign language speaking is that you get to use your own taste and listening to judge what you produce. By actively listening to various genres, you develop a feel or mental model for good sounding songs in a genre. You can then use that taste and genre perception to evaluate your own music and improve. In order to improve as a music producer, you gotta do it regularly and get feedback, both with your own ears but also from others.
In turn, by producing songs you get better. By listening to a range of existing music, trying on aspects of it and reproducing core element of it anew in your own way in your own songs, you find your own genre and you get to become your own music artist along the way.
As a music producer we have a lot of potential decisions to make from end-to-end in producing a song. Creating templates and developing specific instruments essentially removes certain wide-open choices and gives you a reliable default choice to get started with. In my case, I developed initially one core Ableton Live Template for Electronic Indie Music which I used and developed extensively. I subsequently created a few other genre-specific templates and custom instruments to help initiate a new song. With these templates I could quickly get up and running on a new song in less time and with less choices to make.
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