Military Applications

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anj...@gmail.com

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Aug 2, 2013, 12:56:40 AM8/2/13
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I want jet to the lead the way in the future of the ever growing HUD market that is soon to be the next big thing. As a private military contractor I would love to see apps that keep track of how many rounds left in magazines, reload time proficiency, increased aiming functions, and a tutoring program with most basic weapons platforms ranging from pistols to most common rifle calibers such as the 5.56 and the 7.62X39. Is there anything in the works from the developers at Recon?

hausman...@gmail.com

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Nov 13, 2013, 8:24:51 AM11/13/13
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I'm afraid I'm having difficulty relating your claimed profession to the significance of your idea(s).

Your phrase "reload time proficiency" is an interesting abstract concept I am somewhat familiar with. The fractions of a second difference between reloads on the range might have some interest to competitive shooters, but the realities of implementing such a system is tedious and will be plagued with failures in the field. I could compare such a theoretical system with the Multiple Integrated Laser Engagement System (coincidentally tedious and plagued with failures).

How do we know how many rounds are in the magazine in the first place? How do we tell when a magazine is inserted/removed? How do we tell when the weapon is fired? How do we account for weapons malfunctions? How do we tell where the weapon is aimed? How do we know the position of the shooters body? How do we know wind speed down range?

Instead of creating a whole new list of unknowns we should focus on the answers the Recon platform (and paired device) already gives us and the potential military objectives they could assist in accomplishing.

Luckily for us, we don't even have to guess what those objectives are! The FBCB2 (http://en.wikipedia.org/wiki/FBCB2) can provide a good jumping off point. Integrating with existing systems is critical due to connectivity issues and security standards. Since the wearable device must be semi-autonomous there will need to be other devices (i.e. vehicle based, packable, etc.) to maintain these standards and integrate assets into a unified battlespace.

The primary use in beginning to phase in such a device (if not already in existence) will be to assist in accomplishing small team objectives. These objectives are most likely to observe targets undetected. A wearable device could provide real time information on the status and position of team members, UAVs/UGVs, and targets; it could assist in a call for fire, provide a means of non-vocal communication, and assist in navigation, etc.

I can go on and on about this. You’ve cast your net in the water alright; the only problem is there are only minnows in the shoals.

 

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