This game is centered around choices, all of which can determine the actions of the people around you, and the outcomes of many events. Most choices cause only minor differences, such as a different response, before merging back into the same events regardless of choice.
Other choices which affect the endings were labeled accordingly, but to avoid spoilers it will not say what the long-term consequence will be. It might be minor, or it might not be. Prologue walkthrough has been updated to help you through the updated version of the game.
This guide is for the visual novel Cinderella Phenomenon Evermore, which is the sequel visual novel to Cinderella Phenomenon. It explores life after the events of Cinderella Phenomenon and both the original and this are honestly some of my favorite games ever. it is highly recommended you play the original game first.
Please make sure to turn off the Right Choice Indicator for an achievement! I did my first route blind dfsafsa as someone who uses walkthroughs ALWAYS, this was painful for me LOL to get this achievement without some kind of guide honestly
As a talented student of the mystic arts with a somewhat neglectful mentor, you're free to find your way into all sorts of romantic adventures in The Arcana: A Mystic Romance. Out of all the romance options, Asra is the most mysterious and secretive of the lot, yet always reliable. Here's how you can crack his private exterior and earn the Upright and Reversed End.
Asra is constantly drawn out on adventures by his curiosity but normally shares a home with you at the magic shop. You share a history that implies a romantic past, but starting up a true romance with him again is not set in stone. You will need to know just how to approach this wandering and somewhat socially distant man.
Updated March 17, 2024, by Sean Murray: If you're looking for Asra's Upright Ending, this walkthrough will get you there. We've updated this guide to have better mobile formatting as well as links to other helpful The Arcana: A Mystic Romance topics.
Although it seems like an impossible place to explore at first, there's actually some easy solutions and routes to take that won't harm your party that we've went over in our Baldur's Gate 3 Arcane Tower walkthrough below, which includes how to disable Arcane Turrets, and how to fix the Arcane Tower elevator generator.
The Arcane Tower is located in the Underdark, south of the Beach and Sussusr Tree Underdark areas, and west of the Selunite Outpost. You'll know you're close to it when you see a Bulete burrowing in the ground.
While you can sneak past the Arcane Turrets unscathed by manually entering turn-based mode (Shift + Space) and making liberal use of dashing, jumping, and hiding behind structures in the environment, there's a much easier solution.
To easily disable Arcane Turrets in Baldur's Gate 3 you need to use Sussur Blooms. These luminescent flowers are found growing in the Sussur Tree area just north of Arcane Tower, and can be dropped near Arcane Turrets to shut them down. This works because the Sussur Blooms disable magic, and the turrets are powered by magic.
If you haven't been to the Sussur Tree area yet, then be careful, as you'll have to fight Hook Horrors and a magic-user called Filro the Forgotten. For more information on this area and how it links to a side quest, check out our Sussur Bark location page.
Once the enemies are dealt with at the Sussur Tree, pick up at least 3 Sussur Blooms. This will temporarily disable your own magic capabilities, so head straight back to the Arcane Tower after picking them up, as taking any detours could be deadly.
There are two Sussur Blooms in the main Sussur Tree area, and one up the northern cliff near some poisonous gas. If you're having trouble picking up this flower without getting poisoned, drag and drop the Sussur Bloom near your character, then pick it up.
Back at the entrance to the Arcane Tower, ungroup by pressing 'G', then switch to turn-based (Shift + Space) and send the character with the highest movement speed towards the first Arcane Turret with the Sussur Blooms in their inventory. You can use dash to double your movement and reach the turret in one turn.
Drop one Sussur Bloom at this turret, then repeat dashing in turn-based to reach the second Arcane Turret on the stairs and drop another Sussur Bloom. Press 'G' to group up again now that the rest of your party can safely move in the area.
Notable loot: Before or after exploring the Arcane Tower, you should loot the small nook behind the first turret, as the locked check contains the Skybreaker uncommon light hammer with 1d4+1 attack damage that also grants the Searing Smite spell - you'll have to use a lockpick to open the chest. There's also some other items in this area like a letter, some Ingots, and a dirt mount you can dig up with a shovel for gold, a sickle, and a Scroll of Stinking Cloud.
You might want to ungroup again at the top of the Arcane Tower, as when you use a lockpick to open the main doors, there are two more Arcane Turrets ready to blast your party. We recommend sending one character back to the second turret and picking up the Sussur Bloom beside it, then using turn-based to dash back up to the entrance unharmed.
In the Arcane Tower entrance room, send the character with the most movement forward using dash in turn-based again, and repeat the Sussur Bloom tactic on both of the Arcane Turrets. Make sure to hide behind something when you need to end the turn.
The best thing about the Chest of the Mundane, however, is that you can use it to store heavy items, as it converts everything you put in it to 0.5 weight items. Once you take it out, you'll get your loot back as normal.
Your goal while exploring the rest of the Arcane Tower is to fix the elevator generator so you can use it to get the best loot and find all items related to the story being told through the various books and notes found on each floor. It's important to read these notes to get all the best loot without starting a fight, so take your time!
From the Arcane Tower entrance room, open the door on the southside, jump down to the blue mushrooms below, then jump from the mushrooms to the balcony on the next floor. This won't cause any fall damage.
You'll have to either equip the Mystra's Grace boots and cast Feather Fall on your party or go solo for this next part of the journey. If going solo, we recommend sending somebody who is good at lockpicking, or can turn into a small animal like a rat (or conjure one). Give them a shovel too. Don't worry about splitting up, as you'll group up again before any potential battles.
On the southern balcony of the second floor, either use the Feather Fall spell, Potion of Feather Fall or the Misty Step spell to jump down to the ground floor below without taking damage. You can also jump without using any of these methods if your character has the health to withstand the damage.
You need a Sussur Bloom to fix the elevator generator in Baldur's Gate 3, but don't worry if you don't have one right now, as there are some Sussur Blooms growing in the Arcane Tower's garden.
Now that the power is restored, go up the stairs and rejoin your party by using the elevator - but make sure you open the Gilded Chest on the small table opposite the elevator first! It contains the rare Uncovered Mysteries necklace that lets the wearer Detect Thoughts.
There's also a Handwritten Letter and An Open Letter on Oppression and Peacocks found near the table with The Roads to Darkness book that we recommend reading for more story, and an interesting tidbit about keeping bears as pets in Baldur's Gate.
If you're curious about the mysterious button near the bed, it doesn't do anything unless you equip a dog collar found by digging up a grave in the Sussur Tree area. We won't spoil what this does, but don't worry - you're not missing out on any valuable loot.
At the top of the Arcane Tower you'll meet Bernard, a magical construct. Bernard turns hostile if you don't pick the correct dialogue options, so as long as you read the material listed in the previous section, you won't be harmed.
Alternatively, you can fight Bernard if you want the Light of Creation uncommon Glaive, which has a 1d10 +1 attack with additional 1d6 Lightning damage, but also has a chance to stun the wielder.
Go up the stairs to pick up the Staff of Arcane Blessing beside a table and bookshelves. This is an uncommon quarterstaff with 1d8 (1d6) attack, the Bless Enchantment Spell, and Mystra's Blessing which grants and additional 1d4 to Saving Throws and Weapon Attack Rolls, and an extra 2d4 to Spell Attack Rolls.
When you're done looting the basement, you'll have completely explored the Arcane Tower! You can either take the elevator out, go out the door in the basement to get back to the room with the generator, or use a waypoint to fast travel to your next adventure.
On October 4, Persona 3 Reload's S.E.E.S gang will prepare to embark on the October Full Moon Operation. Although it's a Sunday, Makoto will opt to spend the day resting for the mission, taking him straight to the Iwatodai Station Plaza where he'll face the latest shadow threat.
On October 4, Makoto will spend the day resting, taking us straight into the Full Moon Operation. The mission will begin with Fuuka identifying a new threat in the Iwatodai Station plaza. Strangely, both Aragaki and Ken will have disappeared, forcing the team to head to the mission site without them. For this fight, they won't be able to join the team.
When you regain control, you'll find yourself in the Strip Mall. Here, we'll have to configure our team for a battle against two shadows. This battle is hard to plan for, because it's largely framed around the idea of luck. However, Junpei's weakness to wind makes him a poor choice for this fight and Aigis' focus on physical attacks will render her useless against the Strength arcana.
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