Hi,
The sampled velocity obstacle will always have some jitter, as the
velocity is chosen from one of the samples. The more samples you have,
the less jitter. I have deliberately avoided to add too many
parameters for the agent as most games have their own limitations and
there is no one size fits all.
Max turn helps jitter, but can reduce the agility of the agent to the
point that it will run in circles.
In what kind of scenarios you're seeing the jitter? I know that the
end of the path is especially nasty.
--mikko