I recently returned to Eve Online after a 10-year break. Within those 10 years, I grew a gaming community called Salty Zombies. We mainly play Zombie survival-type games. I decided to recruit a few fellow community members to try Eve with me and got them to use my Eve Online 1 Million Skill Points affiliate link that you see people spamming in local.
Not to mention, going from 0 to 20 recruits gets you all the rewards from 1st, 2nd, 5th and 10th successful sign-ups. So once you hit 20, it would be 100x better to create a new account and push that affiliate link to get to 1 to 20 again, rather than 20 to 40 and only get the Marshal BPC.
Lastly, I would like to add that your reward when your recruit buys a plex is 4x Master At Arms Cerebral Accelerators. These are unhelpful. I just sell them off for cheap. 100,000 skill points for every recruit who buys a Plex would be more helpful.
In a nutshell, adding Skill Points as a reward for the recruiter would be a much better option. It would also be nice to see the Toon name of the person who used my affiliate link on my recruitment page.
This would be amazing! CCP should really look into revamping their program since Eve has been slowly dying. I, too, am on 20+ referrals and 100% yes, knowing the toons that used my link would be very helpful rather than just having:
I would also like to know where I can find the number of people who have signed up. I know I have been 20+ since I got my 2,000 plex, but there is no way to know if I have 22, 28, or 35. I will only know how many once I reach one of the reward fresh holds.
Did you know that if your account is less than 30 days old, CCP will apply those skill points to your account as long as you put a ticket into their system with the link, the account username associated with it and a character name on the account?
Why do you want to bother? Skilling up in the game is pretty slow, especially if you decide to stick with an Alpha account. So the 1 million skill points is an equivalent of a few weeks worth of training.
THAT is what makes getting 1 million skill points so special. This represents around 3-4 weeks of training time that you can instantly put in skills! For new players this is absolutely invaluable! For older players, it means they might be able to do something new just a little bit sooner!
So EVE Online currently offers 1 million skill points to all new accounts via its buddy program. If you so happened to sign up directly with out using a referral link, you do not get the free 1 million skill points. Missing out on the 1 million skill points bonus is pretty unfortunate, lucky for you there is a chance to get the offer via this method.
Here is how to retroactively get that 1 million skill points added to your account. One million skill points is about 20 days of training which will be a really big boost to any new player coming into EVE Online.
EVE Online and the EVE logo are the registered trademarks of CCP hf. All rights are reserved worldwide. All other trademarks are the property of their respective owners. EVE Online, the EVE logo, EVE and all associated logos and designs are the intellectual property of CCP hf. All artwork, screenshots, characters, vehicles, storylines, world facts or other recognizable features of the intellectual property relating to these trademarks are likewise the intellectual property of CCP hf.
I have highlighted it in the red box in the image here. Click on that and log in as usual. Once you have done that, you can log in and get a confirmation screen. Then, you can log in to your character via the Eve Online launcher, and you will see the 1 million Eve Online skill points ready to be claimed.
Once you log in via the link, you can log in via your Eve Online account, and you will see the orange indicator in the bottom left of your screen. This icon is where all your unclaimed items will be. Once you click this icon, it will open up a window where you can claim your skill points.
Yes! This new marketing program is open to all Eve Online players. You can go to the Eve Online Recruit page and log in. There, you will be given a personalized affiliate link. Give this link to your friends, who can get Eve Online 1 Million Skill points. You can also earn rewards for every one you get to sign up via your link.
Things get interesting here; your 2nd referral gets you a Pacifier Blueprint Copy, which allows 1 run. This Blueprint is currently worth 300 Million ISK, and the ship is worth around 340 Million ISK. So unless you are a highly skilled industrialist, it is well worth selling the Blueprint and buying the ship directly. The unique skin you get with it is worth around 23 Million ISK.
After 10 recruits sign up using your link and buy Omega, you will get a 1x run Blueprint Copy of an Enforcer, a Cruiser Class ship. The Blueprint is worth 350 million ISK, and the actual ship is worth 450 million ISK. The skin that comes with it is currently worth 139 million ISK.
Not to mention, an additional 20 recruits means you miss out on the rewards for your first, second, fifth, and tenth recruit. So, I would create a new account, start promoting that referral link, and rinse and repeat. At no point is it worth pushing your referral link beyond 20 referrals.
There are numerous ways you can earn more Eve Online Skill Points. Firstly, as you probably know, skill points in Eve Online are used for training skills for your pilot, making him a more efficient fighter or miner industrialist, etc. Learning new skills in Eve unlocks abilities to use bigger, better ships and all the models that come with those new ships.
But you can either earn Eve Online skill points that will be unallocated so you can assign them to any skill you have, or you can train skills faster. So, I will start by showing you how to train your skills faster and then teach you how to earn skill points to allocate.
Yesterday I noticed that Rixx had silently rolled over the 250 million skill point benchmark. All I could think about when I noticed it was how far away that number would have seemed to the new player I was back in 2008. And how impressed that player would be knowing that I reached that benchmark. Back in those early days progress was measured in small steps, the next ship to unlock, the next module to master. Level V skills seemed to take ages and managing your skill train was an art, a science, and a plan you didn't want to mess up.
Twelve years and seven months later, an average of 1.6 million skill points a month, and here we are. Except for a few moments here and there, the train rolled uninterrupted. Younger players may not appreciate how much of a challenge that statement was for us older players. We who had to watch our skill train like a hawk and swoop in to add new skills before the old ones finished training, or else risk gaps and time wasted without training. Now my own skill train still chugs along with two years worth of skills yet to be trained ahead of me.
And no I didn't use Skill Injectors. By the time they came along the benefit to me wasn't really worth the price. So it never made sense to use them. The only time I did need to was a few years back when I needed to finish up some link skills before the start of the Alliance Tournament. I've also benefited from the recent skill point gifts that CCP keeps throwing at us for logging into the game. But otherwise, these have all been trained the old fashioned way.
My goal for Rixx was to master all sub-cap PvP ships and I passed that goal (mostly) a while ago. I say "mostly" because CCP continues to add additional ships, which mean additional trains. The skill tht pushed me over 250m was the Edencom Battleship Level V skill. Which I honestly may never use. My newbie self from 2008 would be impressed that the only sub-cap ships I can't fly are Freighters, Industrials, and Mining ships (except for the Venture). I also can't fly the Caldari or Minnie Carriers, the Precursor Dread, and any of the Titans. I can count the ship types I can't fly on one hand.
So where does this leave Rixx? Well, like I said, my current skill train is 800 days long. Mostly filled with Level Vs for skills I don't really need, but that I'd like to get topped off. Like Capital Autocannon Spec V, and things like that. Busy work.
And maybe someday I'll train those crazy Titan skills. Or maybe I won't. Right now I'm inclined towards never training them on Rixx. If I ever need them, I'll probably train one of my alts for the ship.
The skill system in EVE Online, one of its most obvious form of character progression in the game, has always been a bit controversial. Skill points accrue in real time, whether you are logged into the game or not, making EVE a game where you can make progress while not playing.
IronBank, pictured above, was a beneficiary of skill injectors, which were introduced to the game, along with skill extractors, back in February 2016. That led to a frenzy of activity including IronBank going to the top of the list when it came to total skill points.
Well, maybe not enough money as CCP eventually broke their promise that all skill points on the market would be from players and started straight up selling skill point bundles. This remains one of my go to points that promises from corporations have no value. (Hint: Microsoft promises around buying Activision Blizzard are equally worthless.)
All of which just changed very little of the equation. The rich, who happened to coincide with those who had the most skill points in New Eden, simply got richer. Yes, you could now buy your way into skill points, but any system that claims to be egalitarian based on your access to a storefront is kidding itself.
There is another tale to be told about how this all unlocked the keys to super capital proliferation, which CCP freaked out about a couple of years back and then spent 2021 wrecking the in-game economy in an attempt to put that toothpaste back in the tube, something that, once again, punished the poor and made the rich even richer.
c01484d022