Resident Evil 4 Ps2 Save Data

2 views
Skip to first unread message

Julian Gladyshev

unread,
Aug 3, 2024, 4:11:11 PM8/3/24
to rectsmacinli

Hey @BetterCallPaul8 or is it Better Call Saul?! We know how troubling it can be to just lose your saved data for a game randomly. We'll like to do all that we can to look into this for you. Since you said that you had Cloud Backup enabled already, we'll like for you to go here to double checked that your game data is backed up. When you get there, please follow these steps as well.

That's odd, but thank you for letting us know that. This link should work, when you get there, please follow the steps we provided in our last post. Please make sure that you are also on a computer when you're clicking the link as well. We look forward to hearing back from you.

Okay that's wonderful news. Since the game is backed up, we want to try uninstalling and reinstalling the game. Hopefully that'll bring back your saved data to the game. Please reach back out with a update whenever you get the chance.

Thanks for reaching back out with this update. We do see that other people within the community are experiencing trouble with Resident Evil save files. However, as for this particular case. We'd recommend reaching out to the developers since they'll be able to get a better look into any issues and provide further details for any game related questions.

Believe us when we say we do get how concerning it can be to put in so much time on a game, and have it all disappear within a instance. We hope they can get you your game data back and get this all situated for you.

Hey there, @BetterCallPaul8. Thank you for reaching back out and providing the responses from Capcom. We know this is a bit discouraging, and we have all been there at some point in time. For us to look at your account and get some personal info can you please select our name to get to our profile page, or click here: . Next, click "Send a Message" to privately message us! Please remember, you must be signed into the community first to send us a private message.

Having trouble with a Facebook or Instagram account? The best place to go for help with those accounts is the Facebook Help Center or the Instagram Help Center. This community can't help with those accounts.

in other words for example play as chris do this stuff beat it save your clear file then load it then hit once again then tat allows u to start a fresh game and u can choose ur difficulty etc and your character say jill again play through save ur clear id suggest in its own place and then load that save up and continue on with your stuff so it all connects as 1 long stream of plays by loading and hitting once again on your clear data you just cleared

its shorter i beieve but in some aspects alot harder like there arnt any item boxes but u can drop stuff but u better remember where ya dropped it cause it stays there so if u dropped something a the start of the first area and find u need it when ur mid or late game your gunna have to find your way back and theres monsters al the way back unless your a the very end then its mildly easier with an interconnected elevator that somehow ignores how much and how far u walked lol kinda like geting on an elevator in a hospitol and coming out 10 blocks over at the wendys lol

I have a question. I'm not sure what everyone means by a Clear save file? Must I Keep one slot free for my clear file and then just save over that each time I unlock a new mode, costumes etc? This is my first time playing the game, so I'm not really familiar with how it all works.

If I remember correctly what u need to do is choose a character play through doing all of there stuff then once u beat that run after the last boss u'll get a clear save. Once ur back on the main menu hit once again then load that clear save which should treat it like your starting a new game this time choose the other character and do there play through getting everything. It's basically like new game plus only you choose the character you didn't before

So essentially you have to keep every cleared save data from each play through you complete? Doesn't that mean you'll eventually run out of slots since there's only 8 available? What if I botch a speed run? Or does your latest cleared save then become your prime save to use in once again?

You can overwrite the same save file for all your playthroughs on Resident Evil Remaster dosent matter the character or level or mode you play all your progress/unlocks will remain. In Resident Evil 0 Remaster once you pick a difficulty your stuck with that difficulty for the save file so don't overwrite it unless you don't want to use it anymore the exception to this is after you unlock Leech Hunter for that particular file you can overwrite it with your Leech Hunter data, but DO NOT overwrite with the Wesker Mode that needs to be a separate save file.

I am wondering how to implement a save system into the game I am making. Every tutorial I have looked at has used simple scripts and scenes to show off their version of a save system and not a single one I have watched has given me even a hint as to where to start.

Step 2 - design a data structure to hold all the above data, as well as enough extra data to restore it on LOAD (i.e., a foolproof way of moving the data back to whoever originally asked for it to be saved).

Step 2 - iterate all data, reinject it into the running game. This might take multiple steps: iterate some data to figure out what scene(s) to load, then load that scene(s), then iterate the rest of the data to inject it into the running scene, possibly even creating additional GameObjects in the scene based on the save data.

But get that working and prove out ALL steps from extracting, storing, writing, reading, restoring, restarting, and do so with very simple data, and only then start to add the next piece, such as your gold or or what scene you are on, or whatever is next to save.

The tutorials on youtube make it seem like in order to save, I have to reference every var, int, float, bool, string, vector3, quaternion, and component on every unique object, light, rigidbody, and empty in the scene to put into the save script.

My understanding of computers work and how data resides in memory would agree with this. There are constructs to help you accomplish this, but these constructs require you to use them in your engineered solution.

I have been thinking it over and I think that the best way for me to implement saving is to make a code that checks for everything in the scene (gameobjects, components, vars/ints/floats/etc) and then do the complicated json/binary writing.

bought re8 on Mac store, I restarted my Mac to factory settings as I had a problem with storage, I downloaded it from the App Store again and story progress wasn't there, I know I backed it up before I restarted as icloud says that its on

Welcome to Apple Support Communities. Game data on a Mac is only saved to iCloud via Game Center. You need to have that enabled in order to save your progress. You can check by going to the Apple () menu > System Settings (Preferences if using macOS prior to Ventura) > Game Center. If you are signed in to Game Center follow the steps from the Apple Support article: Access your Apple Arcade gameplay data on all of your devices

We'd be happy to clarify upon the steps on your Mac. To confirm, do you see your Apple ID signed in via System Settings > Game Center? If not, you'll want to click "Sign Out" towards the bottom of the window, then sign in with your Apple ID. This should allow for your game data to sync back as expected. If you're already signed in to your Apple ID, can you clarify upon the error you're seeing in the game? This will help guide us through additional steps.

Based on Kevin Crowell's answer...So I guess you would have a rendering distance that would apply to objects and NPC's, and you would "SELECT" the objects and NPC's within the given range. However, what type of data store would you use in order to get these objects?

Also, per Chaos' answer...Would would happen if you eventually touched every object in the game? Would your save game get bigger and bigger? In the case of Fallout 3, I'm pretty sure there aren't "stages", where the past data could just be dropped. Everything is persisted when you leave/return to a location. So how do you think this specific case is implemented?

c80f0f1006
Reply all
Reply to author
Forward
0 new messages