Unity3D is the largest and probably the most advanced cross-platform game development system. At MegaWorld Studios, we are preparing our Omegatech IOS and Android game for alpha release at GDC Next Los Angeles in November, and want to use Redis for our in-game asset management and rewards system.
Unfortunately Unity uses a proprietary version of MonoDevelop, version 2.8, that they have modified to support their runtime engine. This IDE supports only .net version 2.0 and older. There is only one C# Redis client with a DLL at that level that we are aware of, TeamDev:
For this first Redis development effort we can run the server on localhost on my MacBook Pro. I have installed Redis and Redis-cli and am able to run it on my machines. But I am looking for help in setting up the Unity3D client. I am, shall we say, better at overall database design than at the details of network installation and maintenance, and we will be looking for expertise in that area as our game nears release.
Regards,
Larry Applegate
MegaWorld Studios