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I repeatedly had the same challenge sometime ago. This problem occurs mostly when you are trying to pull from the remote repository and you have some files on your local instance conflicting with the remote version, if you are using git from an IDE such as IntelliJ, you will be prompted and allowed to make a choice if you want to retain your own changes or you prefer the changes in the remote version to overwrite yours'. If you don't make any choice then you fall into this conflict. all you need to do is run:
Think of "remotes" as an alias for the url to your Git server. master is your locally checked-out version of the branch. origin/master is the latest version of master from your Git server that you have fetched (downloaded). A fetch is always safe because it will only update the "origin/x" version of your branches.
and then you can either type git add followed by the file path (to add the file to your future commit)or remove them with git rm also followed by the file path (to remove the file from your future commit). To clarify, The latter command will not delete the file from your system.
You tried a merge and a conflict occured. Then, git stays in the merge state and if you want to resolve the merge with other commands git thinks you want to execute a new merge and so it tells you you can't do this because of your current unmerged files...
Something that happened to me, if you tried to do merge before and resolved some conflicts on the incoming branch, git can do some changes on its own on your current branch, so try git status even if you are sure that no modifications have been made by yourself, then something like this might appear:
@Enigma89 gday sir, question about track files - looking back at my tracks it appears as of October whenever I am on the Cold War server I can't get a local track file. its a tiny 1.8mb file with the mission options but sadly I can't replay my track file as my flight data is not stored there. Anything I am missing in settings, or custom settings for ECW, as I would love to do some cinematic missile hits etc.. but just have to rely on my VR capture.
seems like back in october or so I had local track files then not, or rather a small mission track file rather then my flight track file. i checked and I do get regular track files from all other servers, and there is no disk space issue on the drive.
By track files you mean the local replays that are saved in your dcs folder? If so, we aren't (and can't afaik) do anything to stop you from getting those. So if they are not populating then I am not sure why?
Same goes for voice chat. I already had to download SRS because the VoIP in DCS is (still) a joke, but I bought a flight sim, so I'm going to use the radio in game, not your stupid discord. It's unnecessary. It is the QR code menu of DCS. Oh, and the invite link still doesn't work.
I have to agree that Discord is awful and I also refuse to use it due to their business model involving datamining, spyware and security issues. I simply can't sign up to their customer user agreement. Moreover, I find their user interface childish and infantilising.
Yeah. Discord. It's almost a shame pretty much every squad/MP server uses it, because I'll only go there for things that have no other solution, like ordering the backplane for a FCP. The S/N ratio is asymptotic to Kindercare as often as not. Discord changes the value metric for a lot of things, but being somewhat non-social (for very large values of 'somewhat') that's not necessarily a bad thing.
Here's how I finally managed to join: my account didn't have an age set, and this is difficult to see in the discord app. Go to your profile settings and select "Family Center"... if no age was ever set for the account, it will just ask for the age. After confirming that you are a grown-up, you should be able to join the server immediately, no further settings required. Let me know if this solves the issue for any of the others!
The problem solved itself, though. Apparently exporting RWRs to a 4th MFD gives me an unfair competitive advantage; of course I need all the advantages I can get flying against MP pros, but I don't want to be unfair about it!
The question is rather, do Tekkit staff want to: actually open and edit the source code, and so spend a lot of their time for what might not even work, and risk the mod author's wrath by doing so? I'm guessing the answer is no.
I'm quite calm. They're still editing the source code. Nothing good ever seems to come from doing stuff like that. Also, since you have the mods after the launcher downloaded them, why can't you just perform this very simple operation?
Pre-apologies for the necro bump, but I just noticed this bug on my server and found this topic via the almighty google. The official ruling appears to be "edit it yourself," but despite not being the most java-savvy of persons, I can't help but notice that the server package only contains compiled .class files and no source .java files. How would one go about fixing the console-spam bug with no access to the source code?
Just remove the Talisman of Repair from the pedestal. Really. You'd have to decompile and edit EE, then you might have to distribute the changes to anyone that wanted to join your server, and...it's not worth it.
I honestly doubt you'd have to redistribute the EE package when all that changes is a server-side console debug message. That means all you'd have to do is decompile, comment out two lines, and recompile... not exactly computer rocket science, and it would a heck of a lot easier to be able to just walk past a pedestal instead of having to move all your equipment back and forth every time you want a repair. Fix it once, extra work gone forever.
You're more than welcome to fix it and see if that's actually the case. I personally have no experience with Java and very little with programming, so I'm not likely to recommend such a course of action. Have fun.
Note: Talismans of Repair don't work nearly as fast as they used to. Just walking past the pedestal isn't likely to fix that diamond pick you've worn to a nub. You'll be standing there for 5 minutes or more.
The talisman of repair actually repairs items at a much higher rate on a pedestal than the 1 durability/second it gives you in an alchemy chest. I was testing it in my main base, and my half-broken diamond pick was repaired long before I finished crafting and organizing my last haul. Then I took a glance at the server console, and here we are!
A web site administrator wants to allow users of a web application toinclude images from any origin in their own content, but to restrictaudio or video media to trusted providers, and all scripts only to aspecific server that hosts trusted code.
Images may loaded from anywhere (note the * wildcard).Media is only allowed from
media1.com and
media2.com (and not fromsubdomains of those sites).Executable script is only allowed from userscripts.example.com.Example 4A web site administrator for an online banking site wants to ensure thatall its content is loaded using SSL, in order to prevent attackers fromeavesdropping on requests.
Note: Feature Policy has largely been renamed Permissions Policyin the latest draft and some features are likely to move to Document Policy.At this writing, most browsers support the Feature-Policy HTTP Header name.See the Permissions Policy and Document Policy sections below should you wishto set these.
Feature Policy has been split into Permissions Policy and Document Policy butat this writing browser support of Permissions Policy is very limited,and it is recommended to still set the Feature-Policy HTTP Header.Permission Policy support is included in Talisman for when this becomes morewidely supported.
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