American Turn 2
Picture GT1 represent the board game at the end of german turn.

This turn is used by me to move forward. Occupation of south V building by one squad, moving center squads to make a pressure on the remaining german squads and trying to occupy the north building. This could maybe provide a good place to block the german reinforcement.
See picture GT2 : position after german turn --> they went back to the "Alamo Position".
..At this
time i didn't
tough it could be so hard to take it !

American Turn 3 : picture AT3
I think i've pushed too much squads on the north building. 2 666 would have been enough

German turn 3 : reinforcement are coming from the south. With my northern force I try to break the "alamo" in M6. But these germans were tough guys. They resist to a fire of 20 IFT-1 and 12 IFT-1 without any casualties. In contrario, the counterfire cost me 1 kill and 2 broken
American turn 4 : no success in rallying the broken ones. I position my units in the northen building and attempts a "line attack" on the center before the reinforcement comes to close. 2 smokes, moves into it...but I also try to move units in the wheatfield without smokes....
M

De defensive fire of the germans brokes the top 2 666 units of my line (I will rally them immediatly hopefully)...but my adfire makes any results....

After German turn 4, I begin to be in a difficult position, broken unit in the north and the rest of the northen forces are a little bit wasted (only fire opportunities are on M6...)
new broken units in the line attack....and the reinforcements are now well there.

American Turn 5
This i my last chance to take the last building. It's "win or die". I place smoke and try to advance again. Hopefully no casualties but...also for the germans...they are waiting me.

The German turn 5 makes cusualties in my attack. They also rout they broken ones and replace them with fresh ones.
After an ultimate attempt in the American Turn 6, I abandon the fight after the german dfph...a KIA killed the only squads able to make a CC in this last turn to take the building.
