Any idea to modify recast for generate mesh on the wall/90 degree geometry

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Work Life Balance Brian

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Jul 30, 2021, 2:51:10 AM7/30/21
to recastnavigation
Right now I have a spider style ai monster.  and it has the ability to navigation in the level. I know recast is designed base on a walkable agent. So it don't support spider style movement. But I see unity had publish a 90 degree navmesh feature in 2017. But i am working on ue4. So any idea to make navmesh generated on the wall
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