Hi,
I added some sample code for doing kinda inverse of the pruning code
discussed earlier.
You can find it in NavMeshTesterTool in the latest version from SVN.
The idea is that the code will walk through all the polygons in the
navmesh and flood the area connected to the polygon (each area is
visited only once). If the visited are bbox is small enough, the
polygons are disables.
The example does this for all tiles, but you can do that also by just
loading a tile and all its' neighbours and do the flooding for the
center tile only.
p.s. I did something stupid with the SVN, so I hope that you will get
a clean version.
--mikko