Develop and optimize features in a modern, low-level Vulkan rendering engine
Profile and improve GPU and CPU performance across the rendering pipeline, including multi-GPU real-time rendering and multithreaded XR rendering
Implement and improve advanced rendering techniques such as deferred shading, ray tracing, and HDR
Push the limits of display quality, including high refresh-rate rendering, with color-accurate and HDR display
Integrate the engine with research and adjacent systems from across the lab and company
Investigate, triage, and fix bugs across the rendering stack and the experiences built with it
Contribute to tooling, build health, and cross-platform support across Linux, Windows, and Mac
Write documentation and help prepare components for potential external release
Game engine development experience
Experience with neural rendering, radiance fields, or Gaussian splatting
Experience with advanced rendering techniques such as ray tracing, deferred shading, or HDR
Experience working with modern AI tooling (strongly preferred)
Cross-platform development experience across Linux, Windows, and Mac (strongly preferred)
Experience with desktop VR development using OpenXR (strongly preferred)
Experience with additional graphics APIs such as OpenGL, D3D12, or Metal, or with mobile graphics development, particularly Android
Experience integrating third-party graphics SDKs such as DLSS or other upscaling technologies
Experience developing netcode for real-time or networked applications
Experience with PyTorch, CUDA, and TensorRT, or with Python interop such as pybind11
Experience submitting code alongside academic publications at conferences such as CVPR or SIGGRAPH
Experience open-sourcing new or maintaining existing open source projects, or with build systems such as CMake, Bazel, or Buck