Sorry, based on your description, I have no idea what you are trying to accomplish, and the values do not make any sense.
You should select your cell size as per these instructions:
Once you have your build settings figured out, you can start thinking about the tile size. If your target tile size is, say 50 units, then you will get the size in voxels by 50 / cellSize, and choose the closest integer. Tile size during bake with Recast is in voxels (integer value!), Detour assumes tile size in world units.
--mikko