You can unlock the following Target Tests by completing Classic Mode in the ways listed. There are two methods to unlock each Target Test, and both are listed. "Easy Mode x2 / Medium Mode x1" for instance means that you must complete Classic Mode twice on easy or once on medium to unlock the corresponding Target Test difficulty.
To start as Zero Suit Samus, select Samus, then right before the start of a match do the following:
Hold R on the Gamecube controller
Hold Z on the Wiimote and Nunchuck
Hold - on the Wiimote without a Nunchuk
To switch during a match hit Up Taunt, Down Taunt, and Up Taunt very quickly. Do the same to return to regular Samus.
Go to the character selection menu. Then select your character. After you do that, click your character again. The outfit should change color. NOTE: There are a different number of alternate outfits for each character.
Go to co-op home-run contest and have P1 be Donkey Kong and P2 be Ness. Have Ness go to the right side of the bag and do the down A attack, and once Ness starts doing the down A attack, have DK do the down B on the bag. While Dk's doing the down B use about half second intervals between pressing down B, so you wont make the bag go flying up. When there's about 2 or three seconds left, stop attacking the bag and have Ness get the bat while DK charges up the regular B. Then at the same time (or have DK hit it a little bit before) have Ness swing the bat and DK use the B on the bag.
Here an easy way to beat classic, All-star, or your friends. If you press forward B or forward 2, Bowser will grab your opponent, flip in the air and slam on the ground. Here's what I always do to my friends. I do that move next to a ledge, hold whatever way I'm facing and bowser will die with whoever your facing. In Classic or All-Star your on the top and your opponent will die first, so you won't lose a life.
First, do 2-player Home Run Contest. Then choose Fox for both players. Right when it says go, the person in back takes the bat and goes right next to the sandbag and presses B as fast as they can. The Fox in Front should just press B as fast as they can and right as it says 1 the fox next to the SandBag hits it Full Power. I guarantee it will go more than 2400 feet. When I did this I got it to go 3000 feet!
Attacking him is not hard, so you only need to know how to dodge his attacks. His most deadly attack is where he forms wings, then lets out three rapid pulses, strong enough to knock you off the screen. The only way to dodge this attack is to shield the moment before it hits with split-second timing, or to shield and press left or right to let each pulse pass through you.
He also pulls a sword out of somewhere and dives across the platform, hitting anyone at the edge of the platform or on the platform. Simply jump toward the center of the platform to dodge this attack.
He can also make little balls of energy that rotate around him, or pound the air or ground to send out shockwaves in a limited range around them. You can see how far both of these attacks reach, so just stay out of their range until it is over.
Sometimes, he will grow, put his face over on edge of the platform, and shoot lasers out of his eyes. These will crisscross the stage with no variation, so just get to the other end of the platform and jump to avoid the lasers.
He will also fire several small explosions across the screen. These will not harm you, but the larger explosions that come directly after will deal great damage. When you see the small flashes, move out of the area you saw flash to avoid being blasted.
The most annoying attack is when he turns into two golden lines, and sweeps across the platform. Anyone caught in this attack will be slammed into the ground with enough force to fly off the screen, but not necessarily enough to be killed.
Go to Multiplayer on the main menu, then select Special Brawl. Select Giant Brawl. Choose Mario and set second player to CPU (you should set its level to 1, puny) or human player. Set all items in multiplayer options to only having Super Mushrooms on and set the item rate on high. Choose any stage and wait for a super mushroom and get it. Then press the button for taunt #1 and grow as large as you ever could in the game (that's a total of three times growing, WOW!).
If you want to learn a fact about your opponent, go to a training game and play as Snake on Shadow Moses Island. Then, press the two taunt buttons alternately until snake pulls out his head set. After that, listen to what he has to say.
On a brawl, pick Jigglypuff as your character and go to the Bridge of Eldin. Get a final smash and wait until the bridge is broken. Wait until the portal starts to fix it. Jump in the middle of the broken bridge and use your final smash. The portal will fix the whole bridge and you will be giant. Then you can battle big the whole time until you die.
This game was a joy to play! I think if the developers wanted to add more content, such as meta-progression, unlockables, and more cards, this game would get great sales. Main issue was that asteroid is quite unbalanced and ends runs unfairly.
I've spent way too much time in this game for how buggy and unbalanced it is. There are heroes that can pretty much build whatever and win nonetheless. There are heroes whose gameplay boil down to "will I get decent enough cards and relics or will I die", where your correct choices don't matter. There are enemies that can deal 30+ damage turn 1. There are enemies that deck themselves out regardless of what you do. Mirroring the asteroid is just as satisfying as it it aggravating when it's done to you. And Scorching Sylph can start the clash with 3 pirouettes at the front hitting for 6 damage total and subsequently die, or she can build up infinite dodge, pelt her opponent with a couple unblockable 15 damage asteroids, then, if that hasn't been enough, hit with the same 3 pirouettes a couple of turns later for 10+ damage.
A very fun game, though I can see plenty of bugs cropping up as I play. Sometimes my cards get played multiple times without having any clear trigger for it, they don't get trashed when they are supposed to, effects trigger or don't trigger at seemingly random times (for examples Stoic card only seems to effect the incoming damage and ALSO causes Polyrhythm to trigger on dancing shoes)
There seem to be more bugs at play here, but enemy clown starting effect is definitely one of the culprits. I managed to play the Polyrhythm 3 times in a single fight without any "exhume" effects. Other bugs would include the Groovy starter effect triggering on enemies and enemies exhausting your own cards.
Polyrhythm x3 was also due to Carnival Carry. When you play the same card twice because of his effect, even if the card says Trash, the second copy will not be trashed and will move to the back of the deck.
Groove Oracle is not the weakest hero to play. Their x3 card is garbage at the start, but getting some Adrenaline and Overextends with some Midnight Oil to burn can work really well. You just need to get a bit of defense with cards like Butter Magic and Stoic and "heal 5, trash" so you can survive. And because of their inbuilt healing, anemic as it is, they need much less defense than most. Add some Planned Moves and some Asteroids and you have a good bid to win.
3 failed rounds in and this game is quite fun. Lots of silly characters introduced by a supersmashbros impersonator. Caught myself tapping my foot way too often while in battle. Hopefully yall expand on the game or concept in some way.
Interesting game! This type of engine builders are slowly becoming one of my favorite genre.
I got 1 trophy on all characters and 2 on eye. Is there something special for gathering trophies, what's the max?
Edit: I got 11 trophies total so I assume no max and just to count how many times you win.
For a jam game amount of characters is amazing!
I just wish it was less RNG, maybe have mulligan or reroll when picking the cards or pick 1-2 cards instead of must 2. I just got screwed so much on card picking.
Oh and can you add button on pause to go back to menu or restart run? I had to alt+f4 every time I got screwed up on 1st fight.
For a jam game it's amazing, but if you are ever going to develop it into full game I hope there is less RNG so I can plan around the strategy I want to build.
Love the multiple wincons too!
Anyone manage a win with Groove Oracle? It seems like the hardest by far. Insult to injury, when you fight another Groove Oracle they always seem to be The Guy She Told You Not To Worry About aka you but way way better.
Yeah abandon button would be the best!
I have 2 wins with Groove. I kinda feel like he is one of the stronger characters, just build around trash and pick trash cards + max hp or 5hp every 4 turns artifacts and it should be easy.
But fire guy... f**k them and theirs 20hp. Took me like 10 tries to win xD
However, I hit a softlock during one of my playthroughs, where animations and music play as intended, but I cannot advance as, for some reason, the step button is "grayed out" (quotes because it's actually transparent, but I don't know what you would call that button state internally).
Fortunately for you(r team), I was playing the game launched from the Windows command line, because unfortunately for me, I cannot use the Vulkan backend so I had to run the compatibility (OpenGL3) one instead, because my laptop is ancient in gamer years. This meant the command line emitted a log of its warnings and errors as I was playing. This is what it gives me right before the loop of doom:
The studio just switched what game engine they're using and participated in the jam to get some practice with Godot. Give them some slack. Also, this isn't Reddit, the only one getting downvoted here is you.
A very cool game idea! It's not too big but pretty fun to play for a bit.
I don't know if you're planning to patch this in some way, but in case you are, there are some bug reports:
1)Oracle's passive heals the opponent if Oracle's ability trashes the opponent's deck. Doesn't seem like the intended behaviour and also turns off an alternative build.
2) Shock doesn't seem to work. I applied it to the enemy Carnival Carry on round 1, but they still pulled their entire combination of cards after copying Adrenaline.