Reaver Industries

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Margorie Gomoran

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Aug 3, 2024, 5:19:24 PM8/3/24
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Reaver Industries is a factory brand and business monopoly owned by Reaver in Fable III. It is evident from the sheer amount of Reaver Industries products and factories that the company has powered Albion's Industrial Revolution at the expense of the people.

The company has its roots in Faraday Industries, a business set up by Ernest Faraday who is credited as the Father of the Modern Age, Hero of Industry, and Loving Parent to all things Clockwork. Faraday Industries, operating under the slogan, "Faraday Industries-Where Faraway Dreams Become Reality!" was responsible for many early advances in the Industrial Age, including transforming Bowerstone Slums into a happy and productive place, and constructing the Mistpeak to Millfields Monorail. Faraday also opened a theme park on his home Clockwork Island to showcase his creations. Commander Milton mentions that people used to line up for hours in Bowerstone to witness Faraday's work, while Faraday himself simply was content making people's lives easier and happier.

Unfortunately, after King Logan rose to power, Faraday Industries soon found itself ended after Faraday refused to activate an army of clockwork soldiers for Logan. Faraday was promptly arrested and imprisoned at Ravenscar Keep, while his industries were confiscated and transferred to Reaver. Faraday's name was also stricken from all official records.

Reaver Industries is notably infamous for child labour, slavery, deplorable working conditions, and extreme minimum wages, which resulted in Logan giving control of all industry to it and transformed the company into an unstoppable monopoly. When the Hero of Brightwall becomes monarch in Fable III, you can choose to keep your promise to Page and abolish child labour, resulting in Reaver opening a school in a former factory. However, that would require a sum of gold to be fronted for the project. Reaver proceeds to represent Reaver Industries' interests in the first year of the Hero of Brightwall's rule as monarch, suggesting a series of morally grey choices to earn money for the kingdom at the expense of its people, which include choices like breaking past promises, exploiting the people, and tarnishing the environment for the sake of resources. It is impossible to get rid of the company, and if it wasn't, it would possibly be game-breaking, as Reaver Industries is the contracted builder for everything you order as monarch.

Reaver Industries returns as a prominent background force in Fable: The Journey. In the fifty years since the start of the Hero of Brightwall's rule, Reaver Industries has only grown more lucrative and powerful, building a series of mines in Deepgorge, the great factory-town of Bastion and the expansive Reaver's Reach bridge. Both Fergus and Betty also admit that many of the youth have left their home to seek their fortunes in the factories of Reaver Industries, something that Theresa readily doubts. The massive flood of refugees fleeing the increasingly-dangerous Edgelands no doubt also proved lucrative for the unscrupulous company.

s was founded in 1746 by Reaver Venables, who having retired the army set about building a company which would become hopefully a huge manufactoring company making ships and weapons and also spreading British Influence all over the World with their unique and expensive products!

orphanages and the streets and so feed in exchange for their labour, most children die at a very young age or those few that make it to adolesence, are soon shot for trying to run away from the factories.

Reaver Industries controls a large amount of the arms industry to the British Royal Guard, exclusive only to the highest of bidders, Reaver Weapons are the best weapons in all of Britain, They also sell and Manufacture Arms and Ammunition to Sweden and Romania as well as Switzerland and Morocco.

Reaver industries main exports and trade from the caribbean come in the form of tobacco, tea, sugar and rum, also a huge export is slaves which are transported to London! There main offices are in Port Royal, Kingshead, and Padres Del Fuego.

Reaver Industries is pround to announce that they will be doing their bit in the War effort against Russia and providing arms and ammunition to Great Britain as well as fifty new "Reaver" class Frigates!

the kingdom of Albion is an island way out of reach of the central islands and yet reaver whom is the king of Albion is in the central islands and he is looking to expand his power in the central islands.

The land of Albion is notably devoid of a strong system of government and laws, leading to a laissez-faire attitude for most aspects of society. Homosexuality, same-sex marriage, and polygamy are universally legal and widely accepted. Extramarital affairs, however, are taboo and the source of much contention among married couples.

There is also a law that does not allow you to enter a town with unsheathed weapons as you are deemed a threat and hazard. This particular law is heavily enforced in Bowerstone; there, people are not even allowed to carry a weapon on their person. Conversely, this law is completely void in Knothole Glade.

Obviously, murder is considered incredibly evil as are breaking into a house, vandalism, theft, or attacking innocent civilians and guards, but the worst punishment is a fine and being thrown out of town at the same time, at least for some Heroes. There are also prostitutes in Albion, but it isn't explicit as to whether this is legal or not.

Albion still lacks a central ruler and is divided into small city-states that dot the landscape. Major city-states include, but are not limited to, Bowerstone, Southcliff, Bloodstone, Westcliff, and Oakfield. They usually have a local ruler like a Mayor, Duke, or Chief/Chieftain. There have been times when Albion was united under the rulership of a King or Queen; however, most of these positions, including King, have no real power and act as a figurehead. No elections are held, either; these positions are usually given to people with the most wealth or property, or to those who are the most famous.

Albion is extremely diverse in terms of culture, with large industrious and wealthy cities such as Bowerstone, towns where smuggling and prostitution is a common occurrence, like Bloodstone and Westcliff, and idyllic villages like Oakvale and Oakfield. Travelers are common occurrences in areas like Driftwood and Bower Lake respectively. Perhaps, Albion's culture varies more overseas, in areas like Aurora, The Northern Wastes, Knothole Island, and Knothole Glade which have developed highly-unique cultures due to total isolation from mainland Albion and its inhabitants. Some areas of mainland Albion have also become isolated, like the Dweller Camp in Mistpeak. Areas of high wealth tend to be estranged from other areas, such as Millfields, Bowerstone North, Fairfax Castle and, most notoriously, Clockwork Island.

The economy is completely unregulated and based primarily on agriculture, trade, and services, with little industrial activity until Albion's Industrial Revolution. The currency of Albion is the gold coin, and nearly every trade-able item in the land has a "national standard" of what each item is worth in gold. It should be noted, however, that items are rarely sold for their exact worth

Albion is far Northwest of the central islands between old Balresk and Purshovia on a patch of frigid islands all though the weather is cold for 2/5ths of the year the soil is fertile and is rich in coal, iron, silver and gold wildlife thrives in these islands and are perfect for hunting and fishing, the average civilian in Albion owns there own property and are given rights by Reaver and his council, Albion's navy is rich and strong and its men are treated with wellness and respect. Manors and large houses are a common sight in Albion along with mountain ridges rivers and things of the like.

When Albions fleet reaches the central islands Reaver will start hiring more seamen to his navy the base ammount of dbs for joining is 65k but depending on the skill of those who offer to work for Reaver it can be as much as 500k once his navy is large enough just about ever navy men will be given the mats for a Neptune, tyrant, astra, prom and or a manta.

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