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I was trying to export an object from marmoset toolbag which is textured and animated. However, even though i could play animation in marmoset, im unable to find the same when I export it as gltf file from marmoset. It is unable to export with animations.
Under the general settings tab, the user is able to control the background preset included with Toolbag, or decide to use a custom image, when the "Use Custom" toggle is enabled. The Marmoset Parameter should point to the toolbag executable on your machine. It will look at the default install location, meaning this should be adjusted when Toolbag has been installed somewhere else.
Well , create a fresh new material in the scene(or duplicate the default marmoset material) and apply that to the model and then add textures and then lastly any custom shader if you want, this should work out and also check the lowpoly normals.
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