Publications by Year
- Efficient Basis Decomposition for Scattered Reflectance Data
- R. Peter Weistroffer, Kristen R. Walcott, Greg Humphreys, and Jason Lawrence
- Eurographics Symposium on Rendering, 2007
- A Hardware Redundancy and Recovery Mechanism for Reliable Scientific Computation on Graphics Hardware
- Jeremy Sheaffer, David Luebke, and Kevin Skadron
- Graphics Hardware 2007
- Physical Challenges in Reliable Graphics Hardware Design
- Jeremy Sheaffer
-
Ph.D. dissertation, University of Virginia, 2007.
- Small-Scale Reconfigurability for Improved Performance and Double Precision in Graphics Hardware
- Kevin Dale, Jeremy Sheaffer, Vinu Vijay Kumar, David Luebke, Greg Humphreys, and Kevin Skadron
- International Journal of Electronics
- Applications of Small-Scale Reconfigurability to Graphics Processors
- Kevin Dale, Jeremy Sheaffer, Vinu Vijay Kumar, David Luebke, Greg Humphreys, and Kevin Skadron
- International Workshop on Applied Reconfigurable Computing, 2006
- The Visual Vulnerability Spectrum: Characterizing Architectural Vulnerability for Graphics Hardware
- Jeremy Sheaffer, David Luebke, and Kevin Skadron
- Graphics Hardware 2006
- All-Frequency Interactive Relighting of Translucent Objects with Single and Multiple Scattering
- Rui Wang, John Tran, and David Luebke
- Siggraph 2005, ACM Transaction on Graphics 24(3)
- Studying Thermal Management for Graphics-Processor Architectures
- Jeremy Sheaffer, Kevin Skadron, and David Luebke
- 2005 IEEE International Symposium on Performance Analysis of Systems and Software
- All-Frequency Relighting of Non-Diffuse Objects using Separable BRDF Approximation
- Rui Wang, John Tran, and David Luebke
- Eurographics Symposium on Rendering (Rendering Techniques), 2004
- A Flexible Simulation Framework for Graphics Architectures
- Jeremy Sheaffer, David Luebke, and Kevin Skadron
- Graphics Hardware 2004
- Visualizing Competitive Behaviors in Multi-User Virtual Environments
- Nathan Hoobler, Greg Humphreys, and Maneesh Agrawala
- Visualization '04
- Efficient Reconstruction of Indoor Scenes with Color
- Rui Wang and David Luebke
- Proceedings of the 4th International Conference on 3D Imaging and Modeling (3DIM 2003)
- Interactive Time-Dependent Tone Mapping Using Programmable Graphics Hardware
- Nolan Goodnight, Rui Wang, Cliff Woolley, and Greg Humphreys
- Eurographics Symposium on Rendering, 2003
- Interruptible Rendering
- Cliff Woolley, David Luebke, Benjamin Watson, and Abhinav Dayal
- Proceedings of the 2003 Symposium on Interactive 3-D Graphics
- A Multigrid Solver for Boundary Value Problems Using Programmable Graphics Hardware
- Nolan Goodnight, Cliff Woolley, Greg Lewin, David Luebke, and Greg Humphreys
- Proceedings of Graphics Hardware 2003
- Non-Invasive Interactive Visualization of Dynamic Architectural Environments
- Christopher Niederauer, Mike Houston, Maneesh Agrawala, and Greg Humphreys
- Proceedings of the 2003 Symposium on Interactive 3-D Graphics
- Perceptually Driven Simplification of Lit, Textured Meshes
- Nathaniel Williams, David Luebke, Jonathan D. Cohen, Mike Kelley, and Brenden Schubert
- Proceedings of the 2003 Symposium on Interactive 3-D Graphics
- Realistic Human Walking
- David Brogan and Nicholas Johnson
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Computer Animation and Social Agents 2003.
- Sort-First, Distributed Memory Parallel Visualization and Rendering
- E. Wes Bethel, Greg Humphreys, Brian Paul, and J. Dean Brederson
- IEEE Symposium on Parallel and Large Data Visualization and Graphics 2003.
- Visual Computing in the Future: Computer Graphics as a Remote Service
- Dale Beermann and Greg Humphreys
- University of Virginia Technical Report CS-2003-16
- Chromium: A Stream Processing Framework for Interactive Rendering on Clusters of Workstations
- Greg Humphreys, Mike Houston, Ren Ng, Randall Frank, Sean Ahern, Peter Kirchner, and James T. Klosowski
- Computer Graphics (SIGGRAPH 2002 Proceedings)
- Data-Driven Generation of Simulated Soccer Behaviors
- David Brogan and Yannick Loitiere
- International Joint Conference on Autonomous Agents and Multiagent Systems, 2002.
- Digital Storytelling with DINAH: Dynamic, Interactive, Narrative Authoring Heuristic
- David Ventura and David Brogan
- International Workshop on Entertainment Computing, 2002.
- Improving Frameless Rendering by Focusing on Change
- Abhinav Dayal, Benjamin Watson, and David Luebke
- Computer Graphics (SIGGRAPH 2002 Technical Sketch)
- Interruptible Rendering
- Cliff Woolley, David Luebke, and Benjamin Watson
- Computer Graphics (SIGGRAPH 2002 Technical Sketch)
- Simulation Level of Detail for Multiagent Control
- David Brogan and Jessica Hodgins
- International Joint Conference on Autonomous Agents and Multiagent Systems, 2002.
- Spacetime Constraints for Biomechanical Movements
- David Brogan, Kevin Granata, and Pradip Sheth
- Applied Modeling and Simulation, 2002.
- Stable Forward Dynamic Simulation of Bipedal Gait Using Space-Time Analysis.
- Kevin Granata, David Brogan, and Pradip Sheth
- IV World Congress of Biomechanics, 2002.
- A Stream Processing Approach to Interactive Graphics on Clusters of Workstations
- Greg Humphreys
- Ph.D. dissertation, Stanford University, July 2002.
- Behavior Combination and Swarm Programming
- Keen Browne, Jon McCune, Adam Trost, David Evans, and David Brogan
- RoboCup International Symposium 2001, Lecture Notes in Artificial Intelligence, Springer-Verlag
- Control of Complex, Physically Simulated Robot Groups
- David Brogan
- Complex Adaptive Stuctures, Proceedings of SPIE, 2001.
- A Developer抯 Survey of Polygonal Simplification Algorithms
- David Luebke
- IEEE Computer Graphics &Applications (May 2001).
- Perceptually Driven Simplification for Interactive Rendering
- David Luebke and Ben Hallen
- Rendering Techniques, Ed. Steven Gortler and Karol Myszkowski, Springer-Verlag, London (June 2001).
- View-Dependent Particles for Interactive Non-Photorealistic Rendering
- Derek Cornish, Andrea Rowan, and David Luebke
- Proceedings of Graphics Interface 2001 (June 2001)
- WireGL: A Scalable Graphics System for Clusters
- Greg Humphreys, Matthew Eldridge, Ian Buck, Gordon Stoll, Matthew Everett, and Pat Hanrahan
- Computer Graphics (SIGGRAPH 2001 Proceedings)
- Distributed Rendering for Scalable Displays
- Greg Humphreys, Ian Buck, Matthew Eldridge, and Pat Hanrahan
- IEEE Supercomputing 2000.
- Tracking Graphics State For Networked Rendering
- Ian Buck, Greg Humphreys, and Pat Hanrahan
- Proc. 2000 Eurographics / SIGGRAPH Workshop on Graphics Hardware.
- A Distributed Graphics System for Large Tiled Displays
- Greg Humphreys and Pat Hanrahan
- Visualization '99
- Dynamically Simulated Characters in Virtual Environments
- David Brogan, Ronald Metoyer, and Jessica Hodgins
- IEEE Computer Graphics and Applications. September/October 1998.
- View-Dependent Simplification of Arbitrary Polygonal Environments
- David Luebke
- Ph.D. dissertation, University of North Carolina, 1998.
- Dynamically Simulated Characters in Virtual Environments
- David Brogan, Ronald Metoyer, and Jessica Hodgins
- Animation Sketch, Siggraph 1997.
- Group Behaviors for Systems with Significant Dynamics
- David Brogan and Jessica Hodgins
- Autonomous Robots, 1997.
- View-Dependent Simplification of Arbitrary Polygonal Environments
- David Luebke and Carl Erikson
- Computer Graphics (SIGGRAPH 1997 Proceedings)
- Animating Human Athletics
- Jessica Hodgins, Wayne Wooten, David Brogan, and James O'Brien
- Computer Graphics (SIGGRAPH 1995 Proceedings)
- Group Behaviors for Systems with Significant Dynamics
- David Brogan and Jessica Hodgins
- Proceedings of the 1995 IEEE/RSJ International Conference on Intelligent Robobts and Systems, 1995.
-
Portals and Mirrors: Simple, Fast Evaluation of Potentially Visible Sets
- David Luebke and Chris Georges
- Proceedings of the 1995 Symposium on Interactive 3-D Graphics
- Robot Herds: Group Behaviors for Systems with Significant Dynamics
- Jessica Hodgins and David Brogan
- Proceedings of Artificial Life IV, 1994.
Last updated Monday, August 13, 2007, 3:41PM. |