IMO, proposal makes sense. It is intuitive to expect a * 3 == a + a + a, regardless of the type of a. And in case of String, addition already does concatenation, so using multiplication for repetition sounds like a logical extension of the existing behavior.
Note that the use of + for string concatenation is an often-cited example of a spot where early Swift was perhaps a bit overzealous with operator overloading, so extending this "analogy" from addition to multiplication isn't necessarily a win.
To that end, in this blog we focus on mapping mixed-input matrix multiplication onto the NVIDIA Ampere architecture. We present software techniques addressing data type conversion and layout conformance to map mixed-input matrix multiplication efficiently onto hardware-supported data types and layouts. Our results show that the overhead of additional work in software is minimal and enables performance close to the peak hardware capabilities. The software techniques described here are released in the open-source NVIDIA/CUTLASS repository.
The Tensor Core mma operation is defined by specifying two input matrices (e.g., A & B, shown below) to produce a result matrix, C. The mma operation natively supports mixed-precision. Mixed-precision Tensor Cores allow mixing input (A and B) data type with the result (C) data type. In contrast, mixed-input matrix multiplication involves mixing the input data types, and it is not supported by the hardware, so it needs to be implemented in the software.
To simplify the discussion, we restrict to a specific example of mixed-input matrix multiplication: F16 for user input and U8 for the model weights (written as F16 * U8). The techniques described here work for various combinations of mixed-input data types.
A GPU programmer can access a hierarchy of memory, including global memory, shared memory, and registers, which are arranged in order of decreasing capacity but increasing speed. NVIDIA Ampere Tensor Core mma operations consume input matrices from registers. Furthermore, input and output matrices are required to conform to a layout of data within a group of 32 threads known as a warp. The supported data type and layout within a warp are fixed for an mma operation, so to implement mixed-input multiplication efficiently, it is necessary to solve the challenges of data type conversion and layout conformance in software.
The mma operation requires two input matrices with the same data type. Thus, mixed-input matrix multiplication, where one of the operands is stored in U8 in global memory and other in F16, requires a data type conversion from U8 to F16. The conversion will bring two operands to F16, mapping the mixed-input matrix multiplication to hardware-supported mixed-precision Tensor Cores. Given the large number of weights, there are a large number of such operations, and our techniques show how to reduce their latency and improve performance.
The mma operation also requires the layout of two input matrices, within the registers of a warp, to be conformat with hardware specification. The layout for the input matrix B of U8 data type in mixed-input matrix multiplication (F16 * U8) needs to conform with the converted F16 data type. This is called layout conformance and needs to be achieved in the software.
We measured the performance of eight mixed-input variants of our method (shown below in blue and red; varying the data types of matrix A and B) and two mixed-precision data types (shown in green) on an NVIDIA A100 SXM chip. The performance results are shown in FLOPS (higher is better). Notably, the first eight matrix-multipications require additional operations relative to the last two, because the mixed-precision variants directly target hardware-accelerated Tensor Core operations and do not need data type conversion and layout conformance. Even so, our approach demonstrates mixed-input matrix multiplication performance only slightly below or on par with mixed-precision.
while trying to multiply two tables/matrices (elegantly), I seem to have hit a brick wall. So far, I transpose one matrix and apply "Create Collection Column"-nodes to both matrices just to be able to use a Java Snippet to do the multiplication by hand.
a simpler approach would be to use the "R Snippet" node which comes with the R plugin. You just need to join the matrices (tables) into one table and let R do the matrix multiplication. Besides, using the R Snippet node you can make use of all the matrix vector operations provided by R easily.
Thanks a lot,
although using the gigantic R-Extension just to realize a matrix multiplication seems over the top. In my humble opinion, it would be great if KNIME would improve w.r.t. to inherent vector and matrix operations.
Does anyone have an update on support for matrix multiplication directly in KNIME? Searching the web, I came across a package (org.knime.base.util.math) documented here as part of the API, but I can't find any way or place to download as an extension. This package seems to contain all the linear libraries we have been looking for.
Here, you can interactively learn the multiplication tables. Adding a game element with the free multiplication games makes it more fun to practice. This is a good variation on the speed test, the tables diploma, and exercises at school with a reinforcing learning effect.
With the help of these educational games, you can do some extra exercises to learn all the multiplication tables well. These math multiplication games aim to help you learn the multiplication tables offered in primary school. So, you can play 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, and 12 multiplication games online. These free math multiplication facts games for kids are made to make learning more fun and interactive. Emphasis is not just on practicing but also on playing. The advantage is that you play and learn. You can remember them best by repeating them frequently. It is good to practice 10 minutes a day and thus achieve the best result by repetition. This improves the arithmetic knowledge of children of factors and multiples. These free math multiplication facts games are developed for 3rd, 4th and 5th-grade students, but everyone who likes can play these games.
You can play memory with the sums and answers in the memory game. You can play with one or more multiplication tables at a time. What's nice is that it can play one vs one. This way, you can play against your classmate or friend or play a match against your teacher. Another multiplication multiplayer game is the 100 seconds multiplayer version, where you can play again with all your classmates.
When you choose to use The Multiplication Station in your classroom, you aren't only focusing on quick recall, but also on a real understanding of multiplication. We know that students need to understand what multiplication really means in order to retain the facts. The Multiplication Station can help.
This non-embedded accommodation allows students to use a paper-based digit (1-12) multiplication table in Grade 3 and above for the Smarter Balanced mathematics assessment. This documented accommodation may be used for reference by students with an IEP or 504 Plan. These students typically demonstrate a persistent calculation disability (i.e., dyscalculia).
Pump-probe spectroscopy of carrier multiplication (CM). a The CM process (left), and two different Auger processes identified in vdW materials. b Schematic of the differential transmittance experiment. c Steady-state absorption spectrum of the investigated 2H-MoTe2 thin film, featuring multiple peaks, including the primary A and B excitons. An indirect bandgap (Eg) is also marked. In the inset, the smooth background absorption has been subtracted, to better reveal the peaks at excitonic transitions. d Band structure and density of states for 2H-MoTe2 thin-film.
Quantum yield for various nanostructures and bulk materials and the extracted carrier multiplication. Comparison of the CM efficiency of thin-film 2H-MoTe2 and 2H-WSe2 with various other semiconductors including bulk, QDs, and nanoplatelets. Quantum yields from previous reports were taken from refs. 9,11,12,13,42,45,46.
Love, love, love this idea!!! Pinning and sharing on my FB page. My son will FLIP when I show this to him. I had a couple of hands-on multiplication activities planned for next week with his dart gun, but he's a LEGO lover. So excited to try this one, too! :) Thank you for sharing.
Just discovered your page yesterday! I'm homeschooling my 6 year old son. Great ideas here!!! The Lego activities will be a huge hit. We just introduced multiplication this morning. Hoping to create this graph by the end of the week. God Bless!
Hi - I loved your tower too. I'd been planning to make a bead tower for a while, and then I saw yours. My daughter made one from beads, my son from Lego. Lots of fun and learning - thanks for the inspiration! I linked to you in my post. Thanks for your clear explanations, too. We agreed with your way of doing the "ones".
-multiplication-tower/
Our grade 3 multiplication worksheets start with the meaning of multiplication and follow up with lots of multiplication practice and the multiplication tables; exercises also include multiplying by whole tens and whole hundreds and some column form multiplication. Missing factor questions are also included.
Looking at both the array with base ten blocks or Japanese multiplication, both methods are automatically chunking our factors of 12 and 15 to make use of the distributive property; 12 = 10 + 2 and 15 = 10 + 5.
In the case of Japanese multiplication, I would argue that it is only a multiplication trick if you are teaching this method without students having had the opportunity to work with the conceptual underpinnings that make it work flawlessly. In particular, students should have the opportunity to spend a significant amount of time working with concrete materials like square tiles and base ten blocks to build arrays in order to build strong multiplication fluency prior to pushing students to an iconic or visual representation like drawing the base ten blocks or using a more abstract representation like drawing intersecting lines.
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