Epic Battle Fantasy 5 Full Version Free

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Jemima Torguson

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Jul 10, 2024, 7:40:18 AM7/10/24
to reemphecongo

The story begins with Matt playing a video game in his house on the coast of Hope Harbor. He has just defeated the final boss when a meteor strikes the earth, knocking out the power and interrupting the game's ending. Distressed by this turn of events, Matt arms himself with a hockey stick and leaves his house for the first time in weeks to investigate the disturbance. Travelling along the piers of the harbor, he fights NoLegs, a cat who was stealing his trash; after being defeated, NoLegs becomes an ally.

Epic Battle Fantasy 5 full version free


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The pair continues into the Wild Tropics, finding a strange black monolith embedded in the ground on their way to Hope Harbor's Farmer's Market, where they steal a Shovel to help them progress further. On their way out of the market, they are confronted by a red-haired girl who saw the theft. She attempts to punish them with a barrage of magic spells, but relents after Matt and NoLegs defeat her in battle. Recognizing their strength, she introduces herself as Natalie and asks them to be her bodyguards on her quest to learn about the monoliths, which produce energy waves that drive monsters into a blind rage. Natalie plans to investigate the southern continent where the meteorite strike occurred, but they need a raft to cross the Rainbow River.

Recalling that a raft maker lives in the Mystic Woods, the team heads south, defeating a massive cyclops in order to enter the Ice Cave. As they travel through the cave, Natalie comments that Matt and NoLegs seem familiar, as if they had worked together before; however, Matt dismisses it as a coincidence.

On the other end of the Ice Cave, the trio enters No Man's Land, where they are ambushed by a man in a black military uniform. With the party knocked out by a collision with his high-tech hover-tank, he kidnaps Natalie for an unknown purpose. Shortly afterwards, Matt and NoLegs are attacked by a young green-haired archer, who mistakes them for allies of the man in black. After being defeated, she introduces herself as Anna, a villager of the nearby Greenwood Village, and explains that her hometown is being besieged by a group of fascists based in No Man's Land. Realizing that they have a common enemy, Matt and NoLegs team up with Anna to break into the Iron Fortress.

After fighting through much of the fortress, the group finds Natalie imprisoned with a number of other women, as well as a chest containing a Hammer that allows them to progress further. They also encounter the man in black - named Lance - and defeat him in battle, but he manages to recover and escape for the moment. In another part of the fortress, the party finds a monolith being studied by Lance's underlings; elsewhere, they acquire a set of Magnetic Boots to make some of its puzzles more manageable. Lance is waiting for the group at the Iron Fortress's main entrance, once again accompanied by his tank; better prepared this time, they manage to defeat him all the same.

Left at the party's mercy, Lance finally explains his motivations; he has learned that the monoliths are of extraterrestrial origin and seem to be recording information for an unknown purpose. He assembled his army to prepare for an alien invasion; the kidnapped women were intended to help them repopulate the Earth after the war. While the party (especially Natalie and Anna) are still suspicious of Lance, they allow him to accompany them on their quest, reasoning that his knowledge of the monoliths could prove useful.

With Lance as their ally/prisoner, the party heads to Greenwood Village, borrowing an Axe from Anna's house in order to enter the Mystic Woods. They travel through the forest, finding much of it overrun with monsters, dark magic, and toxic runoff from the Iron Fortress. In order to proceed, they acquire the Leafy Boots and Stepladder; they also battle Chibi Knight for the first time. They eventually find the raft maker's home, but the path is blocked by a strange tree filled with cats; after defeating it, they finally meet with the raft maker and receive a means of crossing the Rainbow River.

With their new raft, the party sets off downstream, but most of the southern continent's coast is too rugged to land on. They follow the river west until they find a mysterious gate at the edge of a snowy field. By collecting a series of Stone Heads from along the river and placing them on pedestals outside the gate, the way is opened for the party to enter the Frozen Valley. After traversing the icy landscape (and finding Spiked Boots to help with the slip-and-slide puzzles) and battling a powered-up Chibi Knight, the quintet encounters Poseidon, an ancient sea god thought to be only legend. Unfortunately, Poseidon has been driven mad by rampant water pollution, forcing the party to defeat him in battle.

With Poseidon out of the way, the party reaches Redpine Town, a monster-ravaged settlement right beside the meteor's impact site. They continue eastward and enter The Rapture, an alien-looking landscape terraformed by the monoliths' power. At the center of The Rapture is a strange seal; using four elemental orbs found around the southern continent, the heroes are able to activate a portal to The Beyond.

As they progress through The Beyond, the party becomes aware of an outside force controlling their actions, eventually acknowledging the player's existence outright. After a series of fourth-wall breaks and intense battles (including Chibi Knight's final form), they find a truly colossal monolith that controls the others and processes their gathered data. The party defeats the Cosmic Gigalith, but this only reveals The Devourer, a monstrous abomination that is the true mastermind of the crisis.

The Devourer expresses its frustration that the party has ruined its plans once again, revealing that the events of the entire series were a series of simulations developed as an attempt to create a perfectly organized universe. Since its last four simulations were ruined by the party's actions, it began this one by erasing their memories of each other and their past exploits. When even that proved insufficient, it realized the true source of the problem: the player guiding the party. The Devourer now intends to repeatedly defeat the party until the player quits the game, removing the only unpredictable element in its simulation and ensuring that it can have the purely deterministic universe it desires.

Despite The Devourer's efforts, the party begins to gain the upper hand in their battle, eventually driving it to delete the entire world in an attempt to erase the party. The heroes are able to resist their deletion long enough to defeat The Devourer, but it is able to escape its imminent destruction by transferring itself through the player's computer screen and speakers into the cosmic microwave background. Its final words are a threat to the player themselves, warning that it will find a way to invade the real world where the party cannot follow it.

With the Cosmic Gigalith destroyed, the lesser monoliths deactivated, and The Devourer gone from their reality, the party's memories of their old adventures return to them. A brief "where are they now?" segment then plays, followed by the party's commentary on it since the events of the segment hadn't actually happened yet. Afterwards, the party thanks the player for playing their game (with Lance chastising Matt for trying to advertise their Patreon) before the New Game Plus begins.

The game has been a success. Day 2 after the release, the amount of Steam players in-game at the same time reached twice the value EBF4 had at its peak; the game made back development costs in Steam sales shortly after release.

V2.0's public beta was released in November and was then fully released on February 15th 2020. The free version was also released on Kongregate and Newgrounds on January 20th and eventually Armor Games on January 24th of the same year.

Natalie is depicted as a young woman with blue eyes, fair skin and fiery ginger hair. Her breasts are very large and are constantly recognized by her teammates. She wears a variety of equip-able attire. Her signature outfits include a standard White Mage Dress with a crystal-tipped wooden staff and a flower in her hair, a Red Dress with roses in her hair, and a Holy costume consisting of a Pope Hat, Dress and heavenly Seraphim staff. The Red Dress boosts all around magical resistances and attacks, making it more of a suitable attire for players who prefer a Black Mage playstyle rather than a healer. She also appears to be human, although makes a noise typical for feline-lycantropes during her special attack. To add to that she also befriended a lot of the monster foes on the way and wears two things on her head, they could be hiding cat ears. During her special attack it can be seen she has a specific face structure and sharp teeth. Her alias, Natz is very Catlike too. I am not sure why would she be disguising at his point, honestly they already befriended eldritch horrors, I doubt the team has any problems with monsters, especially the team that genuinely likes her

Natalie portrays a stereotypical cutesy, treehugging girl, yet despite this she is still knowledgeable on any number of things. She is often at odds with the guys of the group over moral grounds, but not being the de-facto group leader (Matt), she has little effect. As she explains to Anna, she has learned to tolerate his less-than-moral quirks over the years. Though occasionally naive, she is more thoughtful compared to Lance and Matt, often trying to prevent them from unwise actions that could result in their death, and is often annoyed by their stubbornness and idiocy. Prior to Anna becoming part of the group, Natalie was the most righteous member of it, and probably the wisest (though that is not saying much given the wisdom levels of the two guys).

Being a magician, Natalie's attack is a useless smack with her staff (it is a little more useful in the later games thanks to on-hit effects), but her magic more than makes up for it. In EBF 1, 2, and 3, her repertoire of spells is divided into two schools: White and Black magic.

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