If you are using the latest version on Steam, download the AE build. The older build supporting 1.5.97 is still around to support people who have downgraded their installation or otherwise prevented updates.
SKSE will support the latest version of Skyrim available on Steam, and only this version (currently 1.9.32 with any other numbers following). It is extremely unlikely that any future non-SE Skyrim updates will be released.
Having crashes on startup after a game patch? Remove the files from Data/SKSE/Plugins and try again. Mods using plugins probably need to be updated.
Before contacting us, make sure that your game launches properly without SKSE first. Also, attach skse.log, skse_loader.log, and skse_steam_loader.log (found in My Documents/My Games/Skyrim/SKSE/) to any support requests.
Entire Team
Send email to: te...@skse.silverlock.org
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
I stumbled into this problem recently and found out that when installing the 'Atmel AVR Xplained-minis board collection over the boardmanager, I could select a new 'Atmel atmega328p Xplained mini' board that works with boards that previously in older IDE's needed the 'old bootloader' option.
I have this problem and this solution works fine on my mac computer - Thank you!
Unfortunately, I don't have the "Processor" menu option on the old windows machines that I am using with my class. IDE is 2.2.1.
How else can I connect my older Nanos to these machines?
When I boot, grub is correctly displayed and shows both Windows and Ubuntu. If I select Ubuntu it can boot without issue and I can even access the Windows partition from Ubuntu, but if I try to boot Windows 10 it displays a black screen (like it will start normally) for a few seconds (perhaps 2 or 3 seconds) and then it goes back to grub without showing any message.
Then you install EasyBcd application for windows and then link the boot loader to the ubuntu partition, as this the safest way to go on, so that if you have any updates of grub or windows boot-loader there wouldn't be any trouble for you in future.
I have imported the USB boot loader example into CCS. I have modified the code so that instead of having a HID mouse and DFU it has an CDC and DFU. When I start the application windows finds the device. It automatically uses the driver for the CDC. I can then write to a terminal. So no issues with that. However the DFU comes up as other devices without a driver. I tried to install a driver by pointing the search to the drivers directory of the TIVA ware folder. But it doesn't install any driver. Anyone know what the issue could be? Thanks
Yes I will try running the design without mods. I dont really see where that example is using the file that you mentioned. I even tried changing the value but it didnt make any difference, Anyway I will try running the example as is and let you know.
Never mind about my original reply about changing the USB_O_CC register. The boot_demo_usb will call the ROM-based bootloader by calling ROM_UpdateUSB(0). I was mistaken to think that you are using the flash-based bootloader.
I am still having issues now with the design that I modified. I have a DFU and also a CDC.I can see the CDC in windows device manager and write text to a terminal. But the DFU is still coming up as unknown even though I have the DFU driver installed now. I haven't really changed any of that code in the example design. If I try to install the driver that worked on the other design, Windows just says that it cant find any driver.
It seems that the only difference between the DFU working and not working is if I use the CDC device rather than the mouse device. If I use the CDC as the control then it wont work. But yet the CDC does work OK. Below is the CDC device.
I will need to pass your question to our USB expert. The boot_demo_usb example uses the boot_demo_usb.inf for Windows driver and this is for the composite device supporting HID mouse with DFU. If you change to CDC with DFU, I wonder if this file needs to be modified. You might need to create a separate one. Note that all the .inf files are in the same /windows_drivers folder. Another suspicion I have is that if the Windows searches the usb_dev_serial.inf instead because it thinks that you have a CDC device. The usb_dev_serial.inf is only for CDC class not for composite (CDC and DFU).
I did have a look at the .inf file, but I am not really an expert in Windows drivers so didnt know if I needed to change anything. The VID and PID I am using is the same as the mouse example. I couldnt see anything in the .inf that indicated what the other interface should be, but then as I said I am not an expert. But I think it must be driver related as I only have to change from using a HID to a CDC and it stops working.
Charles is right about that piece. The way the boot_demo_usb project is setup is that it uses a joint descriptor for the USB interface which is defined by us as a HID DFU descriptor. The USB drivers we provide are looking for both of those when trying to enumerate.
Grape is a JAR dependency manager embedded into Groovy. Grape lets you quickly add maven repository dependencies to yourclasspath, making scripting even easier. The simplest use is as simple as adding an annotation to your script:
Note that we are using an annotated import here, which is the recommended way. You can also search fordependencies on mvnrepository.com and it willprovide you the @Grab annotation form of the pom.xml entry.
If you want to see what Grape is doing set the system propertygroovy.grape.report.downloads to true (e.g. add-Dgroovy.grape.report.downloads=true to invocation or JAVA_OPTS) and Grape willprint the following infos to System.error:
Grape (The Groovy Adaptable Packaging Engine or Groovy AdvancedPackaging Engine) is the infrastructure enabling the grab() calls inGroovy, a set of classes leveraging Ivy to allow for a repository drivenmodule system for Groovy. This allows a developer to write a script withan essentially arbitrary library requirement, and ship just the script.Grape will, at runtime, download as needed and link the named librariesand all dependencies forming a transitive closure when the script is runfrom existing repositories such as Maven Central.
group - Which module group the module comes from. Translatesdirectly to a Maven groupId or an Ivy Organization. Any group matching/groovy[x][\..*]^/ is reserved and may have special meaning to thegroovy endorsed modules.
One or more groovy.lang.Grab annotations can be added at any place thatannotations are accepted to tell the compiler that this code relies onthe specific library. This will have the effect of adding the library tothe classloader of the groovy compiler. This annotation is detected andevaluated before any other resolution of classes in the script, soimported classes can be properly resolved by a @Grab annotation.
Future versions of Grape may support using the Grapes annotation toprovide a level of structuring, e.g. allowing a GrabExclude or GrabResolverannotation to apply to only a subset of the Grab annotations.
Typically a call to grab will occur early in the script or in classinitialization. This is to ensure that the libraries are made availableto the ClassLoader before the groovy code relies on the code. A coupleof typical calls may appear as follows:
grab requires that a RootLoader or GroovyClassLoader be specified orbe in the ClassLoader chain of the calling class. By default failure tohave such a ClassLoader available will result in module resolution andan exception being thrown
group: - - Which module group the module comes from.Translates directly to a Maven groupId. Any group matching/groovy(\..xx\..)/ is reserved and may have special meaning to thegroovy endorsed modules.
There are two principal variants of grab, one with a single Map andone with an arguments Map and multiple dependencies map. A call to thesingle map grab is the same as calling grab with the same map passed intwice, so grab arguments and dependencies can be mixed in the same map,and grab can be called as a single method with named parameters.
This returns the file locations of the jars representing the artifactsfor the specified module(s) and the respective transitive dependencies.You may optionally pass in -ant, -dos, or -shell to get the dependenciesexpressed in a format applicable for an ant script, windows batch file,or unix shell script respectively. -ivy may be passed to see thedependencies expressed in an ivy like format.
If you want to install Team Password Manager on a Windows system you will also need to install the required server components to run it: web server, PHP and MySQL. You can either install these "manually" one by one, or you can use something like XAMPP.
XAMPP ( ) provides a convenient and quick way to install Apache, PHP and MySQL (and more) on Windows systems so that you can quickly proceed to install Team Password Manager and have a system up and running in no time.
1.1 Download XAMPP from Check the requirements section to choose which version of XAMPP to use depending on your Windows system.Team Password Manager requires PHP 8.0 to 8.2.
1.2 Execute the XAMPP installer. You can select all the components or just the ones required to run Team Password Manager (Apache, PHP and MySQL). Select also phpMyAdmin, we'll use it to create the database. Also, for this tutorial, we're going to be using the default folder which is c:\xampp, but you may choose another one (there's an UAC warning when you execute the installer that you can ignore if you use c:\xampp).
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