I saw styku exhibiting their more updated version about 2 months ago. They used the Microsoft Kinect developer package to write an algorithm to find closest points (there's a correct term for this, but I forgot), which you can do with xbox OpenNI. They were doing calculations of pants sizes - not whole body scanning - they used 4 kinects, 2 kinects on each side of a person, turned on 2 at a time to avoid interference.
I have used 2 kinects 180 degrees from each other with Reconstructme running on 2 shell windows but the interference left a gap where the two scans are supposed to intersect.
My current solution is to use 1 kinect, have my subject slowly rotate, once to scan their torso, once to scan their abdomen, and once to scan their feet. They have to have no protruding limbs, and their feet has to be together. I can get a near solid scan in this way.
I will then add planes to block the hole at the top of the head and bottom of the feet, then import the scan to zbrush to be remeshed. I'm planning on posting this process on youtube when I get a chance, but it works pretty well.
Attachment 1 is a toy dinosaur I scanned using 2 Kinects on 2 separate Reconstructme windows, then I manually pieced them together.
A2 - scanning with 1 kinect just by having the subject turn 3 times. I deleted the floor area, otherwise the scan is untouched.