Im making this topic in order to list every WWE 2k15 music file. I'm starting with my personal list but I believe that we can finish this with every theme (including superstars themes, menu themes, generic themes...)
Hey ... noticed "The Funkadactyls" theme is missing from the list ... since it is a duplicate of Xavier does that mean it uses the same number? (as in they only used one song, but put it in the list twice) or is there actually two "versions" that we can overwrite?
EDIT - Nevermind, I went ahead and changed Xavier's song and it does indeed change the Funkadactyls too. So it is one song listed under two different names.
Below you can see what the WWE 2K15 soundtrack curated by John Cena will entail. Cena revealed via Twitter that the WWE 2K15 Soundtrack Album is up on iTunes for pre-order. John Cena himself will be performing on two of the songs, although those will be exclusive to the Album and won't be featured in-game. You can check out the full tracklist below:
Moving along with pt. 2 of the November House Sessions, we keep rolling in the deep with a bevy of familiar pop tunes rolled up in dark chocolate. Then, I couple these with up and coming tunes that are about to hit your favorite bar, club or radio station soon.
I listened to one of your Pride mixes. WOW! Flawless mixes and song selections. For a classic disco/dance fan like myself, this was perfect. I loved the re-dos of some of my favorite disco dance songs. Keep up the great work. -Paul S.
I can't find custom soundtrack or custom songs for create an entrance. I have the ps3 version. I want to put Wizard's Last Rhymes by Rhapsody. It bothers me if my custom character has the same entrance music as someone else who's initially playable like Triple H and what not. And I CAN'T STAND RAP and I hate dubstep and all the other misc themes are boring and don't fit my character AT ALL. Please help. :
Wow....I had no idea that they even removed custom music for last gen as well. I can sorta understand why they did it for PS4, but I really don't understand why they had to get rid of it for last gen as well. I guess it ain't the 1st or the 3rd time they removed something good from this series without explaining why. I'll just assume it ended up causing game bugs or something.
That would make sense, especially considering CAFs are only on PS4/X360. But since those consoles ALSO don't have custom themes, it seems abit messed up to me. I don't mind not having it for ONE game, but if it ends up being a recurring thing, that might spell out problems in reception of later releases.
Also on the way is a "companion soundtrack," featuring songs from both the in-game soundtrack as well as two exclusive bonus tracks, "All Day" and "Breaks," by Cena and hip-hop artist Wiz Khalifa. It's scheduled for release on iTunes on October 21.
Glitter Madness 2k15 is a 1.9 Normal 3* collaboration level created by Glittershroom and Viprin. It is the first level in the Cookie Pack. As its name suggests, it is a remix of Stereo Madness that was created in 2015.
The game is based on the professional wrestling promotion WWE and WWE 2K15 serves as the first game in the series to signify the "new generation", placing a heavy emphasis on traditional and more relaxed gameplay, unlike the arcade-like combat prominent in previous installments. It also adds several new features to complement the main theme based around naturalism, adding a new chain grapple system at the beginning of matches, slowing the pacing of the matches and adding a new stamina bar to reflect and portray the quality of matches produced on WWE television.
WWE 2K15 signifies as the start of a "new generation", which focuses on turning the franchise into a true wrestling game rather than "a fighting game with WWE Superstars in it." The new chain wrestling mini-game has been implemented (exclusive to current generation consoles and PC only) to make matches play out more realistically. Pressing the grapple button at the beginning of the match will initiate a collar-and-elbow tie up. At the beginning of the tie up, each opponent will press one of three face buttons to place their opponent into a side headlock, a wrist lock or a waist lock with a rock-paper-scissors style outcome. (Headlock beats Wrist lock, Wrist lock beats Waist lock, Waist lock beats Headlock.) Whoever wins will place their opponent in the corresponding hold, while both players rotate the right analog stick (space + movement keys on PC) to find a "sweet spot". If the attacker finds it first, they'll perform a move, if the defender finds it first, they'll gain the upper hand. Additionally, the attacking wrestler can strike or wrench the opponent's limb, making it harder for them to find the sweet spot. This mini-game only happens 2-3 times during the match and can be turned off via the options menu. Strikes have returned to their normal speed, with the improved collision and selling animations from the opponent. Unlike in previous games, superstars will not stand up immediately, after taking a bump or slam.
This game also introduces the three-tier stamina meter, which controls the pace of a match. Through each move the player performs, especially striking and running, will drain the stamina meter. During the first tier, the wrestler will be full of energy and perform moves easily. During the second tier, the wrestler will begin to slow down. In the third tier, the wrestler will be completely exhausted, even being unable to perform their finishing moves should it drop too low. The stamina meter can also be turned off or adjusted to drain more slowly, and will slowly regenerate as long as a meter is not depleted. The game's submission system has been revamped. The "Breaking Point" gauge has been replaced with a two part circular gauge. The mechanic of the system remains mostly the same, but players only have to mash a single button rather than all four. Wake-up taunt finishers are now known as "Charged Finishers" which combines the taunt & finisher into a single animation by pressing and holding the finisher button when the opponent is grounded and then releasing it when they're on their feet (whereas on PC, holding the key is not necessary). Signature moves can now be stored as well. Catch and Catapult finishers have also returned. Both fighting styles and skill sets have been brought in to ensure that the characters behave more like their real-life counterparts. For example, high flyers like Rey Mysterio will not do power moves and will focus on diving and springboard moves while giants like The Big Show cannot climb the turnbuckle and will focus on power moves. Superstars who cannot climb to the top rope can climb to the second rope and deliver moves such as Bret Hart's elbow drop or Big Show's slingshot body splash.
Gameplay on the PlayStation 3 and Xbox 360 versions remains largely the same blueprint as previous entries in the series, most notably WWE 2K14. However, new rosters, new arenas, new championship titles and new contents have been introduced.
On August 4, 2014, IGN revealed that the game will feature a historical mode, which focuses on past WWE rivalries.[5] Called the "2K Showcase", the story mode is similar to WWE 2K14's 30 Years of WrestleMania mode in that it focuses on historical events, but will be more like the Attitude Era mode in WWE '13 where it emphasizes specifics rather than generalities. The mode goes into more depth, giving a more detailed look at personal rivalries, treating them as mini-documentaries, with in-match cut scenes (with re-recorded commentary) and historical objectives to complete.
The first rivalry "Hustle, Loyalty, Disrespect" is between John Cena and CM Punk from 2011 to 2013. The rivalry started with Punk beginning to rebel against the chairman of the WWE, Mr. McMahon, and the way he ran the company and later when he claimed he did not earn the respect he deserved, leading into a matchup at Money in the Bank 2011 against Cena for the WWE Championship, as his WWE contract set to expire after the event. The rivalry ends with Punk's defeat by Cena at Raw.
The second rivalry "Best Friends, Bitter Enemies" chronicles the feud between Triple H, Shawn Michaels and the wrestling stable Evolution. The showcase begins at SummerSlam 2002 between Triple H and Michaels and covers various matches from Raw and PPV's ending with Triple H defeating Michaels at Bad Blood 2004 in a Hell in a Cell match.
"One More Match" features the rivalry between Christian and Randy Orton during 2011, focusing in on Christian's quest for the World Heavyweight Championship, from Christian's ladder match against Alberto del Rio at Extreme Rules 2011 to their matchup at SummerSlam 2011.
"Hall of Pain" features Mark Henry's domination through 2011 and early 2012 and his path towards winning the World Heavyweight Championship and his brief resurgence challenging for the WWE Championship in early 2013, from his Money in the Bank 2011 matchup against The Big Show to his Wrestlemania XXIX matchup against Ryback.
"Path of Warrior" focuses on the career of The Ultimate Warrior, chronicling in on the rise of The Ultimate Warrior during the 1980s, commenting on the passing of the torch that Hulk Hogan demonstrated at WrestleMania VI and detailing Warrior's legacy within the WWE, from his SummerSlam 1988 matchup against Honky Tonk Man, with Jimmy Hart by his side, to his Wrestlemania XII matchup with Hunter Hearst Helmsley.
The game also has a "MyCareer" mode similar to NBA 2K15. Players take on the role of a Superstar made in the Creative Suite and follow the evolution of their WWE career, from the WWE Performance Center and NXT to the main event at WrestleMania, then your career is simulated 15 years into the future where you take place in one final match. This is the first time that the WWE 2K series features a Career mode and the first for the series overall since SmackDown vs. Raw 2010. Designed to be a branching, but linear, storyline in which players actions have effects on the future, MyCareer is reminiscent to story modes of earlier SmackDown games and WWF No Mercy in which decisions affected outcomes. The mode also features a morality system to allow players to decide whether they want to play as a face (fan favorite) or a heel (rule breaker) with each choice having an effect on the meter. There is also a 1-5 star match rating system that rates matches based on technique, pacing and momentum, with squash matches getting lower ratings and back-and-forth matches getting higher ratings. Wins and losses have little effect on match ratings with the goal being to put on the best match possible. This mode is exclusive to the PlayStation 4, Xbox One and Microsoft Windows versions of the game.
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