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Has anybody had an issue with the quick elevation editor not recognising certain feature lines? It is happening to me about 40 percent of the time. I noteced it when starting at a new company 2 years ago. It will let me edit every feature line but one (usually the one I'm trying to edit).
I'm having the same issue with my drawings. I checked to make sure they are on the same site but still the editor does not recognize some of the feature lines. I've audited my drawing, recovered it and it will work at times and than go into not recognized the feature lines. Any help would be greatly appreciated. Thanks
I'm trying to edit the grades between feature lines i created. At first I can use the quick elevation edit tool to change them then after a few min it quits working. Sometimes some of them will randomly allow me to change the grade once then after that i can't get the green triangle and snap to it. Some feature lines never allow me to snap do them and change anything at all. I can snap to most of the PI's and see the elevation at them, some of them I can't.
I am also receiving these issues where the Quick Elevation Editor will only allow one point to be edited, then we have to escape out and try again, but if we audit, it finds one error. Once the audit is ran, we are able to then repeat the command, but eventually after repeating this it causes the drawing to crash.
Trying to edit feature lines in C3D 2019 and I'm getting the same problem. This command is very useful when it is working. I've tried everything listed in this thread and nothing has fixed it. Very frustrated.
I started using the elevation editor panel and noticed that I had some crossing PI's where there wasn't any lines. I made sure my layers were all on and thawed and detached all the XREF's and still had this PI that I couldn't get rid of. So, I created a new site and started moving all my feature lines to that site. That did the trick. Now I can use the QEE tool on all my feature lines and the strange crossing PI's are gone.
Featurelines are one of the most sensitive objects in C3D, if you start experiencing weird things happening to your file those are signs of corruption, AUDIT your file to fix any errors until the results of the commands return 0
Note in the attachment that the cursor is hovered over the green fline in Site 1 but it only highlights the blue fline in Site2 because that is the current site. Using the S option in the command line will permit editing of the other fline.
The QQE will stop referencing other feature lines if you create feature lines on a different site. If you add a new feature line to the site you are working within it will then take preference to the feature lines associated with that site.......make sense?
I created a feature line on a TEMP site and style and lost my ability the QQE the feature lines on my DESIGN site. So I drafted one feature line back on the DESIGN site and style and then my QQE was working for those feature lines again.
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Would still love to know if I'm missing an obvious source of documentation or examples for Monaco. I pieced this together using -editor/api/index.html and monaco.d.ts but it took a lot of trial and error.
However with the macro approach there would always be an additional layer in it, the desired content would always be inside another thing.
Preferable it would be an initial set of plain/clean inserted XWiki Syntax content that gets inserted and after that have no connection to the origin itself.
Just like pages that got created with real templates are simply copies and have no connection to the template after their creation.
If you need more than just a simple macro call, you could create custom actions in the editor and buttons/quick actions for them. It should also be possible to have a more generic action that just inserts the content of a wiki page at the current position, similar to how the office import action imports a document at the position of the cursor.
I just had a short look at the code and to me, it really seems that commandId needs to be unique but that apart from that there is no problem having several buttons for a single macro. The default for commandId is 'xwiki-macro-' + definition.macroCall.name which would explain why you had problems adding several buttons for the same macro.
Yes, you can use the Escape key to close the quick actions drop down. But, in our implementation typing afterwards may still open the drop down (if what you typed has a match). From the applications I checked:
Yes. All the applications I checked (see the design page) behave like this: the first suggestion is selected by default and pressing Enter selects that suggestion. Moreover, this is also consistent with the behaviour of other auto-suggest widgets we use in XWiki or anywhere else.
I have some questions about the extra shortcut keys {, ! and [. I thought that the point of introducing / was to reduce the namespaces we were using and provide a single one. Now it means 4 special characters that have special meanings. This raises 2 questions:
I have some questions about the extra shortcut keys {, ! and [. I thought that the point of introducing / was to reduce the namespaces we were using and provide a single one. Now it means 4 special characters that have special meanings.
ok, thanks for the info. I guess that makes it a bit inconsistent with the other actions which have a specific shortcut. How do you differentiate a macro name from a quick action name? For example imagine a macro named list. I guess in this case that the quick action suggestions will propose both to create a list and to insert a list macro? But then the user might need to use the up and down arrow to choose the macro, no? Or does it mean macros will always be listed first in the quick actions suggestion list? Thx
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