We look at this from multiple aspects, including accuracy (whether there are any additions, omissions, or mistranslations), fluency (punctuation, spelling, and grammar), and incorrect references (discrepancies with the rest of the text). We classify these errors into severity levels: Is it a critical, major, or minor error? In order to assess quality, we built an ML model and trained it on human labeled error types and scores. We then fine-tuned a multilingual language model to predict word-level errors and types and calculate a score using our multidimensional criteria. This gives us a comprehensive understanding of the quality and types of errors occurring. In this way we can estimate translation quality and detect errors by using source text and machine translations, without requiring a ground truth translation. Using the results of this quality measure, we can further improve the quality of our translation model.
Less common translation pairs (say, French to Thai), are challenging due to a lack of high quality data. To address this gap, we applied back translation, where content is translated back into the original language, then compared to the source text for accuracy. During the training process, we used iterative back translation, where we use a strategic mix of this back translated data and supervised (labeled) data to expand the amount of translation data for the model to learn on.
To help the model understand modern slang, we asked human evaluators to translate popular and trending terms for each language, and included those translations in our training data. We will continue to repeat this process regularly to keep the system up to date on the latest slang.
Once the final LLM was ready, we implemented a back end to connect with the model servers. This back end is where we apply additional chat translation logic and integrate the system with our usual trust and safety systems. This ensures translated text gets the same level of scrutiny as other text, in order to detect and block words or phrases that violate our policies. Safety and civility is at the forefront of everything we do at Roblox, so this was a very important piece of the puzzle.
And we are already exploring exciting new frontiers, including automatic voice chat translations. Imagine a French speaker on Roblox being able to voice chat with someone who only speaks Russian. Both could speak to and understand one another, right down to the tone, rhythm, and emotion of their voice, in their own language, and at low latency. While this may sound like science fiction today, and it will take some time to achieve, we will continue to push forward on translation. In the not-too-distant future, Roblox will be a place where people from all around the world can seamlessly and effortlessly communicate not just via text chat, but in every possible modality!
So just in general, I'm asking if Roblox voice chat service has this feature? I know they have spatial voice, but I want to know if its possible to make the voice chat global? Like the voice chat in League of Legends or Dota 2, I making a game similar to that fashion, and I want to add that kind of feature?
Starting today, users across the globe are able to start chatting with other community members in their preferred language. For example, a user in Korea can type a chat message in Korean, and an English-speaking user will see it in English, while at the same time a German-speaking user will read and respond to the message in German.
As of the quarter ending September 30, 2023, over 70M users are connecting and communicating every day, with 19.7 million new friendships formed on Roblox daily. Users across 180 countries exchanged 2.4 billion chat messages daily and 904 billion in twelve months.** Typically, about one in three in-experience chat messages need to be translated, meaning approximately one third of the time, users within the same server on Roblox are chatting with people who do not speak the same language as them.
When the user logs in into Roblox, there is a chat box located in the lower-right corner of the screen. The user must click this box to reveal the chat menu as seen in the image above. The user will have a list of their friends and groups. To start chatting, simply click on the desired person/group in their list. If the list is particularly long, the user can search it using the search box.
After clicking on who the user would like to talk to, a smaller box will pop up to the left of their chat list. The user can type a message into the "Send a Message" box. The user can hide or unhide a conversation by clicking on the title bar.
Users can engage in a conversation together in a chat group. To do this, the user must click a button on the right side of the bar. This will open up a box that looks like the left-most image above. The user must click on the name of any users the user would like to include, and when at least one user has been selected, they must click the Create button. The user can invite up to five friends as maximum. The user can also give the chat group a name.
Roblox chat is filtered to prevent any personally identifiable information or inappropriate content from being shared with other users. Players have default settings based on the date of birth set on their account.
Players 12 years or younger have posts and chats filtered for inappropriate content and behavior, as well as personal information. Those 13 years or older can say more words and phrases than younger players, but personal information or inappropriate content remains restricted regardless of age. This system is applied to most areas of Roblox, whether public or private.
Accounts, regardless of player age, can have parental controls in place to limit or disable various chat features, including who can chat with them in a game or on the site, who can send messages, who can follow them into games, and who can invite them to VIP servers. Continue reading to learn how to set up parental controls for Roblox. You can even watch a step-by-step guide to setting up Roblox parental controls here.
Bark actually monitors Roblox! On Android devices and the Bark Phone, Bark can scan content searches and sent chats. By monitoring sent chats, you can stay informed about who your child is communicating with and the nature of their conversations. Detecting potentially harmful content searches can help you identify any inappropriate searches, empowering you to address issues proactively.
In addition to monitoring, Bark also lets you block Roblox entirely or choose when your child can use it throughout the day with our screen time scheduling. Visit bark.us/signup to start your free trial today!
Roblox is massively multiplayer online game that was designed for children ages 7 and up. The chat menu option is automatically locked for children under 13, but these younger children can get permission from their parents to participate in free chat or a chat mode accessible only by their friends. Once the settings are correct, it's possible to use the chat menu to freely chat with any other user who has the option.
Begin playing any one of the games available at Roblox.com. You'll see an empty chat bar at the bottom of the screen. Click your mouse in this bar, type a message and press the "Enter" key to begin chatting.
Kevin Bramer, currently living in Champaign, Ill., has been writing critically about fiction and non-fiction literature (everything from aardvarks to zambonis) since 2000. Bramer has an associate's degree in arts and sciences from Kankakee Community College.
This page will cover all the in-game commands, written in the Roblox chat bar. Pressing / shows all commands on a list. These can grant players nationalities, classes, special items, etc. Only developers, game admins and private server owners, or players in private servers with permissions can use commands.
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